Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 16239568405502622493 16 SlushyLiquid the Conjurer (level 2, -1/20 HPs) Began as a Demonspawn Conjurer on June 7, 2025. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:21 (778 turns). SlushyLiquid the Conjurer (Demonspawn Conjurer) Turns: 778, Time: 00:01:23 Health: -1/20 AC: 3 Str: 7 XL: 2 Next: 41% Magic: 0/5 EV: 11 Int: 18 God: Gold: 70 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . f - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: weakness stinger 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 cloak (worn) Magical Staves f - a staff of conjuration (weapon) Scrolls g - a scroll of identify {unknown} Potions b - 2 potions of magic c - a potion of curing {unknown} e - a potion of heal wounds {unknown} h - a potion of brilliance {unknown} Skills: + Level 0.5 Fighting - Level 1.9 Dodging - Level 1.9 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 52% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a small tail. Message History The gnoll is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you but does no damage. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 82% to hit) You feel a surge of power! You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 club. You die... #.###)# #..#....# #.# #.# ##.#.#..# #.# #.# #.#....# #.# #.# #.###..## #.# #.####.##..... #.# #...).......[. #.# #####..###.### #.# #..# #.# #@# #..###.## #..j)...# #..##...## #.#####.# #..#...).# # # #........# .....#.....# #######..... ##.### #.# #.# You could see a gnoll. Vanquished Creatures 4 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) 6 goblins (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SlushyLiquid the Demonspawn Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 277 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 277 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 592 | D:1 | Learned a level 2 spell: Searing Ray 778 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 16 Staff || 6 Cast: Magic Dart || 31 Searing Ray || 1 Armour: Robe || 19 Dodge: Dodged || 11