Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 5612745295513467468 893 SlushyLiquid the Conjurer (level 7, -1/57 HPs) Began as a Demigod Conjurer on June 7, 2025. Shot with an arrow by a centaur (4 damage) ... on level 5 of the Dungeon. The game lasted 00:13:15 (4486 turns). SlushyLiquid the Conjurer (Demigod Conjurer) Turns: 4486, Time: 00:13:15 Health: -1/57 AC: 3 Str: 8 XL: 7 Next: 49% Magic: 0/25 EV: 11 Int: 34 God: Gold: 152 SH: 0 Dex: 12 Spells: 11/14 levels left rFire . . . h - +5 short sword (speed) rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . q - +1 hat of Patterns {rN+} rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of guardian spirit Stlth + f - ring of magical power HPRegen 0.29/turn r - +6 ring of intelligence MPRegen 0.19/turn %: guardian spirit @: confused, ambrosia-drunk A: high MP 1, forlorn, divine attributes, no potion heal 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons g - a +0 whip h - a +5 short sword of speed (weapon) j - a +0 long sword Armour a - a +0 robe (worn) e - a +0 helmet q - the +1 hat of Patterns (worn) {rN+} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Magical Staves c - a staff of conjuration Jewellery d - an amulet of guardian spirit (worn) f - a ring of magical power (worn) r - a +6 ring of intelligence (worn) Wands m - a wand of flame (15) Potions b - a potion of magic i - a potion of moonshine {unknown} k - 2 potions of invisibility {unknown} o - a potion of resistance {unknown} Skills: + Level 3.3 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting + Level 5.1 Conjurations + Level 3.1 Summonings + Level 3.1 Necromancy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 100% N/A 1% 1 Sublimation of Blood Necr 28% N/A 1% 2 Animate Dead Necr 28% N/A 13% 4 Martyr's Knell Necr/Summ 28% N/A 14% 4 Fulminant Prism Conj/Alch 12% 3d8 17% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 17% 4 Ignite Poison Fire/Alch 6% N/A 43% 4 Death Channel Necr 14% N/A 90% 6 Haunt Necr/Summ 14% N/A 100% 7 Summon Hydra Summ 13% N/A 100% 7 Infestation Necr 14% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Potions are less effective at restoring your health. Message History Your magical contamination has completely faded away. A centaur is nearby! The centaur shouts! The centaur throws a stone. The stone closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow of freezing and quivering stones (100% to hit) The magic dart hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you. The arrow freezes you. The centaur shoots an arrow. The arrow hits you! The arrow freezes you. The centaur shoots an arrow. The arrow hits you! The arrow freezes you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow of freezing and quivering stones (lightly wounded, 89% to hit) You focus your ray upon the centaur. The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) The centaur throws a stone. The stone hits you! The searing ray hits the centaur! The centaur is almost dead. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The arrow freezes you. * * * LOW HITPOINT WARNING * * * You are confused. Your system partially rejects the healing. You feel invigorated. You stop channelling your searing ray. The centaur throws a stone. The stone closely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The arrow freezes you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #...##...#.†## #.. ##........##.####. #.. ##.........##.......... #.......#..##.#........ #...##..###......##.... #....#..#........ ..... #.............# . #.............# .. ##....@.......## ... #.............##..... ####.<........†...... ####c#####...#...# ##...#.###.### .# #........#.# #...#÷##.#.. ###.##...#.# ## .#.#.# You could see a centaur. Vanquished Creatures A water moccasin (D:4) A black bear (D:4) 2 ogres A phantom (D:4) 2 scorpions A jelly (D:4) An orc priest (D:3) An iguana (D:4) 2 sleepcaps (D:4) 2 orc wizards 6 adders 2 shadow imps (D:5) 2 ufetubi (D:5) A dart slug (D:2) 15 orcs 3 endoplasms 2 giant cockroaches 9 hobgoblins 4 jackals (D:4) 3 quokkas 6 ball pythons 2 bats A frilled lizard (D:2) 6 goblins 8 kobolds 3 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SlushyLiquid the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 657 | D:1 | Reached XP level 2. HP: 22/22 MP: 7/7 682 | D:1 | You fall into a shaft and drop 1 floor! 846 | D:2 | Learned a level 2 spell: Searing Ray 928 | D:2 | Reached skill level 1 in Fighting 1735 | D:3 | Reached XP level 3. HP: 28/28 MP: 9/9 1748 | D:3 | Reached skill level 4 in Conjurations 2073 | D:3 | Reached XP level 4. HP: 31/35 MP: 10/10 2077 | D:3 | Identified the +1 hat of Patterns {rN+} 2249 | D:3 | Noticed an ogre 2436 | D:3 | Killed an ogre 2437 | D:3 | Reached skill level 1 in Summonings 2437 | D:3 | Reached skill level 1 in Necromancy 2437 | D:3 | Reached XP level 5. HP: 28/41 MP: 5/12 2790 | D:4 | Reached XP level 6. HP: 34/48 MP: 7/13 2945 | D:3 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 3688 | D:4 | Reached XP level 7. HP: 56/56 MP: 15/15 3931 | D:5 | Entered Level 5 of the Dungeon 3998 | D:5 | Reached skill level 5 in Conjurations 4486 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_rooms, dreamdust_ecumenical_altar_hidden_monk_grotto, kennysheep_pointless_box, dreamdust_princess_corridor, nicolae_kite_square_tiling_tiny, roderic_roman_lattice, minmay_strange_pillars, chequers_mini_garden D:2: layout_rooms, minmay_heptomino_w4 D:3: layout_rooms D:4: layout_rooms, kennysheep_path_1, minmay_misc_feat_diagonals D:5: layout_cave_pools, nicolae_hepliaklqana_hazy_memory Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 4 | 4.0 Fighting | 1 2 3 | 3.3 Conjurations | 4 5 | 5.1 Summonings | 1 2 3 | 3.1 Necromancy | 1 2 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 14 | 14 | || 28 Whip | 6 | | || 6 Cast: Magic Dart | 70 | 56 | 42 || 168 Searing Ray | 6 | 19 | 7 || 32 Use: Potion | | 3 | 1 || 4 Scroll | | 4 | 2 || 6 Armour: Robe | 16 | 47 | 13 || 76 Dodge: Dodged | 19 | 26 | 8 || 53