Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5830597136837345505 (custom seed) 429 SlushyLiquid the Conjurer (level 6, 48/48 HPs) Began as a Demigod Conjurer on June 26, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:05:51 (4010 turns). SlushyLiquid the Conjurer (Demigod Conjurer) Turns: 4010, Time: 00:05:52 Health: 48/48 AC: 2 Str: 8 XL: 6 Next: 38% Magic: 13/14 EV: 12 Int: 28 God: Gold: 107 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . n - +1 hand axe (vamp) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . i - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ e - ring of see invisible HPRegen 0.28/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons c - a +0 dagger n - a +1 vampiric hand axe (weapon) Armour a - a +0 robe (worn) i - a +0 hat (worn) Magical Staves l - a staff of death Jewellery e - a ring of see invisible (worn) Scrolls d - 3 scrolls of teleportation {unknown} f - 3 scrolls of identify {unknown} g - 2 scrolls of vulnerability {unknown} h - a scroll of summoning {unknown} j - a scroll of poison {unknown} k - a scroll of amnesia {unknown} Potions b - a potion of magic m - a potion of might o - a potion of haste Skills: + Level 2.2 Fighting + Level 3.6 Dodging - Level 2.6 Stealth + Level 3.3 Spellcasting + Level 4.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: a ribbon worm (lightly wounded, catching its breath, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. The searing ray hits the ribbon worm! The ribbon worm is almost dead. The searing ray hits the ribbon worm! You kill the ribbon worm! You finish channelling your searing ray. The web tears apart. Found a stone staircase leading down. There is an escape hatch in the ceiling here. Found 6 stones. 2 gnolls come into view. A gnoll is wielding a +0 club and quivering a throwing net. The gnoll shouts! You hear a shout! An endoplasm comes into view. The gnoll moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm quivers. The gnoll shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and quivering a throwing net (100% to hit) The magic dart hits the gnoll but does no damage. An adder comes into view. A bullfrog comes into view. A gnoll comes into view. It is wielding a +0 halberd. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..# #########.).........# ..####....# #......)....# .....#....# #...........# ..##.#....# #...........# ..##..÷...# #...........# ..###.....# #...........# ..# ##....##########'##### ..####.............#.# #....#..........@..#.# #.#..#.............#.# ..#..#####'#########.# #~#..# #..# #.# ~~#..## ##.# #.# ~~##.)# #.# #####'### ~~~#..# #.# #.......# ~≈~#).# #.####.......# ~~~#..# #............####### There were no monsters in sight! Vanquished Creatures A black bear (D:4) A kobold brigand (D:3) A hound (D:3) Jessica (D:2) An iguana (D:4) Terence (D:3) An orc wizard (D:3) Natasha (twice) (D:2) 2 adders (D:3) 4 dart slugs 2 orcs (D:3) 2 ribbon worms 5 endoplasms 3 giant cockroaches 10 hobgoblins 3 jackals (D:3) A quokka (D:3) 6 ball pythons 6 bats 7 frilled lizards 4 goblins 13 kobolds 4 rats 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SlushyLiquid the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 218 | D:1 | Reached XP level 2. HP: 6/20 MP: 1/7 948 | D:2 | Noticed Jessica 952 | D:2 | Killed Jessica 953 | D:2 | Reached skill level 4 in Conjurations 953 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/9 1153 | D:2 | Noticed Natasha 1157 | D:2 | Killed Natasha 1161 | D:2 | Learned a level 2 spell: Searing Ray 1206 | D:2 | Reached XP level 4. HP: 33/33 MP: 6/10 1948 | D:2 | Noticed Natasha 1954 | D:2 | Killed Natasha 2496 | D:3 | Reached skill level 1 in Fighting 2699 | D:3 | Reached XP level 5. HP: 40/40 MP: 9/11 2910 | D:3 | Noticed Terence 2919 | D:3 | Killed Terence 3763 | D:4 | Reached XP level 6. HP: 34/48 MP: 3/13 4010 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms D:2: layout_basic, uniq_natasha, uniq_jessica D:3: cheibrodos_thug_alley, layout_basic, hellmonk_ecumenical_altar_run_dry, uniq_terence D:4: layout_rooms, kennysheep_opposing_triangles Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.6 Dodging | 2 3 | 3.6 Spellcasting | 2 3 | 3.3 Conjurations | 4 | 4.8 Fighting | 1 2 | 2.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 10 | 1 || 11 Cast: Magic Dart | 63 | 88 || 151 Searing Ray | | 13 || 13 Use: Potion | | 2 || 2 Armour: Robe | 10 | 10 || 20 Dodge: Dodged | 18 | 11 || 29