Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14909764769664273054 0 SmeltedSoul the Poker (level 1, 15/15 HPs) Began as a Merfolk Wanderer on May 2, 2024. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). SmeltedSoul the Poker (Merfolk Wanderer) Turns: 1, Time: 00:00:06 Health: 15/15 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 robe (worn) Scrolls c - a scroll of silence Skills: + Level 1.1 Fighting + Level 4.0 Polearms + Level 1.1 Stealth + Level 1.0 Spellcasting + Level 2.4 Translocations + Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 10% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 5% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, SmeltedSoul the Merfolk Wanderer. Will you be the one to retrieve the marvelous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 trident, a +0 pair of gloves, a scroll of silence, a +0 robe; and the following spell memorised: Apportation; and the following spells available to memorise: Teleport Other. Alright, then stay! You have escaped! #### #..# +.@# #..# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SmeltedSoul the Merfolk Wanderer began the quest for the | Orb. 0 | D:1 | SmeltedSoul set off with the following items: a +0 trident, | a +0 pair of gloves, a scroll of silence, a +0 robe; and | the following spell memorised: Apportation; and the | following spells available to memorise: Teleport Other. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_rooms