Dungeon Crawl Stone Soup version 0.33-a0-1113-g0534b38e66 (webtiles) character file. Game seed: 10990386072103749909 32 Smizzy the Conjurer (level 2, -3/20 HPs) Began as a Demigod Conjurer on Mar 20, 2025. Slain by Terence ... wielding a +0 short sword (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:37 (1360 turns). Smizzy the Conjurer (Demigod Conjurer) Turns: 1360, Time: 00:03:38 Health: -3/20 AC: 4 Str: 8 XL: 2 Next: 96% Magic: 8/8 EV: 11 Int: 20 God: Gold: 137 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . e - +0 dagger (venom) rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +1 pair of boots Will ..... (no amulet) Stlth ++ c - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons e - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) d - a +1 pair of boots (worn) Jewellery c - a ring of protection from cold (worn) Scrolls g - a scroll of vulnerability {unknown} h - 5 scrolls of identify {unknown} i - a scroll of teleportation {unknown} Potions f - a potion of curing {unknown} Skills: - Level 1.8 Dodging - Level 1.8 Stealth + Level 2.4 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence hits you with a +0 short sword. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 short sword. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence screams, "Where's your power now?!" Terence misses you. You hit Terence but do no damage. Terence is poisoned. Terence is severely wounded. Terence hits you with a +0 short sword! You die... Terence says, "And stay out!" #.............# #.####.######## #.####.### #........# ######.#.# ...#.# #####.####### #######...).... ...†...@####### #####...@...... #.#........ #.#######.. #. # You could see Terence (very poisoned). Vanquished Creatures 4 endoplasms 2 giant cockroaches 5 goblins 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons 5 bats 2 frilled lizards (D:1) 4 kobolds (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Smizzy the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 147 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 634 | D:1 | Reached skill level 4 in Conjurations 687 | D:1 | Learned a level 2 spell: Searing Ray 1350 | D:2 | Noticed Terence 1360 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_loops_ring D:2: layout_basic, minmay_tree_intersection, bh_walls_and_bars, uniq_jessica, uniq_sigmund, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.1 Dodging | | 1.8 Stealth | | 1.8 Action || total ---------------------------++------- Melee: Dagger || 14 Unarmed || 6 Short sword || 5 Cast: Magic Dart || 43 Use: Potion || 1 Stab: Sleeping || 4 Armour: Robe || 15 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1357 | 1263 | 94 | 272 | 714 | 2 | 678.5 | Dungeon | 1357 | 1263 | 94 | 272 | 714 | 2 | 678.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1067 daAuts D:2: 290 daAuts