Dungeon Crawl Stone Soup version 0.33-a0-1114-g7ce8407eea (webtiles) character file. Game seed: 11597819666286408761 4 Smizzy the Caller (level 1, -1/13 HPs) Began as a Merfolk Summoner on Mar 20, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:13 (64 turns). Smizzy the Caller (Merfolk Summoner) Turns: 64, Time: 00:01:14 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 2/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . e - orb {mayhem} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: mayhem @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger Armour a - a +0 robe (worn) e - an orb of mayhem (worn) Scrolls c - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth * Level 2.2 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 24% N/A 7% 2 Call Canine Familiar Summ 12% N/A 13% 3 Eringya's Surprising Cr Summ 12% N/A 41% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You see here a +0 dagger. d - a +0 dagger You see here an orb of mayhem. e - an orb of mayhem You start putting on your armour. You continue putting on your orb of mayhem. x5 You finish putting on your orb of mayhem. You swap places. The endoplasm quivers. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. Your rat barely misses the endoplasm. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. Your rat bites the endoplasm but does no damage. You hit the endoplasm. The endoplasm is severely wounded. Your rat disappears in a puff of smoke! The endoplasm hits you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm hits you but does no damage. You completely miss the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. Casting: Summon Small Mammal (safe; 4% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate The endoplasm freezes you. You are frozen. You die... ≈≈§≈≈§§.≈≈§≈≈§≈ #######.######## #........#.... ##...#>....... #.....#.#.#.# ######+#...#.# # ..........#.# ##J.r.#..#.##### #@...#........## #............... #........###.## #........# # #........# #.###....# #.# #.†..# #.# #....# #......### You could see an endoplasm (ally target) and a friendly rat (summoned). Vanquished Creatures A dart slug (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Smizzy the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 64 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 17 Cast: Summon Small Mamm || 3 Stab: Sleeping || 1 Armour: Robe || 7 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 62 | 62 | 0 | 0 | 4 | 1 | 62.0 | Dungeon | 62 | 62 | 0 | 0 | 4 | 1 | 62.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 62 daAuts