Snazzy280 the Dungeon [Shop] Hycow's Jewellery Boutique the ring "Roty" {rElec rPois rF- Dex+4 Slay+4} (722 gold) [ring of slaying] Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. the ring of Twilight {rF+ Slay+2} (525 gold) [ring of protection from fire] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. a granite talisman (780 gold) a +5 ring of evasion (468 gold) the ring of Equilibrium {rF+ rC- rN+ EV+5 Dex+2} (668 gold) [ring of evasion] EV+5: It affects your evasion (+5). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. a ring of protection from cold (325 gold) [Shop] Roic's Distillery a potion of lignification (48 gold) a potion of brilliance (64 gold) a potion of lignification (48 gold) a potion of brilliance (64 gold) a potion of attraction (48 gold) [Shop] Cumpuif's Jewellery Shop a ring of wizardry (540 gold) a ring of willpower (450 gold) a +5 ring of evasion (648 gold) a ring of positive energy (360 gold) the amulet of Irchat {Spirit Str+3 Int+3 Dex+2} (968 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a serpent talisman (540 gold) a ring of wizardry (540 gold) the ring of the Tortoise {AC+8} (2304 gold) [ring of protection] AC+8: It affects your AC (+8). a +4 ring of slaying (648 gold) [Shop] Gagrog's Assorted Antiques a scroll of identify (80 gold) the +6 rapier of the Lair of Beasts {speed, *Noise rC+ rN+ Dex+4 SInv} (2772 gold) Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. *Noise: It may make a loud noise when swung. a scroll of identify (80 gold) a +2 heavy war axe (732 gold) [Shop] Lilysela's Magic Scroll Shoppe a scroll of revelation (135 gold) a scroll of identify (36 gold) a scroll of identify (36 gold) a scroll of vulnerability (72 gold) a scroll of identify (36 gold) a scroll of amnesia (72 gold) a scroll of identify (36 gold) a scroll of enchant weapon (135 gold) a scroll of identify (36 gold) [Shop] Xoedumn's Jewellery Shop a ring of protection from cold (450 gold) a granite talisman (1080 gold) a +6 ring of strength (648 gold) the ring of the Chupacabra {Fly rF- rN++ Str-2 Dex+6} (799 gold) [ring of dexterity] Str-2: It affects your strength (-2). Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Fly: It grants you flight. an amulet of regeneration (540 gold) the ring "Asotarits" {rC- rN+++ Str+6 SInv Stlth+} (1152 gold) [ring of strength] Str+6: It affects your strength (+6). rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. [Shop] Gydiluv's Assorted Antiques a wand of paralysis (3) (280 gold) the +6 broad axe of the Riding Enemy {heavy, rCorr Str+3} (2187 gold) Str+3: It affects your strength (+3). rCorr: It protects you from acid and corrosion. a +1 short sword of speed (624 gold) a staff of cold (975 gold) a +2 leather armour of cold resistance (741 gold) [Shop] Ychoriul's Jewellery Boutique a ring of ice (275 gold) an amulet of the acrobat (330 gold) an amulet of guardian spirit (330 gold) an amulet of reflection (330 gold) a +4 ring of protection (396 gold) the ring of Quuver {Dex+3 SInv} (311 gold) [ring of see invisible] Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a storm talisman (880 gold) an amulet of the acrobat (330 gold) [Shop] Wetaxor's Assorted Antiques 2 scrolls of identify (132 gold) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} (1168 gold) Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. a +0 scale mail of fire resistance (363 gold) a scroll of amnesia (132 gold) a scroll of vulnerability (132 gold) a wand of flame (6) (138 gold) [Shop] Bidij's Distillery a potion of attraction (39 gold) a potion of brilliance (52 gold) [Shop] Wabrug's Assorted Antiques a scroll of revelation (187 gold) the +4 ring mail "Pagouw" {Will+} (915 gold) Will+: It increases your willpower. a +1 vampiric broad axe (475 gold) a wand of flame (3) (52 gold) a wand of flame (14) (245 gold) a +2 sling of draining (367 gold) (0, 51, D) a staff of earth (1, 32, D) a staff of earth (1, 33, D) a +2 scale mail of fire resistance (1, 34, D) a ring of flight (1, 50, D) a +0 scimitar of flaming (2, 14, D) an Everburning Encyclopedia (2, 16, D) the +0 flail "Tekkah" {vamp, ^Fragile rC+++ Will- Str+7} Str+7: It affects your strength (+7). rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. ^Fragile: It will be destroyed if unequipped. (2, 32, D) a staff of cold (2, 49, D) a +0 long sword (2, 50, D) a +0 rapier (2, 51, D) a +0 dagger (2, 52, D) a ring of fire (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the Tome of the Lofty Blizzard Spells Type Level a - Static Discharge Conjuration/Air 2 b - Freezing Cloud Conjuration/Ice/Air 5 (3, 15, D) the +5 chain mail of Qazlal's Favour {Rampage rC+ Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. (3, 32, D) a +0 chain mail of cold resistance (3, 33, D) the Vellum of the Welkin and the Compass Spells Type Level a - Vhi's Electric Charge Translocation/Air 4 b - Freezing Cloud Conjuration/Ice/Air 5 c - Malign Gateway Summoning/Translocation 7 (3, 50, D) a book of Beasts (3, 51, D) a +0 long sword (3, 52, D) a +2 spear of venom (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 kite shield a +0 flail a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) the staff "Ginoin" {Dex+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (4, 16, D) a +0 flail (4, 17, D) a +0 war axe (4, 34, D) Tadghini's Volume of the Four Friends Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Fireball Conjuration/Fire 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 (4, 50, D) a +2 hand axe of flaming (unseen) (4, 51, D) a +0 rapier (4, 54, D) a +0 longbow a +0 leather armour a +0 short sword a +0 ring mail (4, 55, D) a +0 short sword a +0 leather armour (5, 14, D) the staff of Skirmishing {rC++ rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. the +0 pair of gloves of Eternal Vigilance {rC- Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. a black draconian corpse (skeletalised by now) (5, 15, D) a +0 rapier a +0 cloak a wand of flame (7) a white draconian corpse (skeletalised by now) (5, 16, D) a +0 flail a ring of willpower a green draconian corpse (skeletalised by now) (5, 32, D) a +1 spectral quarterstaff (5, 34, D) a staff of fire (5, 35, D) a +2 battleaxe of freezing (5, 50, D) a staff of conjuration (5, 51, D) a +0 short sword (5, 52, D) a +0 short sword a +0 rapier a +0 leather armour (5, 53, D) a +0 rapier a +0 rapier a +0 leather armour (5, 54, D) the +2 halberd "Riapp" {heavy, rElec Int-4 Stlth+} Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. a +0 long sword a +0 leather armour a +2 buckler (6, 14, D) a +0 trident a +3 plate armour of fire resistance (6, 15, D) a +0 short sword (6, 16, D) a +0 glaive a +0 short sword a +0 cloak a +2 pair of gloves of hurling (6, 18, D) a +0 long sword (6, 22, D) a +0 rapier a +0 cloak (6, 34, D) a +2 vampiric whip (6, 35, D) a +2 battleaxe of freezing (6, 50, D) a staff of fire (6, 51, D) a wand of paralysis (5) (6, 52, D) a +0 glaive of freezing a +0 short sword a +0 ring mail Great Wizards, Vol. II (6, 54, D) a +0 rapier (7, 13, D) a +0 mace (7, 15, D) a serpent talisman (7, 16, D) a +0 flail an amulet of faith (7, 17, D) a +0 trident a +0 broad axe (7, 23, D) a +0 short sword (7, 33, D) a storm talisman (7, 34, D) a +1 robe of fire resistance (7, 35, D) a +2 battleaxe of freezing (7, 50, D) the +0 mace of Guilt {venom, Int+3} Int+3: It affects your intelligence (+3). (7, 52, D) a +0 longbow a +0 leather armour a staff of air (7, 54, D) a +0 rapier (7, 55, D) a +0 shortbow a +0 short sword a +0 leather armour (7, 56, D) a +0 longbow a +0 short sword a +0 leather armour (8, 14, D) a +0 trident a +0 flail the +4 ring mail of Liberty {rN+ Str+4} Str+4: It affects your strength (+4). rN+: It protects you from negative energy. (8, 15, D) a +0 flail (still there?) a +6 ring of dexterity (still there?) a +0 mace (still there?) the Collected Works on Quickened Frost (still there?) Spells Type Level a - Sublimation of Blood Necromancy 2 b - Hailstorm Conjuration/Ice 3 c - Summon Ice Beast Ice/Summoning 3 d - Animate Dead Necromancy 4 a green draconian corpse (skeletalised by now) (still there?) (8, 16, D) a +0 hand axe of venom a +0 flail (8, 17, D) a +0 war axe (8, 33, D) a +1 battleaxe of freezing a staff of cold (8, 35, D) a +2 battleaxe of freezing (8, 50, D) a +4 heavy spear (8, 51, D) a +2 trident of venom (unseen) (8, 53, D) a +0 longbow a +0 leather armour a +0 short sword (8, 54, D) a +0 shortbow a +0 short sword a +0 leather armour (8, 56, D) a +0 rapier a +0 rapier a +0 leather armour (9, 15, D) a staff of air (unseen) (9, 16, D) a +0 short sword a +0 battleaxe a staff of cold a yellow draconian corpse (skeletalised by now) (9, 17, D) a +0 long sword a +0 war axe (9, 20, D) a +0 halberd (9, 32, D) a +1 great sword of protection (9, 33, D) a book of Debilitation (9, 34, D) a staff of death (9, 50, D) a +0 long sword (9, 51, D) a +0 dagger (9, 52, D) a +0 longbow a +0 leather armour a +1 shortbow of freezing (9, 54, D) a +0 short sword a +0 buckler (9, 55, D) a +0 rapier a +0 rapier a +0 leather armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 4 scrolls of amnesia 7 potions of magic (10, 14, D) the Quarto of Spelunking and Blasting Spells Type Level a - Sting Conjuration/Alchemy 1 b - Stone Arrow Conjuration/Earth 3 c - Conjure Ball Lightning Conjuration/Air 6 (unseen) (10, 15, D) a +0 long sword a +2 chain mail of cold resistance a yellow draconian corpse (skeletalised by now) (10, 19, D) a +1 great sword a +0 cloak (10, 32, D) the +8 orcbow of Hubris {freeze, rCorr Str-5 Dex+9} Str-5: It affects your strength (-5). Dex+9: It affects your dexterity (+9). rCorr: It protects you from acid and corrosion. (10, 33, D) the +7 flail of Capital Punishment {freeze, rN+ Will+ Dex+2 SInv} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. (10, 51, D) a +0 scale mail of fire resistance (10, 52, D) a staff of fire (10, 56, D) a +0 dagger (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 16, D) a +1 glaive of protection (11, 17, D) a +0 war axe (11, 32, D) a +2 short sword of venom (11, 33, D) a +0 pair of boots of stealth (11, 34, D) a manual of Evocations (11, 51, D) an Everburning Encyclopedia (11, 56, D) a +0 longbow a +0 leather armour (12, 16, D) a +1 morningstar of protection (12, 18, D) a +0 battleaxe a +0 cloak (12, 32, D) the amulet of the Republic {Acrobat rF- Int-5 Dex+4 Stlth+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. (12, 34, D) a +0 morningstar of venom (12, 51, D) a +0 dagger (12, 52, D) a scarf of invisibility (13, 17, D) a +0 rapier a +0 cloak a red draconian corpse (skeletalised by now) (13, 18, D) a +0 hand axe (13, 33, D) a +1 orcbow of freezing (13, 50, D) a staff of conjuration (13, 52, D) a scroll of brand weapon (14, 52, D) a ring of resist corrosion (18, 48, D) the +4 morningstar of Qaqauraom {elec, +Blink Dex+2} Dex+2: It affects your dexterity (+2). +Blink: It lets you blink. (18, 50, D) the +7 ring mail of Oledoas {rCorr Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rCorr: It protects you from acid and corrosion. (19, 0, D) a book of Displacement (19, 1, D) a +0 flail of holy wrath (unseen) (19, 16, D) the dragon-blood talisman of the Untouchables {rF- Str+3 Dex+3} [dragon-blood talisman] Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. (unseen) (19, 17, D) a maw talisman (19, 32, D) a wand of roots (4) (19, 33, D) a book of Iron (19, 48, D) a +1 arbalest of flaming (19, 49, D) a +3 broad axe of venom (20, 0, D) a Trismegistus Codex (20, 1, D) the +6 trident of the Nexus {freeze, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (20, 16, D) a +4 scale mail of willpower (20, 17, D) a +4 chain mail of poison resistance (20, 32, D) a book of Spatial Translocations (20, 49, D) a +0 dagger of draining (unseen) (20, 50, D) the +11 dire flail of Zupok {elec, Will+ Dex+2} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. (20, 60, D) a +2 sacred scourge of holy wrath a +0 robe (21, 1, D) a +4 mace of distortion (21, 16, D) the Omnibus of Lofty Chrysopoeia Spells Type Level a - Static Discharge Conjuration/Air 2 b - Ignite Poison Fire/Alchemy 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Maxwell's Capacitive Coupling Air 8 (unseen) (21, 17, D) an amulet of the acrobat (21, 32, D) an amulet of regeneration (21, 33, D) a +3 orcbow of flaming (unseen) (21, 48, D) a ring of flight (21, 49, D) a staff of air (unseen) (21, 56, D) the +7 spear of the Grave {heavy, rPois rF+ rCorr SInv} rF+: It protects you from fire. rPois: It protects you from poison. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +0 robe the +0 tower shield of the Mind {rElec Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. a +2 dire flail of protection a +2 plate armour of willpower (22, 1, D) the +1 robe of Wenud {Will+ Archmagi} Will+: It increases your willpower. Archmagi: It increases the power of your magical spells. (22, 16, D) a +1 battleaxe of electrocution (unseen) (22, 17, D) the +9 short sword of the Dark Horse {spect, rN++} rN++: It greatly protects you from negative energy. (22, 33, D) a staff of fire (22, 49, D) the +9 flail of Summer {drain, *Corrode rF++} rF++: It greatly protects you from fire. *Corrode: It may corrode you when you take damage. (22, 50, D) a book of the Earth (22, 59, D) a +0 scythe of venom (23, 0, D) a staff of cold (23, 1, D) a ring of ice the amulet "Ydomevve" {Faith rPois Str+3 Dex-2 Slay+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rPois: It protects you from poison. the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. a +6 ring of dexterity an amulet of guardian spirit the amulet "Raemog" {Harm rN+ RegenMP+ Str+4} [amulet of magic regeneration] It increases your rate of magic regeneration. Str+4: It affects your strength (+4). rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. RegenMP+: It increases your rate of magic regeneration. a ring of resist corrosion a +6 ring of strength a ring of positive energy (23, 17, D) a +2 great sword of flaming (unseen) (23, 18, D) a +6 ring of strength (23, 21, D) a +0 hand axe a +0 animal skin a +2 flail of holy wrath a +0 robe a +0 buckler (23, 22, D) a +0 quarterstaff a +0 animal skin (23, 23, D) a +0 robe a +1 antimagic rapier a +0 animal skin (23, 32, D) a staff of death (23, 33, D) a +2 robe of fire resistance (24, 1, D) a +3 chain mail of willpower (24, 9, D) a +1 demon whip of venom (24, 17, D) a +5 spear of freezing (unseen) (24, 18, D) a staff of alchemy (unseen) (24, 22, D) a +0 robe (24, 33, D) a staff of alchemy (24, 34, D) a staff of conjuration (24, 36, D) a +0 heavy halberd +1 fire dragon scales (24, 48, D) a +0 mace of protection (unseen) (24, 50, D) a +2 demon whip of electrocution a +2 plate armour of poison resistance a +2 kite shield of reflection a staff of conjuration (24, 61, D) a +2 hand axe of electrocution (25, 0, D) a book of Misfortune (25, 1, D) a storm talisman (25, 17, D) a +2 orcbow of freezing (25, 18, D) a +2 pair of boots of flying (25, 21, D) a +0 robe a +0 robe (25, 22, D) a +0 quarterstaff a +0 robe (25, 26, D) a +0 lajatang of distortion a +0 robe (25, 32, D) a +3 ring mail of willpower (25, 34, D) a +0 robe (25, 48, D) the +0 leather armour of a treasure trove {Harm Fly} Fly: It grants you flight. Harm: It increases damage dealt and taken. (25, 49, D) a +0 dagger (25, 50, D) a staff of fire (25, 56, D) a +0 longbow a +0 leather armour a ring of willpower (26, 0, D) a +1 heavy flail (26, 5, D) a +1 demon whip of electrocution (26, 16, D) a +1 longbow of freezing (26, 32, D) the +7 long sword of the Median {drain, rC++ rN+++ rCorr Str-3} Str-3: It affects your strength (-3). rC++: It greatly protects you from cold. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. (unseen) (26, 34, D) a +2 mace of holy wrath (26, 49, D) a ring of protection from cold (26, 50, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (27, 4, D) a +0 trident (27, 5, D) a +1 demon whip of electrocution (27, 17, D) a staff of fire (27, 32, D) a +2 dagger of venom (unseen) (27, 34, D) a +0 chain mail (27, 38, D) a staff of earth a +2 robe of cold resistance (28, 0, D) the +0 tower shield of Perpetual Drought {+Blink rF+} rF+: It protects you from fire. +Blink: It lets you blink. (28, 1, D) a staff of air (28, 5, D) a +1 demon blade of draining a +0 chain mail (28, 16, D) the staff of Uskayaw's Castigation {rElec Str+5 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (28, 17, D) the ring "Xohuz" {*Slow rElec rF+ rC++ rCorr} [ring of protection from fire] rF+: It protects you from fire. rC++: It greatly protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (unseen) (28, 48, D) a +2 robe of cold resistance (unseen) (28, 50, D) a +4 long sword of holy wrath (28, 55, D) a +0 short sword a +0 short sword a +0 leather armour (29, 0, D) the +2 helmet "Taatiube" {rC+ SInv Stlth-} rC+: It protects you from cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (29, 1, D) a +1 heavy scimitar (unseen) (29, 16, D) a +0 heavy great mace (unseen) (29, 17, D) a +1 long sword of distortion (unseen) (29, 32, D) a +1 spear of flaming (unseen) (29, 33, D) a Necronomicon (29, 48, D) a +3 scale mail of fire resistance (29, 49, D) the staff of Massacring {rF+ rN+ Stlth+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (29, 50, D) a book of Misfortune (30, 48, D) a +2 chain mail of fire resistance (30, 50, D) a +3 chain mail of cold resistance (31, 49, D) the +3 mace of Ugucit {freeze, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. (32, 48, D) the +8 great sword "Udey" {heavy, rElec Str+3 Int+2 Dex+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (32, 49, D) a book of Flames (32, 50, D) a staff of alchemy (33, 49, D) the staff of the Dead {rElec Dex+2 Tloc Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (33, 50, D) the +8 scimitar "Risemy" {venom, Stlth+} Stlth+: It makes you more stealthy. (34, 28, D) a +0 short sword (34, 48, D) the +1 robe of Berridy {+Inv rPois} rPois: It protects you from poison. +Inv: It lets you turn invisible. (34, 49, D) a +1 leather armour of poison resistance (35, 14, D) a staff of death (unseen) (35, 15, D) the +6 battleaxe of the Gnashing Axolotl {heavy, Will+} Will+: It increases your willpower. (unseen) (35, 29, D) the staff of the Frog {rN+ Summ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (36, 15, D) a staff of conjuration (36, 28, D) the +0 pair of boots of Fuihoth {+Blink rPois Stlth+} rPois: It protects you from poison. +Blink: It lets you blink. Stlth+: It makes you more stealthy. (36, 29, D) a +2 scale mail of poison resistance (36, 31, D) a +0 long sword (37, 1, D) a +1 shortbow of draining (37, 28, D) a +0 dagger (37, 29, D) a +0 short sword a +0 ring mail a +0 buckler (38, 0, D) a +0 lajatang of electrocution (38, 1, D) a +2 robe of cold resistance (38, 29, D) a staff of conjuration (38, 31, D) a +0 long sword a +0 leather armour (38, 48, D) the +0 swamp dragon scales "Diotydgh" {rPois rN+ Dex+5} Dex+5: It affects your dexterity (+5). rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (38, 49, D) a +2 chain mail of fire resistance (38, 50, D) a +2 heavy war axe (unseen) (39, 0, D) a +2 dagger of draining (39, 1, D) a staff of fire (39, 6, D) a +0 demon whip of venom (39, 14, D) a +3 leather armour of fire resistance (39, 15, D) a +0 tower shield of protection (39, 29, D) a +0 long sword a +0 shortbow a +0 short sword a +0 leather armour a +2 heavy mace (39, 30, D) a +0 shortbow a +0 short sword of venom a +0 leather armour (39, 31, D) a +0 dagger (39, 48, D) Sif Muna's Guide on Apparitions and Imprecation Spells Type Level a - Inner Flame Hexes/Fire 3 b - Call Canine Familiar Summoning 3 c - Silence Hexes/Air 5 d - Summon Forest Summoning/Translocation 5 (39, 49, D) a +0 dagger (39, 50, D) a +2 helmet of intelligence (40, 0, D) a +0 long sword of holy wrath (40, 14, D) the +5 lajatang "Adefucef" {speed, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (40, 28, D) the +8 orcbow of the Hills {flame, rF- Dex+5} Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. a +0 shortbow a +0 leather armour (40, 29, D) a +0 rapier a +0 rapier a +0 leather armour a +0 whip of electrocution (40, 31, D) a +0 long sword (40, 49, D) the +3 mace of Doors {freeze, rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. (41, 0, D) a staff of air (41, 1, D) a staff of air (41, 2, D) a +3 great sword of flaming (41, 14, D) a staff of earth (41, 15, D) a staff of conjuration (41, 28, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword (41, 29, D) a +0 rapier a +0 chain mail a +2 heavy trident (41, 30, D) a +1 scimitar of holy wrath a +0 ring mail (41, 31, D) a +3 shortbow of flaming a +0 shortbow a +0 leather armour (41, 48, D) the +11 war axe of Drought {protect, ^Contam Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). ^Contam: It causes magical contamination when unequipped. (unseen) (41, 50, D) the +5 scale mail of Ogail {rElec Will- Str+5 Dex+2} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Will-: It decreases your willpower. (42, 0, D) a +2 heavy great sword (unseen) (42, 2, D) a +2 demon whip of electrocution (42, 14, D) the staff "Worm's Wrath" {rN+ Dex+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (42, 48, D) a +0 dagger (42, 56, D) the +6 broad axe of the Swamp {heavy, rElec rPois Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 robe (42, 57, D) a +7 whip of electrocution the +0 robe of the Wumpus {rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (43, 15, D) a scarf of resistance (43, 29, D) a +0 helmet of intelligence (43, 49, D) a +1 ring mail of fire resistance (43, 57, D) a +1 dire flail of protection a +0 plate armour (44, 28, D) a scroll of brand weapon (44, 51, D) the staff of the Feather {rElec Will+ SInv Conj Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (44, 57, D) a +2 scimitar of holy wrath a +0 robe (44, 59, D) a +3 bardiche a +0 plate armour (45, 49, D) a +0 falchion of electrocution (45, 50, D) a staff of earth (45, 56, D) a +3 great sword a +1 plate armour of cold resistance a ring of poison resistance (45, 58, D) a +0 heavy orcbow a +3 short sword a +0 robe a +0 battleaxe a +0 robe (46, 48, D) a staff of earth (46, 56, D) a +0 double sword of draining a +0 robe (46, 57, D) a +0 broad axe a +0 chain mail an amulet of reflection (46, 58, D) a +0 dagger a +0 robe (46, 59, D) a +1 great sword a +0 chain mail a +0 dagger a +0 robe (46, 60, D) a +0 glaive (47, 1, D) a +0 great sword of flaming (47, 51, D) a +4 hand axe of draining (47, 59, D) a staff of alchemy a +0 robe (47, 61, D) a +0 dire flail the +1 robe of Jocular Amelioration {Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (48, 1, D) a +2 great sword of flaming (48, 50, D) the +0 cloak "Mohim Tuni" {^Contam Harm Dex+6} Dex+6: It affects your dexterity (+6). ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. (48, 61, D) a +0 war axe (48, 63, D) a +0 great sword a +0 plate armour (49, 0, D) the +7 mace "Gyst" {flame, rPois rC- Str+2} Str+2: It affects your strength (+2). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. (49, 24, D) a +2 robe of willpower (unseen) (49, 36, D) Great Wizards, Vol. II (49, 50, D) a staff of death (unseen) (49, 66, D) the amulet "Kanwecai" {Faith +Blink rF+++ Str+4 Int-4 Dex-3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). Dex-3: It affects your dexterity (-3). rF+++: It renders you almost immune to fire. +Blink: It lets you blink. a ring of fire a +4 ring of protection the ring of Waffiujo {Str+6 Int-5 Dex+4} [ring of strength] Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). a ring of protection from fire a +6 ring of strength the ring of Weuloug {rCorr Dex+2} [ring of resist corrosion] Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. a ring of flight a wand of digging (18) the ring "Gaitixt" {rPois rF+ Dex-4 SInv} [ring of poison resistance] Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rPois: It protects you from poison. SInv: It lets you see invisible. a +6 ring of intelligence the ring of Wamat {rPois rN+ Will+ MP+6} [ring of willpower] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). a +2 pair of boots of flying the +0 sling of Checks and Balances {drain, rPois rN++ Dex-2} Dex-2: It affects your dexterity (-2). rPois: It protects you from poison. rN++: It greatly protects you from negative energy. a ring of see invisible (50, 0, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (50, 2, D) a +3 great sword of flaming (50, 13, D) a +3 ring mail of positive energy (50, 24, D) a +0 robe of willpower (unseen) (50, 25, D) a +1 chain mail of poison resistance (50, 30, D) a +0 giant spiked club a +0 giant club (50, 36, D) a granite talisman (50, 37, D) the staff "Nysill" {rF+ rCorr Int+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 48, D) a +0 robe (50, 49, D) a granite talisman (50, 50, D) a +2 short sword (unseen) (51, 0, D) a +2 leather armour of poison resistance (51, 12, D) a +1 heavy morningstar (51, 13, D) a +6 ring of strength (51, 19, D) a +1 whip (51, 25, D) the orb of Xauss {*Rage, Str+4} Str+4: It affects your strength (+4). (51, 26, D) a +0 giant club (51, 36, D) the +0 ring mail of Okawaru's Displeasure {rC+ Dex-5 Slay+3 Stlth+} Dex-5: It affects your dexterity (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rC+: It protects you from cold. Stlth+: It makes you more stealthy. (51, 37, D) a +2 scale mail of cold resistance (51, 48, D) a Young Poisoner's Handbook (52, 0, D) a +6 ring of dexterity (52, 1, D) the ring of Enarchei {^Drain rElec rN+ Str+2 Dex+6} [ring of dexterity] Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. (52, 3, D) a +1 demon whip of freezing (52, 12, D) a +0 spectral quarterstaff (52, 25, D) a +1 dagger of freezing (unseen) (52, 26, D) a +0 giant club (52, 36, D) a scroll of brand weapon (52, 37, D) a +5 morningstar of protection (53, 12, D) a staff of death (53, 14, D) a +0 demon trident (53, 24, D) a +3 morningstar of holy wrath (53, 25, D) the +1 spear of the Radish {holy, *Corrode rF+ Will++ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. Will++: It greatly increases your willpower. *Corrode: It may corrode you when you take damage. (unseen) (53, 37, D) a +2 sling of freezing (53, 48, D) a +0 chain mail of fire resistance (53, 49, D) a staff of fire (54, 0, D) the +2 glaive of Cucifyhie {drain, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (54, 1, D) a storm talisman (54, 12, D) the staff "Mussado" {*Slow rF+ Dex+2 Fire Alchemy} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. *Slow: It may slow you when you take damage. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 24, D) a staff of conjuration (54, 25, D) the +0 chain mail of the Tsukumogami {Will+} Will+: It increases your willpower. (54, 26, D) a +0 giant club (54, 50, D) a staff of alchemy (55, 1, D) a staff of fire (unseen) (55, 13, D) the +5 hand cannon of Ointment {freeze, Str+3 Int+4 Stlth-} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. (unseen) (55, 28, D) a +0 giant club a +0 giant spiked club (56, 28, D) 3 large rocks (56, 32, D) 2 large rocks (57, 30, D) a +2 great sword of flaming (57, 31, D) a +1 great sword of flaming (58, 47, D) a ring of resist corrosion (58, 48, D) a +1 war axe of electrocution (unseen) (58, 49, D) a +0 helmet of see invisible (59, 36, D) the +5 shortbow of the Cup {drain, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (59, 37, D) a +1 flail of protection (unseen) (59, 49, D) a +3 heavy war axe (60, 36, D) an amulet of the acrobat a ring of protection from cold (60, 37, D) a talisman of death (60, 47, D) a +0 robe (61, 8, D) a +2 whip of electrocution (unseen) (61, 26, D) the +0 scale mail of the Orb {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (61, 37, D) the +0 spear of the Ring {spect, rC+ Will+ Str-3} Str-3: It affects your strength (-3). rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (61, 47, D) a book of Blasting (61, 48, D) a +1 dagger of venom (unseen) (61, 49, D) the +1 robe "Roabaf" {rF++ rN+ Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF++: It greatly protects you from fire. rN+: It protects you from negative energy. (61, 51, D) the +4 flail "Jeipaep" {spect, Str+3} Str+3: It affects your strength (+3). a +2 robe of cold resistance (62, 1, D) a +0 quarterstaff of distortion (unseen) (62, 8, D) a staff of cold (62, 17, D) a +2 shortbow of draining (unseen) (62, 26, D) a staff of fire (62, 27, D) a +0 short sword of electrocution (62, 47, D) a staff of conjuration (unseen) (62, 48, D) a +1 orcbow of flaming (unseen) (63, 0, D) a +0 arbalest of flaming (63, 8, D) a +6 arbalest (unseen) (63, 16, D) a staff of fire (63, 17, D) a +3 long sword of flaming (still there?) a +0 chain mail (still there?) a book of Beasts (still there?) (63, 26, D) a +3 quarterstaff of speed (63, 27, D) the staff of the Bespelling Gods {Dex-5 SInv Stlth- Conj Ice} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 36, D) a +2 ring mail of cold resistance (63, 37, D) a +0 heavy mace (63, 47, D) a Necronomicon (63, 48, D) a wand of roots (5) (63, 49, D) a +1 scale mail of cold resistance (63, 51, D) a +0 falchion a +0 robe (63, 52, D) a +2 hand axe of freezing a +0 chain mail (64, 17, D) a +3 mace of protection (unseen) (64, 18, D) a +0 ring mail (64, 26, D) a talisman of death (64, 27, D) Great Wizards, Vol. II (64, 47, D) a +3 flail of protection (unseen) (64, 49, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (unseen) (64, 51, D) a +0 robe (64, 52, D) a +1 dagger of freezing a +0 robe (64, 53, D) a +0 trident (65, 26, D) a staff of conjuration (65, 48, D) a book of the Earth (65, 49, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (65, 50, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (65, 52, D) a +2 battleaxe of freezing a +0 robe a +0 dagger a +0 robe (65, 53, D) a +0 trident (65, 54, D) a +0 glaive (66, 16, D) a +0 scale mail a +0 great mace a +0 leather armour (66, 17, D) a +0 war axe a +0 chain mail (66, 49, D) the +0 mask of the Dragon {Will+ Slay+3 SInv} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Will+: It increases your willpower. SInv: It lets you see invisible. (66, 50, D) a +2 heavy spear (unseen) (66, 51, D) a +0 long sword a +0 robe (66, 52, D) a +0 short sword (66, 53, D) a +0 glaive (66, 54, D) a +3 halberd a +0 robe (66, 56, D) a +0 dagger a +0 robe a ring of poison resistance (67, 0, D) a staff of death (unseen) (67, 16, D) a +0 shortbow a +0 shortbow (67, 47, D) a +0 heavy hand axe (unseen) (67, 49, D) a +2 robe of positive energy (67, 52, D) a +1 dire flail of protection a +0 robe (67, 55, D) the +5 great sword "Mualag" {protect, rF+} rF+: It protects you from fire. a +0 chain mail (67, 58, D) a +0 battleaxe a +0 chain mail (68, 0, D) a dragon-blood talisman (68, 2, D) a +0 robe a +0 short sword (68, 47, D) a +5 vampiric halberd (unseen) (68, 48, D) a +0 long sword (68, 57, D) a +0 dagger a +0 robe (69, 0, D) a staff of fire (unseen) (69, 36, D) the +5 flail of the End of Times {heavy, Int+5} Int+5: It affects your intelligence (+5). (unseen) (69, 48, D) a book of Conjurations (69, 53, D) a +0 dire flail a +8 plate armour of ponderousness (70, 8, D) a +6 arbalest of freezing (unseen) (70, 9, D) a +2 spear of freezing (unseen) (70, 11, D) a +0 flail (70, 36, D) a staff of earth (unseen) (70, 37, D) the +1 ring mail of Inference {Will- Int+4} Int+4: It affects your intelligence (+4). Will-: It decreases your willpower. (71, 10, D) a +0 club a +0 hand axe (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a ring of ice (71, 17, D) a +0 pair of boots of stealth (71, 26, D) a staff of cold (unseen) (71, 27, D) a +1 robe (unseen) (71, 30, D) a ring of wizardry a +0 club a +0 flail (71, 38, D) a +0 rapier a +0 robe a +0 dagger a +0 robe a +0 buckler (71, 47, D) a +0 dagger (71, 48, D) 4 potions of haste (71, 49, D) a +1 battleaxe of electrocution (71, 52, D) a +2 whip of flaming a +0 robe (72, 8, D) a +1 heavy war axe (72, 9, D) a staff of cold (72, 10, D) a +0 short sword a +0 ring mail (72, 16, D) a +0 trident (72, 17, D) a +0 shortbow (72, 19, D) a +0 trident a boomerang (72, 26, D) a staff of conjuration (72, 27, D) a staff of earth (72, 30, D) a +0 dire flail a +0 chain mail a +0 short sword (72, 36, D) a +1 trident of flaming (72, 37, D) a +2 spectral quarterstaff (72, 47, D) a book of Weapons (72, 48, D) a +0 spear (72, 49, D) a +0 dagger (73, 1, D) a staff of earth (unseen) (73, 16, D) a +0 orcbow a staff of fire (73, 26, D) a +6 heavy sling (unseen) (73, 27, D) a +2 bardiche of protection (unseen) (73, 29, D) a +0 flail (73, 30, D) a +0 scimitar a +0 chain mail (73, 37, D) a +0 spear 4 curare-tipped darts (73, 47, D) a staff of conjuration (73, 48, D) a staff of conjuration (73, 49, D) a book of Blasting (74, 48, D) a +0 dagger (74, 49, D) a +2 flail of protection (75, 1, D) the +1 mace "Sauseuci" {drain, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (75, 49, D) a book of Maladies