Snazzyish the Dungeon [Shop] Huakh's Distillery a potion of enlightenment (70 gold) a potion of enlightenment (70 gold) a potion of enlightenment (70 gold) a potion of lignification (42 gold) a potion of brilliance (56 gold) a potion of attraction (42 gold) [Shop] Ihaihyrch's Distillery a potion of enlightenment (80 gold) [Shop] Utwetecs's General Store a +2 scale mail of positive energy (342 gold) the +0 scale mail "Cuetoewk" {rF- Regen+ Str-3 Int+8} (275 gold) Str-3: It affects your strength (-3). Int+8: It affects your intelligence (+8). rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. a +2 dagger of venom (273 gold) a +2 war axe of pain (393 gold) a book of Storms (494 gold) [Shop] Qieteliv's Distillery a potion of enlightenment (60 gold) 2 potions of attraction (72 gold) a potion of brilliance (48 gold) [Shop] Oggam's Assorted Antiques a +3 plate armour of willpower (1485 gold) a scroll of identify (66 gold) a +6 ring of strength (1188 gold) a scroll of identify (66 gold) the +4 chain mail of Videh Puk {rElec} (1270 gold) rElec: It insulates you from electricity. [Shop] Xion's Distillery a potion of attraction (39 gold) a potion of degeneration (13 gold) [Shop] Qehuru's General Store a scroll of identify (28 gold) the amulet of Aguuvudwo {Faith ^Fragile Str+3 Dex+4} (785 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). ^Fragile: It will be destroyed if unequipped. 4 darts of dispersal (50 gold) the Precepts of the Lost Eyes (672 gold) Spells Type Level a - Sandblast Earth 1 b - Bombard Conjuration/Earth 6 c - Summon Cactus Giant Summoning 6 d - Hellfire Mortar Fire/Earth 7 a +2 orcbow of flaming (256 gold) a scroll of amnesia (56 gold) a book of Battle (448 gold) 3 stones (4 gold) the +4 leather armour of Dice, Bag, and Bottle {rPois Will++ Dex-5} (513 gold) Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. Will++: It greatly increases your willpower. [Shop] Lymaa's Magic Scroll Boutique a scroll of amnesia (72 gold) a scroll of vulnerability (72 gold) a scroll of torment (171 gold) a scroll of identify (36 gold) a scroll of identify (36 gold) a scroll of identify (36 gold) [Shop] Ziotatz's Jewellery Emporium the ring "Dowargh" {EV+5 Int+6} (778 gold) [ring of evasion] EV+5: It affects your evasion (+5). Int+6: It affects your intelligence (+6). a +6 ring of strength (504 gold) a ring of wizardry (420 gold) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} (805 gold) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). a ring of magical power (280 gold) a ring of flight (245 gold) the ring of Adirih {Fly rF- MP-4 Dex+6 SInv} (504 gold) [ring of dexterity] Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. MP-4: It affects your magic capacity (-4). SInv: It lets you see invisible. Fly: It grants you flight. the ring of Qouscha {*Slow rC++ AC+4 Str+4} (886 gold) [ring of protection] AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). rC++: It greatly protects you from cold. *Slow: It may slow you when you take damage. a ring of resist corrosion (280 gold) [Shop] Lieg's Assorted Antiques the +2 pair of boots of Vurph {Slay+4} (880 gold) Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +3 mace of Equilibrium {flame, *Slow rElec Str-5 Dex+5} (662 gold) Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. a scroll of identify (46 gold) a wand of polymorph (8) (257 gold) a +2 vampiric scimitar (552 gold) [Shop] Juine's Distillery a potion of berserk rage (75 gold) a potion of attraction (45 gold) a potion of magic (120 gold) [Shop] Yczufagg's Magic Scroll Shop a scroll of identify (34 gold) a scroll of amnesia (68 gold) 2 scrolls of identify (68 gold) a scroll of enchant weapon (127 gold) [Shop] Kaeniobi's General Store the ring "Xeehow" {rF++ rC+ rN+ Wiz Str-5} (938 gold) [ring of wizardry] It improves your spell success rate. Str-5: It affects your strength (-5). rF++: It greatly protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. 7 stones (11 gold) a scroll of enchant weapon (127 gold) a scroll of blinking (127 gold) a wand of polymorph (5) (119 gold) a +2 dagger of venom (244 gold) a scroll of identify (34 gold) a scroll of amnesia (68 gold) [Shop] Imergh's Magic Scroll Shop a scroll of vulnerability (80 gold) a scroll of brand weapon (190 gold) 3 scrolls of identify (120 gold) a scroll of identify (40 gold) 3 scrolls of identify (120 gold) a scroll of identify (40 gold) a scroll of identify (40 gold) (0, 50, D) a +0 heavy mace (unseen) (0, 51, D) the scarf of Protective Custody {rC+ rF+, *Corrode Regen+ Dex-2 Stlth+} Dex-2: It affects your dexterity (-2). Regen+: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (0, 52, D) a +0 dagger (1, 32, D) the +10 sling "Gaarghoha" {heavy, Will++ Str-4 Dex+4} Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Will++: It greatly increases your willpower. (unseen) (1, 33, D) a +2 robe of willpower (unseen) (1, 50, D) the Unrestrained Analects (1, 52, D) a book of Weapons (2, 14, D) the +1 robe of Howling Wind {+Blink rPois rF+ Regen+} rF+: It protects you from fire. rPois: It protects you from poison. +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. (unseen) (2, 16, D) a +1 battleaxe of freezing (unseen) (2, 32, D) a ring of wizardry (2, 33, D) the +8 flail of Impermanence {freeze, rElec Will+ Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. Will+: It increases your willpower. (2, 34, D) a +2 heavy quarterstaff (2, 51, D) a +0 dagger (2, 52, D) a staff of conjuration (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a +1 chain mail of fire resistance (3, 16, D) the amulet "Eschun" {rF- RegenMP+ Dex+6} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. RegenMP+: It increases your rate of magic regeneration. (3, 33, D) a +3 vampiric dagger (3, 34, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (3, 51, D) a +0 ring mail (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +4 vampiric falchion (unseen) (4, 16, D) an amulet of regeneration (4, 32, D) the +8 long sword of the Salmon {drain, rPois rF+ Str+2 Stlth+} Str+2: It affects your strength (+2). rF+: It protects you from fire. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (4, 33, D) a ring of positive energy (4, 34, D) a ring of flight (4, 51, D) a +1 shortbow of flaming a +0 rapier a +0 short sword (4, 56, D) a +2 antimagic shortbow a +0 rapier a +0 leather armour (5, 14, D) a +2 ring mail of positive energy (5, 15, D) a +2 falchion of electrocution (5, 16, D) a +0 heavy quarterstaff (unseen) (5, 32, D) a staff of fire (5, 33, D) a staff of cold (5, 50, D) a +0 short sword (5, 53, D) a +1 scimitar of holy wrath a +0 buckler (6, 14, D) Sif Muna's Annotations on Inauspicious Desecration Spells Type Level a - Tukima's Dance Hexes 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Dispel Undead Necromancy 4 (6, 16, D) the +2 war axe of Frustration {holy, *Slow Int+7} Int+7: It affects your intelligence (+7). *Slow: It may slow you when you take damage. (unseen) (6, 32, D) a book of Necromancy (6, 33, D) the +0 ring mail "Kairch" {rF+ Int+3 Slay-5 SInv} Int+3: It affects your intelligence (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rF+: It protects you from fire. SInv: It lets you see invisible. (6, 34, D) a +1 crystal plate armour (6, 50, D) the staff of Somewhere Else {rF+ Dex+2 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (6, 51, D) a staff of fire (6, 53, D) the +9 executioner's axe "Oqotec" {antimagic, rN+} rN+: It protects you from negative energy. a +0 leather armour (6, 54, D) a +0 short sword a +0 leather armour an amulet of faith (6, 56, D) a +0 long sword (6, 58, D) a +2 heavy dire flail (7, 14, D) a +0 dagger of speed (7, 15, D) a +0 chain mail of fire resistance (7, 16, D) a +0 robe of positive energy (7, 33, D) a +2 great mace of protection (7, 34, D) the amulet "Xecup" {Acrobat -Cast Harm Regen+ SInv} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. SInv: It lets you see invisible. -Cast: It prevents spellcasting. Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (7, 50, D) a +0 dagger (7, 51, D) a +2 morningstar of protection (7, 52, D) a +0 scimitar a +0 leather armour (7, 56, D) a +0 longbow a +0 leather armour (8, 14, D) a +0 heavy falchion (8, 15, D) a +1 pair of boots of stealth (8, 16, D) a +2 halberd of protection (8, 32, D) a +2 plate armour of fire resistance (8, 33, D) a ring of poison resistance (8, 51, D) the +8 falchion of the Fifty Eyes {venom, *Corrode rPois Str+2 Stlth+} Str+2: It affects your strength (+2). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (unseen) (8, 53, D) a +0 longbow the +9 falchion "Goblinbane" {drain, rPois rF- rCorr Int-4} Int-4: It affects your intelligence (-4). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 vampiric short sword (8, 55, D) a +0 long sword a +0 leather armour (8, 56, D) a +0 scimitar the +1 ring mail of Untruth {Rampage +Inv rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. +Inv: It lets you turn invisible. Rampage: It bestows one free step when moving towards enemies. a +0 rapier a +0 leather armour (9, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe a +0 flail (9, 14, D) a +4 long sword of draining (unseen) (9, 15, D) a Codex of Conductivity (9, 16, D) a staff of cold (9, 34, D) a +0 falchion of holy wrath (9, 51, D) a There-And-Back Book (9, 52, D) a +0 longbow a +0 leather armour (9, 53, D) a +0 short sword (9, 55, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (9, 56, D) a +0 rapier a +0 rapier a +0 leather armour a +0 scimitar a +0 ring mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) an amulet of the acrobat (10, 32, D) a +6 vampiric falchion (10, 33, D) a staff of fire (10, 34, D) a +3 scale mail of fire resistance (10, 51, D) a staff of fire (10, 52, D) a +0 longbow a +2 leather armour of positive energy a +2 robe of willpower (10, 54, D) a +0 long sword a +0 long sword (10, 57, D) a +0 rapier a +0 scale mail an amulet of magic regeneration (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 19, D) a +2 battleaxe of freezing (11, 20, D) the +8 war axe of Symmetry {flame, +Blink Will+} Will+: It increases your willpower. +Blink: It lets you blink. a +2 battleaxe of freezing a +2 battleaxe of freezing (11, 32, D) the +0 great sword of Cheibriados, Baking {freeze, rF++} rF++: It greatly protects you from fire. (11, 33, D) the +1 robe of Fuohit {Will+ rCorr Dex-5} Dex-5: It affects your dexterity (-5). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (11, 34, D) a +2 plate armour of fire resistance (11, 50, D) a +3 plate armour of cold resistance (11, 51, D) a +0 long sword of electrocution a +2 flail of protection (11, 52, D) a +2 flail of venom (unseen) (11, 57, D) a +4 morningstar of protection (12, 16, D) a +4 spear of venom (12, 33, D) a +2 great sword of freezing (12, 34, D) a +1 dire flail of venom (unseen) (12, 53, D) a +4 dagger of venom a +0 leather armour a +0 shortbow a +0 short sword a +0 leather armour a +0 longbow a +0 leather armour (12, 56, D) a +0 short sword a +0 short sword a +0 leather armour (12, 57, D) a +0 rapier a +0 rapier a +0 leather armour (13, 32, D) a staff of earth (unseen) (13, 33, D) a +0 hand axe of electrocution (unseen) (13, 34, D) the staff of Katawnusm {Int+2 Dex+3 Conj Necro} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (13, 51, D) the +8 flail "Anule" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (13, 52, D) a +0 short sword a +0 ring mail (13, 53, D) a +2 long sword of flaming a +0 scale mail (13, 55, D) a +0 rapier a +0 rapier a +0 leather armour (13, 56, D) a +2 short sword of venom a +2 short sword of venom a +0 leather armour (14, 19, D) a +1 battleaxe of freezing (14, 50, D) a +8 arbalest (14, 51, D) a +0 long sword of distortion a +2 hat of willpower (14, 52, D) a staff of alchemy (unseen) (14, 57, D) a +0 rapier a +0 rapier a +0 leather armour (18, 48, D) a ring of fire (18, 49, D) a +4 orcbow of flaming (19, 0, D) the staff "Zaijeumu" {Str+2 Conj Necro Fire} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (19, 16, D) a +2 scale mail of fire resistance (19, 32, D) a ring of fire (19, 33, D) a +1 long sword of protection (unseen) (19, 48, D) a +0 short sword of draining (19, 49, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (19, 50, D) a staff of fire (unseen) (20, 1, D) a +8 morningstar of flaming (20, 32, D) a staff of conjuration (20, 49, D) a +2 orcbow of draining (20, 50, D) a +2 trident of freezing (unseen) (21, 33, D) a ring of willpower (21, 34, D) a staff of cold (21, 49, D) a +1 lajatang of electrocution (22, 0, D) a +2 plate armour of cold resistance (22, 1, D) the staff "Moyjaer" {rF+ Str+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (22, 16, D) a staff of air (22, 17, D) a +0 long sword (22, 32, D) a staff of fire (22, 33, D) a +0 falchion of freezing (unseen) (22, 34, D) a ring of willpower (22, 48, D) a staff of cold (22, 49, D) the +0 quarterstaff "Xebisip" {spect, *Slow rElec Dex+7} Dex+7: It affects your dexterity (+7). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (22, 50, D) a +2 short sword of draining (unseen) (23, 16, D) a +0 mace (23, 17, D) a +0 dagger a +0 robe a +4 falchion of draining (23, 18, D) the +2 sling of the Countless Olives {heavy, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). a +3 scimitar a +0 robe (23, 33, D) a +2 flail of holy wrath (unseen) (23, 34, D) a +1 orcbow of flaming (23, 49, D) a +2 scale mail of poison resistance (23, 50, D) a +0 sling of electrocution (24, 0, D) a +1 scale mail of willpower (24, 1, D) a staff of cold (unseen) (24, 17, D) a +1 dagger of draining (24, 18, D) the +7 war axe of Uckit {holy, Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (24, 21, D) a +0 dagger a +0 robe (24, 22, D) a staff of conjuration a +0 robe (24, 32, D) a +2 hand axe of electrocution (24, 33, D) the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). (24, 34, D) a +1 flail of holy wrath (unseen) (24, 48, D) a +2 heavy war axe (unseen) (24, 50, D) a staff of cold (unseen) (25, 18, D) the +9 whip of Cobwebs {flame, rPois rF- Str+3} Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. (25, 19, D) a +2 long sword a +0 robe (25, 21, D) a +0 trident (25, 32, D) a staff of air (25, 33, D) a +2 dagger of electrocution (unseen) (25, 49, D) a +4 ring mail of poison resistance (25, 53, D) a +0 dire flail a +0 dire flail (26, 1, D) the +6 quarterstaff "Munkotonk" {holy, Int+5} Int+5: It affects your intelligence (+5). (26, 17, D) a +1 war axe of electrocution (26, 18, D) a +1 war axe of freezing a +0 robe (26, 19, D) a +0 war axe a +0 chain mail (26, 20, D) a +0 robe (26, 32, D) a +4 ring of protection (26, 33, D) a +4 spear of distortion (26, 34, D) a +3 leather armour of fire resistance (26, 48, D) a +0 flail of protection (26, 49, D) a staff of conjuration (26, 50, D) 4 large rocks a staff of fire (26, 51, D) 5 large rocks (26, 53, D) 6 large rocks (27, 1, D) a ring of magical power (27, 16, D) the staff of Kismet {rF+ SInv Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (27, 17, D) a staff of death (27, 19, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (27, 20, D) the +2 short sword of Perversion {spect, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (27, 21, D) the +9 trident "Memp" {freeze, rF- Will+ Int+2 SInv} Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. SInv: It lets you see invisible. a +0 chain mail a +0 robe (27, 32, D) a talisman of death (27, 34, D) a +2 heavy quarterstaff (27, 49, D) an amulet of guardian spirit a +4 ring of slaying 9 scrolls of blinking an amulet of reflection (27, 50, D) a +1 battleaxe of freezing a +0 arbalest of flaming (27, 52, D) 5 large rocks (27, 54, D) 4 large rocks (28, 0, D) a +5 war axe of venom (unseen) (28, 1, D) the +7 arbalest of Xom, Fortifying {drain, rC++ Int+5 Dex-5} Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). rC++: It greatly protects you from cold. (unseen) (28, 16, D) a staff of fire (28, 17, D) a staff of cold (28, 32, D) the +2 arbalest of Imminent Death {drain, Fly rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Fly: It grants you flight. (28, 33, D) the +4 trident "Agianuh" {pain, rN+ Str-4 SInv} Str-4: It affects your strength (-4). rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (28, 49, D) the ring "Bivotu" {rC+ rN++ MP+8 Int+6 Stlth-} [ring of intelligence] Int+6: It affects your intelligence (+6). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. MP+8: It affects your magic capacity (+8). Stlth-: It makes you less stealthy. a potion of attraction a +6 ring of dexterity a ring of see invisible a +5 ring of evasion a +6 ring of strength an amulet of magic regeneration a ring of resist corrosion (28, 51, D) a +0 dire flail a +0 dire flail (28, 52, D) 6 large rocks a +1 great sword of flaming (28, 53, D) a +0 dire flail a +0 dire flail (28, 54, D) a +0 dire flail a +0 dire flail (28, 55, D) a +1 battleaxe of freezing (28, 56, D) a +1 great sword of flaming (29, 0, D) a +1 battleaxe of freezing (unseen) (29, 1, D) a Trismegistus Codex (29, 4, D) a +1 battleaxe of freezing (29, 17, D) a +0 short sword of electrocution (29, 18, D) a +0 dagger a +0 robe (29, 21, D) a +2 morningstar of freezing a +0 robe (29, 33, D) a +3 plate armour of fire resistance (29, 49, D) a +0 heavy war axe (29, 51, D) 6 large rocks a +1 great sword of flaming (29, 52, D) a +0 dire flail a +0 dire flail a +0 dire flail a +0 dire flail a +0 dire flail a +0 dire flail (29, 53, D) a +0 great sword of flaming a +0 great sword of flaming (30, 48, D) a +0 orcbow of freezing (unseen) (30, 49, D) a staff of fire (unseen) (30, 50, D) 3 large rocks (30, 52, D) 2 large rocks (30, 53, D) a +2 battleaxe of freezing (31, 44, D) a ring of protection from fire a ring of wizardry a +4 ring of slaying a +4 ring of protection a ring of positive energy the ring "Taowees" {Fly rF- Will+ Int+2} [ring of flight] Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Fly: It grants you flight. a ring of wizardry a ring of flight a ring of willpower a ring of protection from cold a +6 ring of strength a ring of protection from fire a +6 ring of strength (31, 48, D) +1 golden dragon scales (unseen) (31, 50, D) 3 large rocks (31, 51, D) 9 large rocks (31, 52, D) a +0 battleaxe of freezing a ring of resist corrosion 3 large rocks (31, 53, D) 5 large rocks (31, 56, D) a +0 great sword of flaming (32, 48, D) a staff of alchemy (unseen) (32, 50, D) 3 large rocks the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (32, 51, D) a +0 dire flail a +0 great mace (32, 52, D) 5 large rocks (32, 54, D) a +0 great sword of flaming (32, 55, D) a +3 battleaxe of freezing a +3 great sword of flaming (32, 56, D) a +0 dire flail a +0 dire flail (33, 49, D) a +6 ring of dexterity (33, 50, D) the +0 robe of the Trout {rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (33, 51, D) 5 large rocks (33, 53, D) 10 large rocks (33, 54, D) 3 large rocks (33, 55, D) 5 large rocks (34, 28, D) a +0 heavy shortbow (unseen) (34, 43, D) 45 gold pieces (34, 48, D) a staff of death (unseen) (34, 50, D) a +6 ring of intelligence (34, 56, D) a +2 battleaxe of freezing (35, 14, D) a +1 sling of draining (unseen) (35, 15, D) a +6 ring of intelligence (35, 28, D) a staff of death (unseen) (35, 52, D) a +1 battleaxe of freezing (36, 1, D) a +0 mace (36, 14, D) a +2 ring mail of cold resistance (36, 15, D) the +0 plate armour of the Depths {rC++ Will- Dex+2 SInv} Dex+2: It affects your dexterity (+2). rC++: It greatly protects you from cold. Will-: It decreases your willpower. SInv: It lets you see invisible. (36, 44, D) 54 gold pieces (37, 0, D) a +0 mace of protection (unseen) (37, 1, D) a +2 dagger of speed (unseen) (37, 14, D) a +0 broad axe of electrocution (37, 15, D) a +1 scimitar of flaming (37, 29, D) a staff of fire (38, 0, D) a +4 ring of protection (38, 1, D) the +9 spear of Xiwnoaxt {elec, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 arbalest the +5 morningstar "Hudamp" {antimagic, Dex+4} Dex+4: It affects your dexterity (+4). (38, 15, D) a staff of air (38, 28, D) the +1 ring mail of Pandemonium {rElec Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. (38, 43, D) 45 gold pieces a +0 trident a +0 robe (38, 50, D) the +10 sling of Anxiety {freeze, rF+++ Dex+5 Stlth-} Dex+5: It affects your dexterity (+5). rF+++: It renders you almost immune to fire. Stlth-: It makes you less stealthy. (unseen) (39, 1, D) a +0 orcbow a +0 battleaxe a +0 chain mail (39, 14, D) a +3 halberd of protection (39, 15, D) a +2 spectral quarterstaff (unseen) (39, 29, D) the staff of the Queen {Will+ Dex+3 Fire Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (39, 43, D) 99 gold pieces a +0 glaive a +0 leather armour (39, 48, D) the staff "Limisir" {rElec rPois Will++ rCorr Dex-3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (39, 49, D) a +4 ring of protection (40, 3, D) a +2 hand axe of flaming (40, 15, D) the +2 sling of Mourning {heavy, rCorr SInv} SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (40, 28, D) a +2 shortbow of draining (40, 29, D) a scarf of shadows (40, 43, D) a +0 demon whip (40, 48, D) the amulet "Lezol" {RegenMP+ rCorr} [amulet of magic regeneration] It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. RegenMP+: It increases your rate of magic regeneration. (40, 50, D) an amulet of magic regeneration (41, 1, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (41, 2, D) a +0 dagger a +0 robe (41, 3, D) a +0 halberd a +0 plate armour (41, 15, D) the ring "Lazid" {rPois rC+} [ring of protection from cold] rC+: It protects you from cold. rPois: It protects you from poison. (41, 28, D) a staff of alchemy (41, 48, D) a storm talisman (41, 49, D) a staff of fire (unseen) (42, 0, D) a +0 scimitar (42, 1, D) a +2 arbalest of flaming a +0 plate armour (42, 2, D) a +0 giant club (42, 3, D) a +0 trident a +0 plate armour (42, 4, D) a +0 giant spiked club (42, 5, D) a +0 great sword of protection a +4 chain mail of positive energy a +0 war axe a +0 chain mail (42, 15, D) a +0 glaive of venom (unseen) (42, 29, D) an amulet of reflection (42, 53, D) a +0 hand axe a +0 plate armour (43, 4, D) a +0 giant club (43, 11, D) a scroll of vulnerability (43, 14, D) a +0 shortbow of electrocution (unseen) (43, 15, D) a +0 spear of pain (unseen) (43, 29, D) an amulet of regeneration (43, 49, D) a book of Battle (43, 50, D) a +0 trident a +0 plate armour a book of Movement (43, 51, D) a +0 great mace a +1 plate armour of cold resistance a +0 giant club (43, 52, D) a +0 glaive a +0 plate armour (43, 53, D) a +0 dire flail a +0 chain mail (44, 48, D) a There-And-Back Book (44, 51, D) a +0 mace a +0 plate armour (44, 52, D) 6 large rocks a +0 giant club (44, 53, D) a +0 arbalest (45, 4, D) a +0 orcbow a +0 battleaxe a +0 plate armour (45, 48, D) the +0 ring mail of the Valley of Death {Will+ Int+2} Int+2: It affects your intelligence (+2). Will+: It increases your willpower. (45, 49, D) a There-And-Back Book (45, 51, D) a +0 battleaxe of freezing a +0 chain mail a +0 giant club the +5 rapier "Obbucrab" {freeze, rC+ rCorr Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (45, 52, D) a +0 broad axe a +0 plate armour of cold resistance a +3 battleaxe a +0 plate armour of fire resistance (45, 55, D) a +0 giant club a +0 giant club (46, 51, D) a +0 long sword a +0 chain mail the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (46, 52, D) the ring of Leaves {rN+ AC+4 Str+5} [ring of protection] AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). rN+: It protects you from negative energy. the ring "Ytadd" {rC+ Str+4} [ring of protection from cold] Str+4: It affects your strength (+4). rC+: It protects you from cold. a ring of see invisible a ring of protection from fire an amulet of guardian spirit the ring of the Final Decision {rPois Will+ Str+2} [ring of willpower] Str+2: It affects your strength (+2). rPois: It protects you from poison. Will+: It increases your willpower. the ring "Hehorob" {rElec Wiz} [ring of wizardry] It improves your spell success rate. rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. a +6 ring of dexterity a ring of poison resistance a ring of wizardry a +0 giant spiked club a +0 giant club a +0 dagger a +2 robe of positive energy (46, 53, D) a +0 battleaxe a +0 plate armour (47, 48, D) a +2 antimagic glaive (unseen) (47, 50, D) a staff of cold (unseen) (47, 52, D) 4 large rocks a +0 mace a +0 chain mail (47, 53, D) a +0 giant spiked club a +0 trident a +0 chain mail (48, 48, D) the +1 hand axe of the Chewing Soothsayer {heavy, *Rage rPois rCorr Str+5} Str+5: It affects your strength (+5). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (48, 50, D) a +0 halberd (48, 52, D) a +0 arbalest (48, 53, D) a +0 great sword of freezing a +0 dagger a +2 robe of willpower (49, 0, D) a maw talisman (49, 1, D) a +0 broad axe of flaming (unseen) (49, 50, D) a +0 dire flail a +0 chain mail a +3 flail of protection a +0 robe (49, 51, D) a +0 dire flail a +0 plate armour (49, 52, D) a +4 heavy war axe a +0 chain mail a +0 kite shield (49, 53, D) a +0 trident the +7 chain mail of a bailey {Rampage +Blink rF- Dex+8} Dex+8: It affects your dexterity (+8). rF-: It makes you vulnerable to fire. +Blink: It lets you blink. Rampage: It bestows one free step when moving towards enemies. (49, 54, D) 3 large rocks a +0 giant spiked club (49, 55, D) a +3 broad axe a +0 plate armour (50, 0, D) a staff of death (50, 1, D) the ring of Xuta {^Drain rF+ rCorr MP+9} [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (50, 25, D) the +0 shortbow of Ancient Evil {freeze, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (50, 36, D) a +3 heavy mace (50, 37, D) a staff of conjuration (50, 48, D) a +3 dagger of speed (unseen) (50, 52, D) a +0 dire flail a +0 dire flail a +0 flail a +0 plate armour (50, 53, D) a +0 battleaxe a +0 plate armour a +0 glaive a +0 plate armour (50, 55, D) a +2 broad axe a +0 plate armour (51, 0, D) a staff of conjuration (51, 1, D) the ring "Mysiddof" {rF+ rN+ Str+2 Int+2} [ring of protection from fire] Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. (51, 24, D) a +2 rapier of flaming (51, 25, D) a +0 rapier of draining (unseen) (51, 36, D) a staff of air (51, 37, D) a staff of fire (unseen) (51, 48, D) the staff "Siluebam" {^Drain rF+ Int-2 SInv Stlth+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-2: It affects your intelligence (-2). rF+: It protects you from fire. SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (51, 50, D) the +2 robe of the Imp {rN+ Str+3 Stlth+} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (51, 52, D) the +7 sceptre of Torment {pain, torment} a +0 ring mail a +1 scimitar of holy wrath a +0 chain mail (51, 53, D) a +1 long sword of protection a +0 plate armour a +1 kite shield of protection a +0 war axe a +2 chain mail of willpower a +0 tower shield (51, 55, D) a +0 long sword a +0 plate armour (52, 1, D) the +0 falchion "Tiuz" {pain, Int+4} Int+4: It affects your intelligence (+4). (52, 12, D) a +2 leather armour of willpower (52, 13, D) the staff "Roerenix" {rElec rC+ rCorr Dex+5 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (52, 15, D) a +0 shortbow (52, 24, D) a +2 helmet of see invisible (52, 25, D) a +2 rapier of speed (52, 36, D) the +1 ring mail of Abstinence {rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (52, 48, D) a +0 dagger (52, 49, D) a maw talisman (52, 50, D) a +3 glaive of protection (unseen) (52, 51, D) a +0 mace a +0 arbalest a +0 plate armour (52, 55, D) a +0 great mace a +0 plate armour (53, 0, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (53, 1, D) the amulet of the Growing Sybil {Faith rF+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. (53, 13, D) a +2 whip of draining (53, 14, D) a +0 arbalest (53, 15, D) the +4 shortbow of Girymm {holy, Fly rF+ Dex-4} Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. Fly: It grants you flight. a +0 arbalest a +0 longbow a +0 leather armour (53, 25, D) a +3 chain mail of positive energy (53, 37, D) a staff of earth (53, 39, D) a +0 robe (53, 51, D) a +1 triple sword of holy wrath a +0 chain mail (53, 52, D) a +2 war axe of flaming a +0 arbalest a +0 plate armour (54, 12, D) a staff of alchemy (54, 14, D) a +0 arbalest (54, 16, D) a +0 arbalest 6 large rocks (54, 24, D) a +2 short sword of holy wrath (unseen) (54, 25, D) the staff of the Crafting Queen {rElec rCorr SInv Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (54, 48, D) a +0 glaive (54, 49, D) a +1 pair of gloves of dexterity (55, 0, D) a +2 heavy war axe (unseen) (55, 1, D) a +2 short sword of draining (55, 13, D) a +0 hand axe of freezing (55, 15, D) a +0 orcbow (55, 16, D) a +0 arbalest (55, 24, D) a +4 great mace of draining (unseen) (56, 16, D) a +0 orcbow (57, 16, D) a +0 arbalest (57, 17, D) the +5 rapier of the Establishment {speed, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a +0 arbalest (57, 18, D) 4 large rocks (57, 48, D) a ring of willpower a ring of poison resistance (58, 47, D) a +1 whip of venom (unseen) (58, 48, D) the +6 whip of Stickiness {flame, +Blink Dex+2} Dex+2: It affects your dexterity (+2). +Blink: It lets you blink. (59, 36, D) a +3 vampiric battleaxe (unseen) (59, 49, D) a staff of conjuration (60, 36, D) a staff of fire (unseen) (60, 39, D) a +0 giant club (60, 40, D) 5 large rocks (60, 41, D) 8 large rocks (60, 48, D) a +4 whip of holy wrath (61, 0, D) a staff of air (unseen) (61, 8, D) the +7 long sword of Offence {venom, rPois Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). rPois: It protects you from poison. (unseen) (61, 16, D) the +0 long sword "Vahuroalui" {freeze, rElec} rElec: It insulates you from electricity. (unseen) (61, 26, D) a staff of cold (unseen) (61, 37, D) a +6 ring of strength a ring of willpower a +4 ring of protection (61, 40, D) 4 large rocks (61, 41, D) a +0 giant club a +0 giant club (61, 42, D) a +0 giant club a +0 giant club (61, 47, D) a +0 rapier of flaming (61, 49, D) a book of Conjurations (62, 1, D) a +2 heavy glaive (62, 8, D) a +1 scimitar of flaming (62, 16, D) a +3 shortbow of flaming (unseen) (62, 26, D) a +5 spear of flaming (unseen) (62, 30, D) a +2 short sword of electrocution a +0 robe a +0 buckler (62, 37, D) a ring of flight (62, 40, D) 4 large rocks (62, 48, D) the staff of World's End {rElec rC+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 0, D) a ring of flight (63, 16, D) a +2 antimagic flail (63, 26, D) a +2 robe (63, 27, D) a +3 shortbow of flaming (63, 31, D) a +0 spear a +0 buckler (63, 32, D) a +0 dagger a +0 robe (63, 37, D) a staff of alchemy (unseen) (63, 48, D) a ring of magical power a +6 ring of intelligence (63, 50, D) the Unrestrained Analects (64, 31, D) a +0 rapier a +0 robe a +0 buckler (64, 47, D) a staff of fire (64, 49, D) a +2 heavy battleaxe (64, 50, D) the +8 shortbow of Quxumosh {freeze, rPois rF+ Will- Stlth+} rF+: It protects you from fire. rPois: It protects you from poison. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (unseen) (65, 26, D) a staff of fire (unseen) (65, 47, D) a +2 morningstar of holy wrath (65, 48, D) the +0 robe of the Pirate {rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (65, 49, D) a staff of conjuration (unseen) (65, 50, D) the +0 pair of gloves of Dicowyog {^Drain rN+++ Str+5 Dex-4} Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). rN+++: It renders you almost immune to negative energy. ^Drain: It drains your maximum health when unequipped. (66, 50, D) a ring of poison resistance (66, 51, D) the Tome of the Mob Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Summon Horrible Things Summoning 8 (67, 47, D) a There-And-Back Book (67, 48, D) a +0 lajatang of pain (unseen) (67, 49, D) the +1 quarterstaff of the Aged Ziggurats {venom, *Rage rPois rF- MP+11} rF-: It makes you vulnerable to fire. rPois: It protects you from poison. MP+11: It affects your magic capacity (+11). *Rage: It berserks you when you make melee attacks (+20% chance). (67, 50, D) a staff of fire (68, 0, D) a +4 rapier of electrocution (68, 47, D) a staff of earth (68, 50, D) the +1 chain mail "Pukunel" {Will++} Will++: It greatly increases your willpower. (69, 0, D) a +1 ring mail of cold resistance (69, 36, D) a +5 scimitar of holy wrath (unseen) (69, 47, D) a +1 helmet of intelligence (69, 49, D) a +3 spear of venom (69, 50, D) a ring of positive energy (70, 36, D) a +0 trident of venom (unseen) (70, 37, D) the staff "Niugesh" {rElec Str+5 Dex+5 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 40, D) 5 large rocks (70, 49, D) a +2 triple sword of holy wrath (unseen) (71, 16, D) the ring of the Fiend {Will+ SInv} [ring of willpower] Will+: It increases your willpower. SInv: It lets you see invisible. (71, 39, D) a +0 giant spiked club (71, 41, D) a +0 giant club 5 large rocks a +0 giant club a +0 giant club (71, 47, D) the +7 quarterstaff of Ejuowup {spect, SInv} SInv: It lets you see invisible. (unseen) (71, 48, D) a +2 long sword of flaming (unseen) (71, 49, D) a +1 antimagic falchion (unseen) (72, 9, D) a staff of death (unseen) (72, 16, D) the +0 short sword of Desertification {elec, rN+ Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (72, 17, D) a +2 shortbow of flaming (72, 26, D) a +0 scale mail of willpower (72, 27, D) a +4 short sword of venom (unseen) (72, 36, D) the +9 trident of Xeomosk {drain, rC+ Will+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Will+: It increases your willpower. (72, 37, D) a ring of wizardry (72, 39, D) 2 large rocks (72, 40, D) 4 large rocks (72, 47, D) a +3 heavy sling (72, 49, D) a +2 pair of boots of rampaging (73, 1, D) a +2 pair of boots of flying (73, 16, D) a +0 ring mail of fire resistance (73, 26, D) a +6 ring of intelligence (73, 27, D) a staff of death (73, 36, D) a ring of resist corrosion (73, 37, D) the amulet "Qunamoz" {^Drain *Slow rPois Will++ RegenMP+} [amulet of magic regeneration] It increases your rate of magic regeneration. rPois: It protects you from poison. Will++: It greatly increases your willpower. ^Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. RegenMP+: It increases your rate of magic regeneration. (73, 47, D) the +7 chain mail of Mephidag {Will+} Will+: It increases your willpower. (73, 48, D) the +1 halberd of the Puffball {heavy, rF+ rCorr Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (73, 49, D) a +2 shortbow of freezing (74, 47, D) a +4 plate armour of cold resistance (74, 48, D) the +8 scimitar of Laceration {heavy, rPois rF- rCorr Int+5} Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (74, 49, D) a +0 rapier of protection (75, 1, D) a +0 great mace of protection (unseen) (75, 47, D) a +3 dagger of venom (75, 49, D) a staff of alchemy