Snazzyish the Dungeon [Shop] Totiwus's General Store a scroll of identify (28 gold) a +1 whip of flaming (161 gold) a potion of enlightenment (70 gold) the +6 dagger "Javoas" {heavy, Will+ Str+2} (705 gold) Str+2: It affects your strength (+2). Will+: It increases your willpower. the +8 demon trident "Rift" {distort, reach+} (1183 gold) a +1 spectral giant spiked club (163 gold) [Shop] Itzanaid's Distillery a potion of brilliance (52 gold) a potion of lignification (39 gold) a potion of enlightenment (65 gold) a potion of berserk rage (65 gold) a potion of enlightenment (65 gold) a potion of degeneration (13 gold) a potion of lignification (39 gold) [Shop] Semm's Distillery a potion of degeneration (11 gold) a potion of magic (88 gold) a potion of attraction (33 gold) a potion of berserk rage (55 gold) a potion of brilliance (44 gold) a potion of enlightenment (55 gold) [Shop] Beankeuc's General Store a +1 robe of resistance (555 gold) 6 stones (10 gold) 8 stones (13 gold) +2 golden dragon scales (1564 gold) 5 darts of dispersal (76 gold) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (680 gold) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. 6 atropa-tipped darts (91 gold) the Discursus on Breccia and the Boggart (782 gold) Spells Type Level a - Permafrost Eruption Ice/Earth 6 b - Magnavolt Earth/Air 7 c - Haunt Necromancy/Summoning 7 a ring of poison resistance (340 gold) 5 atropa-tipped darts (76 gold) [Shop] Nungaj's Magic Scroll Shoppe a scroll of brand weapon (152 gold) a scroll of vulnerability (64 gold) a scroll of enchant weapon (120 gold) a scroll of identify (32 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) the +6 long sword of the Unspeakable One {protect, Fly rF+ Will+ Int-5} Int-5: It affects your intelligence (-5). rF+: It protects you from fire. Will+: It increases your willpower. Fly: It grants you flight. (unseen) (35, 14, D) the +7 morningstar of Nioximpo {freeze, ^Fragile Fly rElec} rElec: It insulates you from electricity. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (35, 15, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (36, 1, D) the +1 halberd "Ofyklawn" {flame, +Blink rElec} rElec: It insulates you from electricity. +Blink: It lets you blink. (unseen) (37, 0, D) the ring "Pezikuck" {rC++ Will+ EV+5 Dex-3} [ring of evasion] EV+5: It affects your evasion (+5). Dex-3: It affects your dexterity (-3). rC++: It greatly protects you from cold. Will+: It increases your willpower. (37, 1, D) the +8 mace "Arhiwny" {freeze, Int+3 Dex+3 SInv} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (37, 14, D) a staff of cold (37, 15, D) a storm talisman (38, 0, D) a ring of flight (38, 14, D) a staff of fire (38, 29, D) a staff of fire (unseen) (39, 0, D) a +0 helmet of intelligence (39, 14, D) the +10 morningstar of Spores {flame, Fly Str+3} Str+3: It affects your strength (+3). Fly: It grants you flight. (39, 29, D) a +2 executioner's axe of distortion (unseen) (40, 0, D) a +1 orcbow of freezing (40, 1, D) a staff of conjuration (unseen) (40, 15, D) the staff of the End of Times {Fly rF+ rC+ Int-3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). rF+: It protects you from fire. rC+: It protects you from cold. Fly: It grants you flight. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (40, 29, D) a +2 great mace of draining (unseen) (41, 0, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (41, 1, D) a +3 plate armour of cold resistance (41, 14, D) a +2 heavy hand axe (unseen) (41, 15, D) a +7 sling of flaming (41, 29, D) a wand of flame (9) (41, 38, D) 45 gold pieces (still there?) a +0 flail of holy wrath (still there?) (41, 39, D) 144 gold pieces (still there?) a +0 flail (still there?) a +0 dire flail of protection (still there?) (42, 0, D) a staff of air (42, 14, D) a +3 quarterstaff of pain (unseen) (42, 15, D) an amulet of reflection (42, 29, D) a wand of mindburst (10) (42, 38, D) 270 gold pieces (42, 39, D) 306 gold pieces a +3 great mace of draining a +0 plate armour a +5 ring of evasion a +2 great mace of venom a +1 battleaxe of draining a +0 plate armour a +2 dire flail of protection (43, 14, D) the +2 flail of Unpleasantness {pain, rF+ Str-4 Dex+2} Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. (unseen) (43, 29, D) 4 scrolls of enchant armour (43, 38, D) 342 gold pieces (still there?) a +2 flail of venom (still there?) a +0 great sword of flaming (still there?) a +0 chain mail (still there?) a +0 flail (still there?) (44, 38, D) 117 gold pieces (still there?) a +3 battleaxe (still there?) a +0 chain mail (still there?) a +1 great sword of flaming (still there?) a +0 chain mail (still there?) (45, 39, D) 72 gold pieces (still there?) a +2 great mace of draining (still there?) a +0 chain mail (still there?) (49, 0, D) a +2 lajatang of distortion (unseen) (49, 1, D) a +2 trident of protection (unseen) (49, 12, D) a +0 heavy spear (unseen) (49, 24, D) a +0 dagger (49, 36, D) a ring of poison resistance (49, 37, D) the +1 ring mail of Patterns {rElec rC- Str+3 Stlth+} Str+3: It affects your strength (+3). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (50, 0, D) a +0 war axe (50, 13, D) a +3 glaive of distortion (unseen) (50, 24, D) a +0 dagger (50, 29, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. a +0 robe (50, 36, D) a staff of fire (50, 37, D) a +1 pair of boots of rampaging (51, 1, D) a staff of air (unseen) (51, 12, D) a +0 broad axe of freezing (unseen) (51, 13, D) a staff of fire (unseen) (51, 25, D) the staff of Understanding {rN+ Str+2 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 27, D) a +0 dagger a +0 robe (51, 30, D) the +10 morningstar "Beetlebane" {elec, *Slow rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. *Slow: It may slow you when you take damage. a +0 robe a staff of fire a +0 arbalest (52, 1, D) the staff of the Toadstool {rPois rF+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (52, 12, D) a +1 leather armour of poison resistance (52, 24, D) a +0 dagger (52, 25, D) a +4 ring of protection (52, 27, D) a +0 arbalest (52, 29, D) a +0 dagger a +2 robe (52, 30, D) a +0 long sword a +0 plate armour a +0 kite shield (52, 36, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (53, 1, D) a staff of earth (unseen) (53, 13, D) the ring of the Madman {+Blink rF+ Str-2 Int+3 Dex+4} [ring of protection from fire] Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. +Blink: It lets you blink. (53, 17, D) a +0 orcbow a +2 heavy glaive a +0 plate armour (53, 25, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (53, 28, D) a +0 dagger a +2 robe of fire resistance (53, 29, D) a +0 hand axe a +0 plate armour (53, 36, D) a +1 scimitar of electrocution (53, 37, D) a +0 whip of flaming (unseen) (54, 9, D) a +0 dire flail (54, 16, D) a +0 arbalest a +0 war axe a +0 chain mail (54, 17, D) a +0 arbalest (54, 18, D) a +0 dagger a +0 robe (54, 24, D) a staff of earth (54, 25, D) a +1 war axe of venom (unseen) (54, 28, D) a staff of fire a +0 robe (54, 36, D) a +1 scale mail of fire resistance (55, 0, D) a +1 mace of draining (unseen) (55, 13, D) a blade talisman (55, 16, D) a +0 halberd a +0 plate armour (55, 17, D) a +0 giant club (55, 18, D) a +0 giant spiked club a +0 long sword a +0 chain mail (55, 19, D) the ring of Zatzum {^Drain rN++ Wiz Int+2} [ring of wizardry] It improves your spell success rate. Int+2: It affects your intelligence (+2). rN++: It greatly protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Wiz: It increases the success rate of your magical spells. a ring of see invisible a +6 ring of dexterity a +0 giant spiked club (56, 9, D) a +0 battleaxe (56, 16, D) a +0 glaive a +0 chain mail (56, 17, D) a +3 long sword of draining a +0 arbalest a +0 plate armour a +0 arbalest a +2 chain mail of fire resistance (57, 5, D) a +7 sling a +0 battleaxe (57, 6, D) a +1 great sword of electrocution (57, 7, D) a +0 long sword a +0 halberd a +0 battleaxe a +0 battleaxe a +0 mace a +0 halberd (57, 8, D) a +0 trident an orb of energy the +10 long sword "Valelibb" {protect, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 trident (60, 36, D) a staff of fire (60, 37, D) a +6 ring of dexterity (61, 3, D) a +0 dagger (61, 8, D) a +1 long sword of holy wrath (unseen) (61, 16, D) a +0 sling of draining (unseen) (61, 26, D) a +2 leather armour of fire resistance (61, 29, D) a +2 halberd a +0 robe (61, 36, D) the staff "Kutoeraodd" {rElec Int+2 Dex+2 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 37, D) a ring of flight (62, 0, D) a +0 spectral quarterstaff (62, 1, D) a +5 ring of evasion (62, 3, D) a +0 long sword (62, 8, D) a ring of positive energy (62, 9, D) a +0 falchion of electrocution (62, 19, D) a +0 short sword a +0 longbow a +0 leather armour a +0 dagger a +0 leather armour (62, 26, D) the +6 whip of Cataclysm {flame, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (62, 31, D) a +4 great sword a +0 robe (62, 36, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (62, 37, D) an amulet of magic regeneration (63, 0, D) a +3 heavy battleaxe (unseen) (63, 16, D) a +1 cloak of poison resistance (63, 19, D) a +0 dagger a +0 scale mail (63, 20, D) a +0 short sword a +0 leather armour (63, 26, D) the +0 robe "Zeschuosch" {Rampage Int+5} Int+5: It affects your intelligence (+5). Rampage: It bestows one free step when moving towards enemies. (63, 27, D) a ring of flight (63, 30, D) a +0 battleaxe a +0 robe a +3 trident of freezing a +0 robe (63, 36, D) a +2 pair of boots of rampaging (63, 37, D) a +5 long sword of flaming (unseen) (64, 20, D) a +0 long sword a +0 ring mail (64, 26, D) a +1 morningstar of holy wrath (64, 27, D) a staff of fire (67, 0, D) a +4 spear of venom (unseen) (67, 2, D) a +0 mace (68, 0, D) the +7 war axe "Lemul" {chaos, Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (68, 2, D) a +0 whip (68, 3, D) a +0 club (69, 0, D) a +4 morningstar of protection (unseen) (69, 36, D) a +3 dagger of venom (unseen) (70, 8, D) the +5 dagger of Upheaval {heavy, *Corrode rC+ Str+7} Str+7: It affects your strength (+7). rC+: It protects you from cold. *Corrode: It may corrode you when you take damage. (unseen) (70, 9, D) a +2 mace of venom (70, 37, D) the +1 war axe of Jatiatz {venom, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (71, 8, D) the +5 great sword of Chaos {freeze, rC+ Str+5 Dex+2} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (71, 19, D) a +0 short sword (71, 26, D) a staff of cold (unseen) (71, 27, D) a ring of ice (71, 36, D) a +2 broad axe of pain (71, 37, D) a +3 heavy battleaxe (unseen) (72, 8, D) a +1 leather armour of poison resistance (72, 9, D) a +1 spear of freezing (unseen) (72, 16, D) the +8 trident of Ceckuopn {venom, ^Fragile +Blink rPois rCorr} rPois: It protects you from poison. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (72, 17, D) a +6 ring of strength (72, 18, D) a +0 rapier (72, 20, D) a +0 long sword a +0 leather armour (72, 37, D) the ring of Hugg {rN+ Str+3 Int+6} [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). rN+: It protects you from negative energy. (73, 20, D) a +0 long sword a +0 shortbow a +0 leather armour (73, 26, D) a ring of positive energy (73, 27, D) a +3 scale mail of poison resistance (73, 32, D) a +2 scimitar of flaming (74, 20, D) a +0 rapier (75, 1, D) a +1 chain mail of willpower