Snazzyish the Dungeon [Shop] Ycaoff's Assorted Antiques a potion of brilliance (120 gold) a +1 dire flail of protection (354 gold) the +3 greatsling "Punk" {acid, rCorr} (939 gold) rCorr: It protects you from acid and corrosion. the +4 scale mail of Too Many Cooks {rPois Dex+2} (1182 gold) Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. a +2 leather armour of fire resistance (570 gold) the +5 morningstar of Ash {drain, Dex+2} (1302 gold) Dex+2: It affects your dexterity (+2). [Shop] Bodd's Book Boutique Maxwell's Memoranda (588 gold) a book of Geomancy (280 gold) a book of Movement (448 gold) a book of Armaments (728 gold) a book of the Wilderness (532 gold) a Necronomicon (756 gold) the Unrestrained Analects (616 gold) a manual of Ice Magic (1120 gold) a manual of Conjurations (1120 gold) a book of the Dragon (588 gold) the Secrets of the Volley and the Autopsy (644 gold) Spells Type Level a - Anguish Hexes/Necromancy 4 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Conjure Ball Lightning Conjuration/Air 6 [Shop] Veompa Ulloe's General Store a wand of paralysis (5) (228 gold) a scroll of enchant weapon (142 gold) a +2 quarterstaff of speed (456 gold) the +0 plate armour "Imaerik" {rPois Str+2} (729 gold) Str+2: It affects your strength (+2). rPois: It protects you from poison. a wand of flame (8) (106 gold) a +2 robe of willpower (336 gold) 5 stones (9 gold) [Shop] Sakum Mune's Armour Shop a +2 plate armour of fire resistance (760 gold) a +1 leather armour of cold resistance (266 gold) the +10 Black Knight's barding {ponderous, rPois rN+} (1204 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. a +3 leather armour of cold resistance (456 gold) the +3 pair of mountain boots {steadfast, rC+} (636 gold) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. a +3 leather armour of cold resistance (456 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (50, 25, D) a +2 spear of venom (unseen) (50, 36, D) a +3 ring mail of fire resistance (50, 37, D) a +2 quarterstaff of speed (unseen) (51, 25, D) a wand of digging (3) (51, 36, D) a +2 rapier of holy wrath (51, 41, D) a +0 morningstar a +0 robe (52, 25, D) a +0 short sword of draining (unseen) (52, 36, D) a staff of earth (52, 37, D) a +1 heavy flail (52, 40, D) a +0 robe (52, 42, D) a +0 robe (53, 25, D) a ring of protection from fire (53, 37, D) an amulet of magic regeneration (53, 40, D) a +0 dagger a +0 robe (54, 25, D) a +2 shortbow of freezing (unseen) (54, 26, D) 54 gold pieces (54, 29, D) 144 gold pieces (57, 31, D) 63 gold pieces (59, 36, D) a +3 dire flail of protection (unseen) (59, 37, D) a staff of fire (unseen) (60, 41, D) the +9 hand axe of Duxuguom {flame, +Blink rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. +Blink: It lets you blink. a +0 robe (61, 0, D) a staff of fire (unseen) (61, 18, D) a ring of magical power (61, 26, D) a +0 war axe of electrocution (unseen) (61, 36, D) a +2 scale mail of cold resistance (61, 37, D) a +0 mace of draining (61, 40, D) a +0 dagger a +0 robe (61, 41, D) the staff of the Mashing Dove {rElec Int+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a two-handed weapon. a +0 robe a +0 spear a +0 robe (61, 43, D) a +1 long sword a +0 chain mail (62, 0, D) the +1 spear of the Gnashing Caddisfly {elec, Dex+3} Dex+3: It affects your dexterity (+3). (62, 1, D) a +3 short sword of venom (unseen) (62, 11, D) a +0 giant spiked club a +0 giant spiked club (62, 36, D) a +0 dagger (63, 0, D) the amulet of the Wereyak {Faith rElec rF- Regen+ Stlth-} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. (63, 16, D) a +2 short sword of venom (63, 26, D) a +6 ring of strength (63, 27, D) a +3 morningstar of protection (63, 36, D) a +4 plate armour of fire resistance (63, 37, D) the +5 arbalest "Xid Vera" {heavy, rPois} rPois: It protects you from poison. (64, 16, D) an amulet of guardian spirit (64, 17, D) the +9 hand axe "Loziud" {freeze, *Noise Fly rPois Stlth+} rPois: It protects you from poison. Fly: It grants you flight. *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. (unseen) (64, 26, D) an orb of mayhem (65, 26, D) a +0 leather armour of fire resistance (67, 0, D) a staff of death (unseen) (68, 0, D) a +4 dagger of venom (69, 0, D) a ring of willpower (69, 36, D) a +2 short sword of venom (unseen) (70, 8, D) a +3 morningstar of holy wrath (unseen) (70, 9, D) a +3 rapier of electrocution (unseen) (70, 12, D) a +0 flail (70, 13, D) a +0 club a +0 dagger (70, 20, D) a +2 morningstar of protection a +0 ring mail (70, 37, D) a +0 long sword (70, 39, D) a +6 spear of freezing the +7 orcbow of Tomui {freeze, Str+2} Str+2: It affects your strength (+2). (71, 8, D) a +0 heavy falchion (71, 12, D) a +0 hand axe (71, 16, D) the +3 buckler of the Enormous God {^Drain Int+4 Dex+2} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). ^Drain: It drains your maximum health when unequipped. (71, 17, D) the +1 robe of Beloved Happiness {Str+4} Str+4: It affects your strength (+4). (71, 23, D) a +0 dire flail a +0 animal skin (71, 26, D) a staff of alchemy (unseen) (71, 27, D) a +4 short sword of venom (unseen) (71, 36, D) a staff of death (71, 37, D) a +4 spear of venom (unseen) (71, 40, D) a +0 war axe a +0 robe (72, 8, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (72, 11, D) a +0 trident (72, 16, D) the +6 sling of the Hoatzin {flame, Will+} Will+: It increases your willpower. (72, 19, D) a +0 great mace a +0 ring mail (72, 22, D) a +2 battleaxe of flaming a +0 plate armour (72, 26, D) a +3 antimagic flail (72, 30, D) a +0 quarterstaff a +0 robe (72, 37, D) a +1 short sword of venom (72, 39, D) a +0 glaive (73, 1, D) the ring "Dehyimom" {rPois rC+ rCorr Str-3 Dex+3} [ring of protection from cold] Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (73, 17, D) a +1 arbalest of draining the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (73, 26, D) a ring of ice (73, 36, D) a staff of earth (unseen) (73, 39, D) a +0 glaive a +0 robe (74, 20, D) a +3 long sword a +0 chain mail of poison resistance