Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +9 sword of Zonguldrok {reap} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +0 war axe of electrocution (unseen) (61, 5, D) a +0 rapier {Tawil} (61, 26, D) a +2 mace of venom (unseen) (62, 8, D) a +0 buckler a +0 scale mail (62, 9, D) the +2 halberd of the Warrior {spect, rF+ Will+ Int+3 Dex-3} Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. Will+: It increases your willpower. (62, 16, D) a ring of positive energy (62, 26, D) a scroll of acquirement (62, 27, D) the +6 morningstar "Jajotiu" {venom, +Blink rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. +Blink: It lets you blink. (unseen) (63, 0, D) a +1 sling of freezing (63, 8, D) a staff of conjuration (unseen) (63, 16, D) a +1 spear of freezing (63, 17, D) the +5 short sword "Othis" {vamp, rC+} rC+: It protects you from cold. (63, 26, D) the ring of False Pretenses {*Corrode rPois rC++ Will+ Str+6} [ring of strength] Str+6: It affects your strength (+6). rC++: It greatly protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. (63, 27, D) the +2 ring mail "Beib Nuu" {MP-6 Dex+8 SInv} Dex+8: It affects your dexterity (+8). MP-6: It affects your magic capacity (-6). SInv: It lets you see invisible. (unseen) (63, 29, D) 72 gold pieces a +0 short sword (64, 16, D) a ring of magical power (64, 17, D) the ring of Riwaizen {rElec rPois rN++ Dex+7} [ring of poison resistance] Dex+7: It affects your dexterity (+7). rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (64, 26, D) a wand of acid (4) (64, 27, D) a ring of flight (65, 26, D) a book of Winter (67, 2, D) a +0 hand axe (68, 0, D) the +8 flail "Uluokhay" {flame, *Rage rElec rN++ rCorr} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (68, 2, D) a +2 flail of protection a +0 leather armour (68, 3, D) a +0 dagger (69, 0, D) a ring of fire (70, 8, D) a staff of alchemy (70, 10, D) a +0 halberd (71, 8, D) a staff of fire (71, 16, D) a staff of fire (71, 26, D) a staff of air (unseen) (71, 27, D) a +3 ring mail of poison resistance (unseen) (72, 8, D) the +7 dagger of Unreason {antimagic, Stlth+} Stlth+: It makes you more stealthy. (72, 17, D) the staff of the Crushed Yaks {rF++ rC- rN+ Necro Ice Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (72, 27, D) the +2 leather armour of the Great Game {rPois} rPois: It protects you from poison. (73, 1, D) a staff of cold (unseen) (73, 2, D) a +0 whip (73, 17, D) a ring of flight (73, 26, D) a +1 robe of resistance (74, 2, D) a +0 dagger