Snazzyish the Dungeon [Shop] Tabebu's General Store a wand of warping (3) (93 gold) a scroll of identify (26 gold) a +1 great sword of venom (192 gold) a +1 rapier of protection (153 gold) a +6 whip of draining (474 gold) 7 stones (9 gold) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 buckler a +0 scale mail a +0 flail {Kamaljyot} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) the amulet "Kuijinuy" {Faith Fly rPois MP+8 Int-2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int-2: It affects your intelligence (-2). rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). Fly: It grants you flight. (61, 3, D) a +0 trident a boomerang (61, 8, D) a +0 flail of holy wrath (62, 0, D) the ring "Fylis" {Fly rN+ Str+5 Int+3} [ring of flight] Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Fly: It grants you flight. (62, 2, D) a +0 trident (62, 3, D) a +0 trident 3 boomerangs (62, 8, D) a +1 long sword of electrocution (63, 0, D) a staff of alchemy (63, 2, D) a +0 trident (63, 8, D) a +2 hand axe of freezing (67, 0, D) a ring of resist corrosion (68, 0, D) a serpent talisman (69, 19, D) 36 gold pieces (70, 8, D) the +0 sling "Qyrchar" {drain, Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (70, 9, D) the +15 plate armour of Qierus {rN+ Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (71, 16, D) Tuorchoro's Opusculum on Ill Luck Spells Type Level a - Inner Flame Hexes/Fire 3 b - Anguish Hexes/Necromancy 4 c - Dimensional Bullseye Hexes/Translocation 4 d - Enfeeble Hexes 7 (unseen) (71, 17, D) a +2 vampiric long sword (unseen) (71, 19, D) 144 gold pieces a +0 arbalest (71, 21, D) 54 gold pieces a +0 dagger a +0 robe (72, 8, D) a scroll of brand weapon (72, 9, D) a +2 halberd of venom (72, 16, D) a staff of earth (unseen) (72, 17, D) a +2 vampiric short sword (unseen) (73, 16, D) 162 gold pieces a +0 dire flail a +0 orcbow a wand of flame (7) (73, 17, D) a book of Iron (73, 22, D) 162 gold pieces (74, 17, D) 198 gold pieces a +0 scale mail a +0 dire flail (74, 21, D) 72 gold pieces a +0 ring mail (75, 17, D) 45 gold pieces a +0 plate armour