Snazzyish the Dungeon [Shop] Qigurgh's Antique Armour Shoppe the +2 chain mail of Wu Jian's Hope {rN+ Str+3 Stlth+} (835 gold) Str+3: It affects your strength (+3). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a +0 scale mail of poison resistance (192 gold) a +1 plate armour of fire resistance (840 gold) a +1 leather armour of fire resistance (336 gold) a +4 plate armour of fire resistance (1200 gold) the +1 leather armour "Lohox" {^Drain rF++ Int+4} (823 gold) Int+4: It affects your intelligence (+4). rF++: It greatly protects you from fire. ^Drain: It drains your maximum health when unequipped. a +2 plate armour of willpower (960 gold) [Shop] Uxkenuli's Armour Boutique the +1 robe of Vines {NoPotionHeal Regen++++} (1040 gold) NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. the +0 ring mail of Youthful Indiscretion {Harm rElec Stlth+} (270 gold) rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. the +2 robe of Duty {-Tele rPois rCorr} (266 gold) rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a +2 barding of cold resistance (520 gold) +1 swamp dragon scales (741 gold) a +0 chain mail of fire resistance (149 gold) a +3 leather armour of fire resistance (312 gold) the +0 kite shield "Cino" {Str+2 SInv} (258 gold) Str+2: It affects your strength (+2). SInv: It lets you see invisible. (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 scale mail a +0 buckler a +0 flail {Alejandra} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 37, D) a wand of flame (16) (60, 37, D) a +2 ring mail of willpower (unseen) (61, 0, D) a staff of fire (unseen) (61, 8, D) a staff of alchemy (61, 16, D) the +5 long sword of Gakac {elec, rN+} rN+: It protects you from negative energy. (unseen) (61, 26, D) the +3 scale mail "Nielog" {^Contam rN++} rN++: It greatly protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (unseen) (61, 37, D) a dragon-blood talisman (62, 0, D) a staff of earth (62, 8, D) +0 storm dragon scales (62, 9, D) the +6 great sword "Qamimmih" {venom, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (62, 16, D) a staff of earth (62, 26, D) a +1 broad axe of freezing (unseen) (62, 27, D) a ring of willpower (62, 37, D) a +2 flail of pain (unseen) (63, 0, D) a +0 spectral quarterstaff (unseen) (63, 17, D) a staff of fire (unseen) (63, 26, D) a +2 robe of willpower (63, 37, D) a staff of conjuration (unseen) (64, 27, D) the staff "Plog" {rC+ MP+7 Str+2 Int+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. (67, 0, D) the amulet of Oklocaud {Faith +Blink} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Blink: It lets you blink. (68, 0, D) a +2 heavy quarterstaff (69, 0, D) a staff of fire (unseen) (69, 36, D) a +3 short sword of holy wrath (unseen) (69, 41, D) a +0 shortbow (70, 8, D) the +1 dagger "Hell-Harrower" {drain, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (70, 9, D) a +2 leather armour of cold resistance (70, 19, D) a +0 trident a +0 ring mail (70, 41, D) a +0 orcbow (71, 8, D) a +1 heavy hand axe (71, 16, D) the +2 long sword of the Ghostly God {freeze, *Rage MP+9 Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). MP+9: It affects your magic capacity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (71, 17, D) a +2 quarterstaff of draining (unseen) (71, 19, D) a +0 hand axe (71, 26, D) a book of Armaments (71, 27, D) a +3 plate armour of cold resistance (unseen) (71, 28, D) a +0 robe a +1 dagger of draining (71, 29, D) a +0 robe a +0 dagger (71, 41, D) a boomerang a +0 trident 3 large rocks (72, 8, D) a +5 vampiric trident (unseen) (72, 16, D) a +4 chain mail of fire resistance (72, 17, D) a +1 scale mail of cold resistance (unseen) (72, 20, D) a +0 morningstar a +0 leather armour a +0 dagger a +0 robe (72, 27, D) a +2 spectral giant spiked club (72, 28, D) a +0 ring mail a +0 falchion (72, 29, D) a +0 plate armour a +0 dire flail (72, 36, D) the +2 scimitar of Ash {drain, Dex+7} Dex+7: It affects your dexterity (+7). (72, 37, D) a +1 great sword of venom (unseen) (72, 41, D) a +0 trident (72, 42, D) a +0 orcbow (73, 1, D) a ring of willpower (73, 16, D) a ring of willpower (73, 17, D) a +2 quick blade of holy wrath (73, 19, D) a +0 flail (73, 20, D) a +2 dagger of venom a +0 robe (73, 26, D) the +7 shortbow "Qexat" {freeze, rN++ rCorr Int-3 Dex+3} Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (73, 27, D) a +0 sling of freezing (unseen) (73, 28, D) a +0 plate armour a +0 halberd (73, 29, D) a +0 robe a +0 dagger (73, 36, D) a +0 quarterstaff of distortion (73, 37, D) the ring of Ignis's Benevolence {rN+ Str+2 Stlth+} [ring of positive energy] Str+2: It affects your strength (+2). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (73, 40, D) a +0 shortbow (73, 41, D) a +0 shortbow (74, 2, D) a +0 club (75, 1, D) an amulet of faith (75, 2, D) a +0 short sword