Snazzyish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 0, D) 4 scrolls of amnesia a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (8, 0, D) a +0 scale mail a +0 buckler a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) an amulet of reflection (59, 37, D) a staff of alchemy (unseen) (60, 36, D) a book of Frost (60, 37, D) an amulet of the acrobat (61, 0, D) a ring of wizardry (61, 16, D) a +2 scimitar of flaming (unseen) (61, 18, D) a +0 trident (61, 19, D) a +0 scimitar a +0 robe (61, 26, D) a +2 robe (unseen) (61, 36, D) a staff of earth (unseen) (61, 37, D) a staff of earth (unseen) (61, 39, D) 45 gold pieces (still there?) a +3 battleaxe (still there?) a +0 chain mail (still there?) (62, 0, D) the +7 shortbow of Brawling {speed, rElec rPois Will+ SInv Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (62, 8, D) a +2 robe of fire resistance (62, 16, D) the +6 plate armour of Edeitubi {Will+ Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (unseen) (62, 17, D) a ring of flight (62, 26, D) a +1 great sword of holy wrath (unseen) (62, 27, D) a +3 arbalest of draining (unseen) (62, 36, D) a +3 dagger of speed (unseen) (62, 37, D) a ring of wizardry (62, 39, D) 27 gold pieces (still there?) a +3 battleaxe of flaming (still there?) a +0 chain mail (still there?) (62, 40, D) 45 gold pieces a +0 dire flail (63, 0, D) the +7 shortbow of Turmoil {heavy, *Slow ^Fragile Str+6 Stlth+} Str+6: It affects your strength (+6). *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. (unseen) (63, 16, D) a +2 heavy morningstar (63, 18, D) a +0 war axe a +0 robe (63, 19, D) a +0 mace a +0 scimitar a +0 robe (63, 26, D) a +1 dagger of venom (63, 27, D) a +2 leather armour of cold resistance (63, 36, D) a wand of warping (4) (63, 37, D) the Directory of Geomancy and Feathers Spells Type Level a - Petrify Alchemy/Earth 4 b - Arcjolt Conjuration/Air 5 c - Freezing Cloud Conjuration/Ice/Air 5 d - Silence Hexes/Air 5 (unseen) (64, 16, D) a staff of cold (unseen) (64, 26, D) a +2 broad axe of electrocution (unseen) (64, 29, D) a +2 hand axe a +0 robe (65, 26, D) the +3 orcbow of the Apocalypse {drain, Int+3 Dex+5 Stlth-} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (unseen) (67, 4, D) a +0 short sword a +0 ring mail (68, 0, D) the +6 arbalest "Damnation" {damnation} (69, 0, D) a +6 sling of draining (69, 4, D) a +0 short sword a +0 shortbow a +0 leather armour (69, 36, D) a +1 short sword of speed (unseen) (70, 8, D) a +2 quarterstaff (70, 28, D) a +0 orcbow (70, 36, D) a +4 scimitar of freezing (unseen) (71, 17, D) the +3 scimitar "Zullit" {flame, rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. (71, 20, D) a +0 short sword a +0 robe (71, 26, D) the staff of Fedhas's Indignation {^Drain Will+ Int+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 28, D) a +0 shortbow (71, 36, D) a staff of air (71, 37, D) a staff of cold (72, 8, D) a +8 hand axe of freezing (72, 16, D) a +0 scale mail of cold resistance (72, 20, D) a +2 spectral quarterstaff a +0 robe a +0 short sword a +0 robe of willpower (72, 27, D) a +4 falchion of draining (72, 28, D) a +0 arbalest 4 large rocks (72, 36, D) a staff of cold (72, 37, D) a +3 chain mail of cold resistance (unseen) (73, 1, D) a +1 robe of cold resistance (unseen) (73, 16, D) a +1 morningstar of holy wrath (unseen) (73, 17, D) a +1 flail of draining (73, 21, D) a +0 short sword a +0 robe (73, 26, D) a scroll of brand weapon (73, 28, D) 4 large rocks (73, 29, D) a +0 orcbow (73, 37, D) a ring of poison resistance (75, 1, D) a +2 plate armour of fire resistance (unseen)