Snazzyish the Dungeon (1, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe a +0 flail (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) the +5 scale mail of Recklessness {Int+2} Int+2: It affects your intelligence (+2). (49, 37, D) a +1 helmet of see invisible (50, 25, D) a wand of mindburst (2) (50, 28, D) 45 gold pieces (50, 36, D) a +2 great mace of draining (50, 42, D) a +0 rapier a +0 animal skin (51, 25, D) a Codex of Conductivity (51, 28, D) 36 gold pieces (51, 32, D) 54 gold pieces (51, 36, D) a staff of death (51, 37, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (52, 25, D) a +1 flail of draining (unseen) (52, 32, D) 54 gold pieces (52, 36, D) a +0 kite shield of protection (52, 37, D) a +3 hand axe of venom (53, 25, D) a staff of air (unseen) (53, 36, D) the +10 rapier of Chance {freeze, rC+ Str+3 Dex+4 Stlth-} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. Stlth-: It makes you less stealthy. (54, 25, D) Meiqi's Treatise on Beckoning and Firn Spells Type Level a - Ozocubu's Armour Ice 3 b - Rimeblight Ice/Necromancy 7 c - Summon Hydra Summoning 7 (unseen) (54, 36, D) a +6 ring of dexterity (59, 36, D) a staff of earth (59, 37, D) a +6 ring of strength (61, 0, D) a +3 ring mail of poison resistance (61, 8, D) a ring of protection from fire (61, 16, D) a staff of fire (unseen) (61, 30, D) a +0 trident 4 large rocks (61, 31, D) a +0 trident 2 boomerangs (61, 37, D) a +3 rapier of speed (62, 0, D) the +5 arbalest of Animal Spirits {freeze, rC- Will++ SInv} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. SInv: It lets you see invisible. (62, 1, D) a +0 helmet of intelligence (62, 16, D) the staff "Arbiter" {rN+ Dex+5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 17, D) the +11 quarterstaff "Apoted" {freeze, rC+ Str+2 Stlth+} Str+2: It affects your strength (+2). rC+: It protects you from cold. Stlth+: It makes you more stealthy. (62, 21, D) a +0 dagger a +0 robe (62, 26, D) an amulet of regeneration (62, 31, D) 4 large rocks (62, 36, D) a staff of earth (62, 37, D) a +1 great mace of protection (63, 8, D) a staff of alchemy (unseen) (63, 16, D) a maw talisman (63, 18, D) a +0 rapier a +0 robe (63, 20, D) a +0 spear 3 curare-tipped darts (63, 21, D) a +0 short sword a +0 robe (63, 26, D) a +2 scale mail of positive energy (63, 36, D) the +0 helmet of Fozuasug {+Inv rC- Dex+2} Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. +Inv: It lets you turn invisible. (63, 37, D) the ring of Vanity {rPois MP+9 Int+2 Stlth+} [ring of magical power] Int+2: It affects your intelligence (+2). rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (64, 16, D) a +2 heavy morningstar (unseen) (64, 17, D) a staff of fire (unseen) (64, 26, D) the +0 pair of gloves of Tortelloni {rElec Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. (65, 26, D) a staff of alchemy (unseen) (68, 0, D) a staff of death (69, 36, D) a +2 ring mail of cold resistance (70, 9, D) a ring of ice (70, 36, D) a +1 scimitar of draining (unseen) (70, 37, D) a book of Lightning (70, 38, D) a +0 shortbow (71, 8, D) a +6 ring of intelligence (71, 11, D) a +0 giant club a +0 giant club (71, 16, D) a +4 chain mail of ponderousness (71, 17, D) a +2 broad axe of draining (unseen) (71, 21, D) a +0 rapier a +0 short sword (71, 22, D) a +0 short sword a +0 leather armour (71, 26, D) a +2 plate armour of fire resistance (71, 30, D) a +0 battleaxe a +0 chain mail (71, 36, D) a +2 chain mail of fire resistance (71, 37, D) a +1 hand axe of flaming (unseen) (71, 40, D) a +0 trident 3 boomerangs (71, 41, D) a +0 trident (72, 8, D) a +1 ring mail of willpower (72, 12, D) a +0 great mace a +0 giant club (72, 16, D) a +1 dagger of speed (72, 17, D) a staff of death (72, 19, D) a +0 long sword (72, 26, D) a +5 war axe of draining (72, 27, D) a staff of cold (72, 28, D) a +0 arbalest (72, 29, D) a +0 glaive a +0 plate armour (72, 30, D) a +0 great mace a +0 leather armour (72, 31, D) a +0 arbalest a +2 barding (72, 37, D) a +3 heavy mace (unseen) (72, 38, D) a +0 orcbow (72, 40, D) a +0 trident (73, 1, D) the staff of Prudence {rF+ Conj Air} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 16, D) an amulet of faith (73, 17, D) a +0 orcbow of draining (unseen) (73, 26, D) a +1 heavy arbalest (unseen) (73, 27, D) the +9 scimitar of Bosizajo {protect, Str+3} Str+3: It affects your strength (+3). (unseen) (73, 30, D) a +0 scale mail (74, 3, D) a +3 mace a +0 robe (75, 1, D) a +3 leather armour of willpower