Snazzyish the Dungeon [Shop] Canil's Distillery a potion of enlightenment (75 gold) a potion of brilliance (60 gold) a potion of degeneration (15 gold) a potion of enlightenment (75 gold) a potion of degeneration (15 gold) [Shop] Pessic's Magic Scroll Shop a scroll of identify (38 gold) a scroll of torment (180 gold) [Shop] Yfaul's Assorted Antiques a scroll of identify (72 gold) a scroll of fog (144 gold) a +2 broad axe of flaming (691 gold) the +3 leather armour "Gueqis" {Slay+2} (1166 gold) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (37, 0, D) a +0 short sword (37, 1, D) an amulet of faith (38, 0, D) a +1 leather armour of cold resistance (38, 1, D) a wand of quicksilver (2) (39, 0, D) a staff of death (unseen) (39, 1, D) a +2 dagger of protection (unseen) (39, 4, D) 72 gold pieces a +0 flail (40, 0, D) a box of beasts (40, 1, D) a dragon-blood talisman (40, 2, D) 72 gold pieces a +0 war axe (40, 3, D) 27 gold pieces a +0 dire flail (41, 0, D) a staff of death (unseen) (41, 1, D) a +0 hand axe of draining (unseen) (41, 2, D) 54 gold pieces (still there?) a +0 heavy flail (still there?) (41, 3, D) 252 gold pieces (42, 0, D) a +0 battleaxe (42, 1, D) a +3 whip of venom (unseen) (42, 2, D) 63 gold pieces a +0 dire flail (42, 3, D) 27 gold pieces a +0 hand axe (49, 0, D) a +2 leather armour of fire resistance (49, 1, D) a +3 dagger of electrocution (unseen) (49, 24, D) a +0 short sword (49, 36, D) the +6 orcbow "Qeom" {flame, rPois rC+ Int+3 Dex-2} Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. rPois: It protects you from poison. (unseen) (49, 37, D) a +2 falchion of holy wrath (unseen) (50, 1, D) the +5 great sword of Capital Punishment {pain, Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. (50, 12, D) an amulet of magic regeneration (50, 36, D) a +1 leather armour of cold resistance (50, 37, D) a staff of death (unseen) (51, 0, D) the staff "Ykkeoh" {rPois rC- rN++ rCorr Int+2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 1, D) the amulet of the Thieving Gods {Regen+ Dex+3} [amulet of regeneration] Dex+3: It affects your dexterity (+3). Regen+: It increases your rate of health regeneration. (51, 12, D) a +2 heavy shortbow (51, 13, D) an amulet of reflection (51, 25, D) a +3 heavy quarterstaff (unseen) (51, 39, D) a +1 vampiric trident a +0 robe (52, 13, D) a staff of earth (52, 24, D) a +0 kite shield of reflection (52, 25, D) a +2 robe of positive energy (52, 30, D) a +0 longbow a +0 leather armour (52, 31, D) a +3 whip of draining a +0 shortbow a +0 leather armour (52, 36, D) a +0 scale mail of fire resistance (52, 37, D) the +3 scimitar of Meurgh {freeze, ^Drain rF+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. ^Drain: It drains your maximum health when unequipped. (52, 40, D) a +0 demon trident of electrocution a +0 robe of willpower (52, 41, D) a +2 rapier of venom a +0 robe (53, 1, D) a +1 war axe of electrocution (unseen) (53, 12, D) the amulet "Vajeith" {Faith Str+2 Int+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (53, 14, D) a +0 shortbow a +0 short sword a +0 leather armour (53, 16, D) a +0 rapier a +0 rapier a +0 leather armour (53, 17, D) a +0 dagger (53, 25, D) the +0 morningstar "Wupaur" {heavy, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (53, 29, D) a +0 short sword a +0 shortbow a +0 leather armour (53, 30, D) a +0 shortbow a +2 morningstar of holy wrath a +0 leather armour (53, 31, D) a +0 longbow a +0 long sword a +0 ring mail (53, 36, D) a +1 rapier of draining (54, 1, D) a staff of conjuration (unseen) (54, 12, D) a +0 short sword (54, 13, D) an amulet of the acrobat (54, 16, D) a staff of earth (54, 24, D) a +0 short sword (54, 25, D) the +7 flail "Omieg" {flame, +Blink rElec rC+ Dex-4} Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. rElec: It insulates you from electricity. +Blink: It lets you blink. (54, 32, D) a +0 short sword a +0 shortbow a +0 leather armour (54, 33, D) a +0 long sword a +1 shortbow of flaming (54, 36, D) a staff of fire (unseen) (55, 0, D) a +1 helmet of intelligence (55, 1, D) the +2 falchion of the Sun {venom, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (55, 3, D) a +0 arbalest the +7 war axe of a Labyrinth {vamp, *Rage rPois rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (55, 4, D) a +0 battleaxe a +0 plate armour (55, 5, D) a +0 battleaxe a +0 chain mail (55, 6, D) a +3 broad axe a +0 chain mail a +0 kite shield (55, 13, D) a scroll of brand weapon (55, 15, D) a +0 longbow a +0 leather armour a +0 scimitar (55, 16, D) a +0 long sword (55, 24, D) a scroll of brand weapon (55, 33, D) a ring of fire a potion of enlightenment (56, 4, D) a +0 long sword a +0 plate armour a +0 long sword a +0 plate armour (56, 5, D) a +0 battleaxe a +0 plate armour a +0 great sword a +0 plate armour (56, 6, D) a +0 battleaxe a +0 chain mail (56, 16, D) a +0 long sword a +0 leather armour (56, 30, D) a +0 rapier (57, 5, D) a +0 battleaxe a +0 chain mail a +0 arbalest (57, 28, D) a +0 longbow a +0 leather armour (57, 30, D) a +0 rapier a +0 chain mail a +0 longbow a +0 leather armour (57, 32, D) a +0 scimitar a +0 shortbow (59, 37, D) a +1 rapier of venom (60, 36, D) the +1 scale mail of Good Intentions {Dex+3} Dex+3: It affects your dexterity (+3). (60, 37, D) an amulet of magic regeneration (61, 0, D) a +6 ring of strength (61, 8, D) the +4 falchion "Olaemp" {freeze, Int+2} Int+2: It affects your intelligence (+2). (unseen) (61, 16, D) a ring of wizardry (61, 26, D) a +2 ring mail of fire resistance (61, 37, D) a +2 chain mail of cold resistance (61, 39, D) a +0 vampiric demon whip (61, 40, D) a +2 great sword of flaming a +1 great sword of flaming (62, 0, D) a +4 chain mail of cold resistance (62, 1, D) a +0 scimitar a +2 buckler a staff of earth (62, 8, D) the amulet "Aqonloji" {Acrobat *Slow Dex+5} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Dex+5: It affects your dexterity (+5). *Slow: It may slow you when you take damage. (62, 9, D) a +3 rapier of freezing (62, 16, D) a +1 antimagic arbalest (62, 26, D) a staff of air (unseen) (62, 27, D) a staff of earth (unseen) (62, 29, D) a +0 halberd a +0 plate armour (62, 36, D) an amulet of reflection (62, 39, D) a +2 demon whip of pain (62, 40, D) a +0 demon whip of flaming (63, 0, D) a +0 short sword a +0 shortbow a +0 leather armour a +2 antimagic quarterstaff (63, 2, D) a +0 short sword a +0 leather armour (63, 17, D) a +2 leather armour of willpower (63, 26, D) a +3 vampiric falchion (63, 29, D) a +3 long sword a +0 plate armour a +0 whip (63, 30, D) a +0 dire flail a +0 plate armour (64, 16, D) a staff of fire (unseen) (64, 17, D) a +1 robe (64, 26, D) a +2 orcbow of flaming (unseen) (64, 27, D) the amulet "Tuepyss" {rF+ RegenMP+ Str+4} [amulet of magic regeneration] It increases your rate of magic regeneration. Str+4: It affects your strength (+4). rF+: It protects you from fire. RegenMP+: It increases your rate of magic regeneration. (64, 28, D) a +0 hand axe a +0 leather armour (64, 29, D) a +0 hand axe a +0 chain mail a +0 dagger (64, 30, D) a +0 glaive a +0 chain mail (65, 26, D) the +8 rapier of Vanity {flame, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (67, 0, D) a talisman of death (67, 1, D) a +0 shortbow (68, 0, D) a +1 troll leather armour (68, 1, D) a +0 arbalest (69, 1, D) a +0 arbalest (69, 36, D) a scroll of brand weapon (70, 8, D) a +2 robe of positive energy (70, 20, D) a +0 trident (70, 21, D) a +0 trident (70, 36, D) a staff of conjuration (unseen) (71, 8, D) a +3 morningstar of protection (71, 16, D) a +0 arbalest of freezing (unseen) (71, 17, D) a ring of resist corrosion (71, 27, D) a +2 scale mail of poison resistance (71, 36, D) a +1 mace of protection (71, 37, D) a +1 sling of electrocution (71, 40, D) a +0 short sword (72, 8, D) a +4 eveningstar of protection (unseen) (72, 9, D) a staff of death (unseen) (72, 17, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (72, 20, D) a +0 trident (72, 36, D) a +0 broad axe of draining (72, 40, D) a +0 whip (73, 1, D) a +2 kite shield of reflection (73, 16, D) a +1 orcbow of electrocution (unseen) (73, 17, D) a +3 rapier of draining (unseen) (73, 21, D) 5 large rocks (73, 27, D) a +0 halberd of venom (73, 36, D) a ring of see invisible (73, 37, D) a +6 sling (unseen) (75, 1, D) a +0 arbalest of freezing (unseen)