Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a wand of warping (4) (50, 37, D) a +3 whip of electrocution (unseen) (50, 43, D) 126 gold pieces (50, 44, D) 54 gold pieces (51, 37, D) a +3 leather armour of willpower (51, 42, D) 135 gold pieces (still there?) a +0 dagger (still there?) a +0 robe of fire resistance (still there?) a ring of ice (still there?) a +0 trident (still there?) (51, 43, D) 36 gold pieces (52, 37, D) the +2 halberd of Zima {vamp, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (52, 42, D) 189 gold pieces (52, 43, D) 45 gold pieces (53, 37, D) a +2 halberd of freezing (unseen) (59, 36, D) a +1 quarterstaff of speed (unseen) (60, 36, D) the +7 great sword "Igruck" {venom, rF+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. (60, 37, D) a +0 falchion of holy wrath (61, 3, D) a +0 giant spiked club (61, 8, D) the ring "Netali" {AC+4 Int+2} [ring of protection] AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). (61, 16, D) a +0 orcbow of flaming (unseen) (61, 26, D) a +1 rapier of venom (unseen) (61, 36, D) an amulet of guardian spirit a +1 pair of gloves of hurling (61, 37, D) the ring "Kessa" {rN+ Str+2 Dex+6 Stlth+} [ring of dexterity] Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (62, 0, D) a +2 broad axe of venom (62, 2, D) a +0 giant spiked club (62, 3, D) a +0 giant club (62, 8, D) the +9 shortbow of Daewemn {chaos, rC++ rCorr Int+4 Stlth-} Int+4: It affects your intelligence (+4). rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (62, 9, D) a maw talisman (62, 17, D) a staff of earth (unseen) (62, 19, D) a +0 arbalest (62, 30, D) a +2 scimitar of flaming (62, 31, D) a +1 scimitar of flaming (62, 36, D) an orb of light (62, 37, D) the ring "Trusted Companion" {Ice rCorr Int+3} [ring of ice] Ice: It enhances your ice magic. Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (63, 0, D) a staff of conjuration (unseen) (63, 8, D) a +0 helmet of see invisible (63, 17, D) a ring of fire (63, 18, D) 3 large rocks (63, 19, D) 10 large rocks (63, 20, D) a +0 arbalest (63, 26, D) a +1 battleaxe of electrocution (63, 37, D) the staff of Vougeish {+Blink rPois MP+11 Conj Necro Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. MP+11: It affects your magic capacity (+11). +Blink: It lets you blink. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 16, D) a staff of cold (64, 17, D) a ring of willpower (64, 18, D) a +0 orcbow (64, 19, D) a +0 shortbow (64, 27, D) a +1 flail of protection (67, 2, D) a +0 trident 3 boomerangs (68, 0, D) a +2 orcbow of flaming (68, 2, D) a +0 trident 3 boomerangs (69, 0, D) the +1 flail of Dissent {drain, Will+} Will+: It increases your willpower. (unseen) (69, 1, D) a +0 trident 2 boomerangs (69, 10, D) a +0 trident (69, 36, D) an amulet of magic regeneration (70, 8, D) the +0 cloak "Uguroul" {Str-5 Dex+5} Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). (70, 10, D) a +0 arbalest (70, 36, D) a +2 antimagic arbalest (70, 37, D) a staff of air (70, 39, D) a +0 flail a +0 scale mail (70, 41, D) a +0 great mace a +0 chain mail (71, 8, D) a staff of cold (71, 10, D) a +0 war axe a +0 scale mail a +0 great mace a +0 scale mail a +0 arbalest (71, 17, D) a +1 rapier of protection (71, 19, D) a +0 short sword (71, 20, D) a +0 dire flail of draining a +0 robe (71, 26, D) a scroll of brand weapon (71, 36, D) an amulet of guardian spirit (71, 37, D) a +3 leather armour of cold resistance (71, 39, D) a +0 arbalest (71, 40, D) a +0 great mace a +0 chain mail (72, 10, D) a +0 dagger a +0 robe (72, 17, D) the +3 morningstar of Valour {freeze, SInv} SInv: It lets you see invisible. (unseen) (72, 19, D) a +0 dire flail (72, 31, D) a +0 dagger (72, 32, D) a +0 long sword (72, 36, D) the staff of Snazzyish's Peril {rPois rF+ Will+ rCorr Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 37, D) a ring of ice (72, 39, D) a +0 arbalest a +0 war axe a +0 ring mail (72, 40, D) a +0 arbalest a +0 great mace a +0 ring mail (73, 17, D) the +7 arbalest of Selusieb {penet, ^Drain ^Fragile rElec rF++} rF++: It greatly protects you from fire. rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. ^Fragile: It will be destroyed if unequipped. (unseen) (73, 19, D) a +0 halberd (73, 26, D) a +2 chain mail of cold resistance (73, 27, D) a ring of flight (73, 36, D) a +0 rapier of freezing (unseen) (75, 1, D) a +5 broad axe of venom