Snazzyish the Dungeon [Shop] Damid's General Store a +4 lajatang of distortion (892 gold) a scroll of silence (142 gold) 4 stones (6 gold) a +2 scimitar of flaming (288 gold) a scroll of enchant weapon (112 gold) [Shop] Abapeote's Armour Shoppe the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (640 gold) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. a +2 plate armour of cold resistance (640 gold) a +2 scale mail of willpower (336 gold) the +1 plate armour of Refuge {Slay+5} (896 gold) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the +1 robe of the Apothecary {rC++ Dex+6} (684 gold) Dex+6: It affects your dexterity (+6). rC++: It greatly protects you from cold. a +2 robe of willpower (283 gold) a +1 crystal plate armour (1392 gold) a +3 chain mail of fire resistance (424 gold) a +0 scale mail of positive energy (128 gold) a +2 plate armour of poison resistance (592 gold) a +2 ring mail of willpower (336 gold) [Shop] Kel Roczia's Jewellery Emporium a ring of resist corrosion (320 gold) a ring of poison resistance (320 gold) the ring "Xudew" {Will++ AC+4} (912 gold) [ring of protection] AC+4: It affects your AC (+4). Will++: It greatly increases your willpower. a ring of see invisible (240 gold) a ring of wizardry (480 gold) the amulet "Toolyh" {Faith rPois Dex+3} (920 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. a +6 ring of strength (576 gold) a ring of willpower (400 gold) the ring "Bukhlun" {rPois MP+9 Str+3 Int+3} (700 gold) [ring of magical power] Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). the serpent talisman of the Comet {rC+ Str+4} (1881 gold) [serpent talisman] Str+4: It affects your strength (+4). rC+: It protects you from cold. [Shop] Jishruprom's Magic Scroll Shoppe a scroll of identify (30 gold) a scroll of vulnerability (60 gold) a scroll of amnesia (60 gold) a scroll of brand weapon (142 gold) [Shop] Citz's Distillery a potion of berserk rage (70 gold) a potion of berserk rage (70 gold) a potion of degeneration (14 gold) a potion of ambrosia (112 gold) a potion of brilliance (56 gold) a potion of berserk rage (70 gold) [Shop] Sigyaw's General Store a +2 orcbow of electrocution (310 gold) a potion of ambrosia (120 gold) a +8 chain mail of ponderousness (322 gold) a +4 flail of draining (424 gold) 3 scrolls of identify (90 gold) a scroll of identify (30 gold) a +2 falchion of protection (234 gold) a +1 heavy sling (145 gold) [Shop] Lageddar's Antique Armour Shop the +4 scale mail of Kuabir {rPois} (915 gold) rPois: It protects you from poison. a +3 ring mail of poison resistance (598 gold) a +3 plate armour of poison resistance (1092 gold) the +3 plate armour of Weirif {rCorr Dex+2} (1424 gold) Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. a +3 chain mail of cold resistance (689 gold) [Shop] Simm's Assorted Antiques a +1 robe of cold resistance (393 gold) a potion of berserk rage (155 gold) a +2 chain mail of poison resistance (573 gold) a scroll of enchant weapon (232 gold) a wand of flame (4) (86 gold) a +1 trident of venom (347 gold) [Shop] Moamy's Magic Scroll Boutique a scroll of vulnerability (56 gold) a scroll of identify (28 gold) [Shop] Qoidutitt's Distillery a potion of lignification (60 gold) a potion of brilliance (80 gold) a potion of lignification (60 gold) a potion of brilliance (80 gold) [Shop] Reeduyvo's Assorted Antiques the +10 great mace "Ponlexoa" {vamp, *Slow rElec rN+} (2955 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. a +2 hand axe of draining (626 gold) a wand of flame (9) (226 gold) the +7 scimitar of Checkmate {flame, rPois} (1922 gold) rPois: It protects you from poison. [Shop] Uppideof's Armour Shop a +0 helmet of intelligence (138 gold) a +2 buckler of protection (258 gold) a +0 helmet of see invisible (138 gold) a +2 plate armour of cold resistance (480 gold) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} (457 gold) Int+5: It affects your intelligence (+5). Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). the +1 scale mail of Hide-and-Seek {rC+ Will+} (343 gold) rC+: It protects you from cold. Will+: It increases your willpower. the +0 scale mail of Mumblety Peg {^Contam rN++ Int+2 Dex+2} (291 gold) Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). rN++: It greatly protects you from negative energy. ^Contam: It causes magical contamination when unequipped. a +3 scale mail of positive energy (276 gold) +1 shadow dragon scales (1044 gold) [Shop] Siuxkypp's Book Shoppe a book of Debilitation (280 gold) a manual of Summonings (1120 gold) a Trismegistus Codex (420 gold) a book of Misfortune (476 gold) a book of Spontaneous Combustion (532 gold) a book of Sloth (448 gold) a book of Battle (448 gold) the Grimoire of the Posthumous Storm (532 gold) Spells Type Level a - Vampiric Draining Necromancy 3 b - Plasma Beam Fire/Air 6 c - Haunt Necromancy/Summoning 7 the Tome of the Lofty Solution (392 gold) Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Petrify Alchemy/Earth 4 c - Yara's Violent Unravelling Hexes/Alchemy 5 [Shop] Bateugo's Assorted Antiques a scroll of identify (42 gold) a +1 chain mail of fire resistance (346 gold) the +0 plate armour of Siew {Str+5} (850 gold) Str+5: It affects your strength (+5). a +2 plate armour of poison resistance (777 gold) the +0 robe "Bololer" {+Blink +Inv} (455 gold) +Inv: It lets you turn invisible. +Blink: It lets you blink. [Shop] Lioneog's Distillery a potion of lignification (45 gold) a potion of degeneration (15 gold) a potion of ambrosia (120 gold) a potion of lignification (45 gold) a potion of degeneration (15 gold) a potion of lignification (45 gold) (0, 50, D) a potion of might (0, 51, D) a staff of conjuration (unseen) (0, 52, D) the +0 pair of boots of the Big Bang {*Corrode +Blink rElec Regen+} rElec: It insulates you from electricity. +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. (1, 32, D) the ring "Lotor" {Ice rElec rCorr Int+6 Dex-3} [ring of ice] Ice: It enhances your ice magic. Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (1, 33, D) a +0 vampiric trident (unseen) (1, 34, D) a +0 eveningstar of protection (unseen) (1, 51, D) a wand of digging (4) (1, 52, D) a wand of flame (4) (2, 15, D) the +1 chain mail "Bumen" {rF+ rCorr Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (2, 16, D) a +0 dire flail (2, 50, D) a +0 demon whip of venom (unseen) (2, 51, D) a wand of roots (5) (2, 52, D) a book of the Earth (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 16, D) a scroll of brand weapon (3, 34, D) the staff of Lonaidir {rC+ Will+ Dex+2 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (3, 50, D) 4 scrolls of enchant armour (3, 52, D) a staff of fire (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a +1 hand axe of freezing (4, 33, D) a +0 trident (4, 50, D) a staff of conjuration (unseen) (4, 51, D) Maxwell's Memoranda (5, 15, D) the +0 crystal plate armour of Fae Birdsong {Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (5, 50, D) a staff of fire (unseen) (5, 51, D) a staff of fire (unseen) (5, 52, D) the +3 dagger "Conservator" {drain, rElec Will++ Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. (unseen) (6, 14, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (6, 16, D) a +0 hand axe (6, 32, D) a +0 leather armour (6, 33, D) a +0 trident (6, 50, D) a +2 demon whip of freezing (unseen) (7, 14, D) +1 pearl dragon scales (7, 15, D) a +0 morningstar (7, 32, D) a +0 trident (7, 50, D) a book of Conjurations (7, 51, D) a scroll of brand weapon (7, 52, D) a book of Conjurations (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe a +0 flail (8, 14, D) a beast talisman (8, 16, D) a +3 short sword of protection (8, 21, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (8, 32, D) a +0 war axe of freezing (8, 34, D) a book of Storms (8, 50, D) a +2 pair of boots of stealth (8, 51, D) a staff of fire (unseen) (8, 52, D) a +2 rapier of protection (unseen) (8, 65, D) a +1 great sword of flaming (unseen) (8, 66, D) 99 gold pieces (9, 14, D) +2 acid dragon scales (9, 16, D) the ring "Jiruigit" {rPois rC+ rN+ Str+2} [ring of protection from cold] Str+2: It affects your strength (+2). rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. (9, 33, D) a staff of cold (unseen) (9, 34, D) the +5 dagger of Articulation {vamp, rElec} rElec: It insulates you from electricity. (9, 50, D) a staff of cold (unseen) (9, 51, D) a +0 demon whip (9, 52, D) a maw talisman (9, 66, D) 99 gold pieces (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 15, D) the +4 orcbow of the Magic Mushroom {flame, rC++ Will-} rC++: It greatly protects you from cold. Will-: It decreases your willpower. (10, 16, D) a ring of protection from fire (10, 20, D) a +0 battleaxe (10, 22, D) a +2 war axe of flaming (10, 32, D) a +4 short sword of distortion (10, 50, D) a +2 scale mail of cold resistance (10, 51, D) the orb of Perfidy {*channel, +Blink rC- Will+ Hexes} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. +Blink: It lets you blink. Hexes: It increases the power of your Hexes spells. (unseen) (10, 52, D) a +1 heavy spear (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) the +2 shortbow "Muvilumm" {flame, rF+ Will+ Dex-3 SInv} Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (11, 16, D) a ring of protection from cold (11, 19, D) a +3 falchion of holy wrath (11, 21, D) a +0 dire flail (11, 23, D) a +0 war axe (11, 33, D) a staff of death (11, 34, D) the +8 battleaxe of Wyrd {flame, *Noise rElec rPois Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. *Noise: It may make a loud noise when swung. (11, 38, D) a +0 robe (still there?) a +0 trident of venom (still there?) a +4 ring of protection (still there?) 72 gold pieces (still there?) (11, 40, D) 3 javelins a +0 spear the +5 shortbow of Xom's Respect {drain, rC+ Will+++ Dex-5 Stlth+} Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. Will+++: It greatly increases your willpower. Stlth+: It makes you more stealthy. a +2 scale mail of cold resistance (11, 50, D) a staff of cold (unseen) (11, 51, D) a wand of charming (4) (11, 52, D) the amulet "Ulod" {rElec rPois rF+ RegenMP+} [amulet of magic regeneration] It increases your rate of magic regeneration. rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. (unseen) (12, 14, D) the staff "Giantbane" {rPois Dex+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (12, 15, D) a +6 halberd (12, 16, D) the +2 flail of the Sugar Beet {freeze, Will+ Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (12, 20, D) a +0 glaive a +0 long sword (12, 23, D) a +2 antimagic arbalest a +0 battleaxe (12, 32, D) a +0 trident (12, 34, D) a +2 war axe of venom (12, 39, D) a +0 robe (still there?) a +0 trident of venom (still there?) 63 gold pieces (still there?) (12, 40, D) a +0 trident the +5 moon troll leather armour {Spirit, Regen++ MP+5} MP+5: It affects your magic capacity (+5). Regen++: It increases your rate of health regeneration. a +0 robe a +2 demon trident of draining a +2 lajatang of electrocution (12, 51, D) a +1 demon whip of electrocution (unseen) (12, 52, D) a wand of roots (5) (13, 20, D) a +0 hand axe a +0 halberd a +0 long sword (13, 34, D) a +1 heavy morningstar (13, 37, D) a +0 trident (13, 38, D) a +0 leather armour 3 javelins a +0 spear of venom (13, 40, D) a +0 club (still there?) a +0 longbow (still there?) a +0 robe (still there?) a +1 rapier of freezing (still there?) 3 boomerangs (still there?) a +0 robe (still there?) a +0 robe (still there?) a +0 rapier of venom (still there?) a +1 trident of venom (still there?) an amulet of faith (still there?) a +4 heavy war axe (still there?) a +2 scale mail of fire resistance (still there?) 423 gold pieces (still there?) (13, 41, D) a +1 rapier of draining 2 boomerangs a +2 chain mail of fire resistance a +0 leather armour a +0 heavy spear a +0 leather armour a +0 spear of flaming a +0 robe a +2 trident of venom a +1 heavy shortbow (13, 50, D) a +1 hand axe of flaming (unseen) (13, 51, D) the +2 spear "Kiydah" {vamp, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (13, 52, D) the Handbook of Saturnine Blasting Spells Type Level a - Dispel Undead Necromancy 4 b - Starburst Conjuration/Fire 6 (unseen) (14, 20, D) a +0 trident (14, 21, D) a ring of poison resistance a ring of ice a +6 ring of dexterity a ring of flight a +6 ring of intelligence a ring of resist corrosion a ring of wizardry an amulet of the acrobat the amulet "Raosahiosh" {Will+ Regen+ RegenMP+} [amulet of magic regeneration] It increases your rate of magic regeneration. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. (14, 39, D) a +0 robe a +3 rapier of speed a +0 robe a +3 eveningstar of protection (14, 40, D) a +0 trident a +0 leather armour of poison resistance a javelin a +0 spear a +0 robe a +5 trident of protection a +2 trident of protection a +0 robe the +7 plate armour "Ceqoeras" {-Cast Str+8 Slay+3} Str+8: It affects your strength (+8). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). -Cast: It prevents spellcasting. a +1 shortbow of flaming the +1 mace "Bempe" {venom, rElec} rElec: It insulates you from electricity. (14, 50, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (14, 51, D) a staff of cold (unseen) (14, 52, D) a +1 leather armour of poison resistance (15, 45, D) a +1 cloak of stealth (18, 49, D) a +4 whip of venom (18, 50, D) a +0 vampiric glaive (19, 0, D) a +1 scale mail of willpower (19, 16, D) the staff of Noon {rCorr Str+3 Dex+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (19, 48, D) a +2 heavy battleaxe (19, 50, D) a staff of death (20, 0, D) a +2 chain mail of fire resistance (20, 1, D) a serpent talisman (20, 16, D) a +4 scimitar of flaming (unseen) (20, 17, D) a staff of cold (unseen) (20, 33, D) a +0 leather armour (20, 48, D) a +1 flail of protection (20, 49, D) a staff of air (21, 1, D) a +2 chain mail of poison resistance (21, 16, D) a +2 heavy spear (unseen) (21, 20, D) a +3 scimitar of flaming (21, 49, D) a +8 chain mail of ponderousness (21, 50, D) a +0 robe (22, 1, D) an amulet of reflection (22, 16, D) a +0 great sword of flaming (unseen) (22, 17, D) a +6 spectral quarterstaff (unseen) (22, 33, D) a +0 leather armour (22, 40, D) a +4 spear of flaming a javelin a +0 leather armour (22, 49, D) a staff of earth (22, 61, D) a +3 glaive of freezing the +6 plate armour of Altruism {-Tele Rampage rN++ Will+} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. (22, 62, D) a +7 hand axe of freezing a +0 robe (23, 16, D) a +2 leather armour of poison resistance (23, 17, D) a +3 heavy great mace (unseen) (23, 18, D) a +2 robe of cold resistance (unseen) (23, 23, D) a +0 demon whip of venom (23, 25, D) the +4 morningstar "Eqeliem" {flame, rN+} rN+: It protects you from negative energy. (23, 34, D) a +4 ring of protection (23, 35, D) a +0 shortbow (23, 40, D) a +0 longbow a +0 leather armour (23, 48, D) a staff of earth (unseen) (23, 49, D) a +3 scimitar of holy wrath (unseen) (23, 50, D) a +2 dagger of freezing (24, 1, D) a +5 ring of evasion (24, 16, D) an amulet of regeneration (24, 18, D) a ring of fire (24, 21, D) a +4 scimitar of flaming (24, 22, D) the +7 glaive of Cobwebs {freeze, rPois Will+ rCorr} rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (24, 32, D) a +1 leather armour of fire resistance (24, 33, D) a +3 short sword of flaming (unseen) (24, 34, D) a +0 arbalest the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (24, 48, D) the +2 ring mail of a Gauntlet {Rampage Will- Int+3 SInv} Int+3: It affects your intelligence (+3). Will-: It decreases your willpower. SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. (24, 49, D) a book of Misfortune (24, 50, D) a staff of earth (25, 0, D) a +6 ring of dexterity (25, 2, D) a scroll of brand weapon (25, 16, D) a +2 pair of gloves of strength (25, 17, D) a +2 leather armour of cold resistance (25, 18, D) a ring of wizardry (25, 20, D) a +4 scimitar of flaming (25, 33, D) a +0 shortbow (25, 34, D) the +2 robe of the Shifting Gods {rPois} rPois: It protects you from poison. (unseen) (25, 35, D) a +0 arbalest (25, 39, D) a +0 arbalest a +2 dagger of venom (25, 42, D) a +0 orcbow (25, 48, D) a +1 leather armour of poison resistance (25, 50, D) the +4 war axe of Poavac {freeze, *Noise rPois Int+4 Stlth+} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. (unseen) (26, 1, D) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (26, 16, D) a +3 scimitar of flaming (26, 25, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (26, 33, D) a +1 longbow of draining (unseen) (26, 34, D) a +4 hand axe of freezing (unseen) (26, 35, D) a +0 orcbow (26, 41, D) 4 large rocks (26, 42, D) a +0 longbow a +2 scale mail of poison resistance (26, 49, D) a book of Air (26, 50, D) a +2 robe of willpower (unseen) (27, 0, D) a +1 robe of willpower (27, 1, D) the +12 battleaxe of Death {heavy, +Blink Will+ Str+2} Str+2: It affects your strength (+2). Will+: It increases your willpower. +Blink: It lets you blink. (27, 16, D) a Compendium of Siegecraft (27, 17, D) a staff of air (27, 32, D) a +0 leather armour (27, 43, D) 4 large rocks (27, 50, D) a +3 ring mail of poison resistance (28, 1, D) a +2 demon whip of venom (28, 16, D) the staff of Sin {Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (28, 17, D) a +2 hand axe of draining (28, 49, D) the +1 chain mail of the Four Hurting Lives {Str+6} Str+6: It affects your strength (+6). (29, 0, D) the +6 trident of Destiny {flame, MP+6 Dex+4} Dex+4: It affects your dexterity (+4). MP+6: It affects your magic capacity (+6). (unseen) (29, 1, D) an amulet of the acrobat a ring of magical power a ring of protection from cold a +6 ring of strength the amulet of Echuts {Spirit rPois Regen+ rCorr Int-5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int-5: It affects your intelligence (-5). rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (29, 16, D) the orb of Okawaru's Favour {mayhem, *Corrode ^Drain rElec Will+++} rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. *Corrode: It may corrode you when you take damage. ^Drain: It drains your maximum health when unequipped. (29, 40, D) a +3 great mace of distortion a +0 arbalest a +2 robe (29, 41, D) a +0 arbalest (29, 43, D) 5 large rocks (30, 34, D) a +0 orcbow a staff of air (30, 38, D) a +0 sling of freezing a +3 spear of venom 3 javelins a +2 leather armour of willpower (30, 40, D) a +0 shortbow a +0 orcbow (30, 41, D) a +0 hand cannon (30, 42, D) a +0 orcbow the +13 sword of the Doom Knight {doom -Cast ^Drain Will+} Will+: It increases your willpower. -Cast: It prevents spellcasting. ^Drain: It drains your maximum health when unequipped. a +0 longbow a +0 leather armour (30, 48, D) a +0 chain mail of poison resistance (30, 49, D) 5 scrolls of brand weapon (31, 40, D) a +0 arbalest a +1 dagger of venom (31, 41, D) a +1 heavy spear a javelin a +0 leather armour a +0 arbalest a +0 arbalest 2 large rocks (31, 42, D) a +0 longbow a +1 leather armour of poison resistance a +0 shortbow the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (31, 48, D) a +4 falchion of electrocution (unseen) (31, 49, D) a +3 chain mail of fire resistance (31, 50, D) a staff of earth (32, 48, D) a +2 spear of venom (33, 48, D) a staff of fire (33, 49, D) a +0 dagger (34, 49, D) a +0 heavy spear (35, 0, D) a staff of earth (unseen) (35, 14, D) a ring of magical power (36, 0, D) a +2 antimagic war axe (unseen) (36, 1, D) a staff of air (unseen) (36, 15, D) a +0 mace (36, 29, D) 4 scrolls of enchant weapon (37, 0, D) a +2 scimitar of holy wrath (unseen) (37, 1, D) the +9 double sword of the Flying Sybil {vamp, Will+} Will+: It increases your willpower. (unseen) (37, 14, D) a +1 rapier of speed (37, 15, D) a +2 leather armour of cold resistance (37, 28, D) the +0 pair of boots of Honour {rC- Str+8 Int+3 Stlth+} Str+8: It affects your strength (+8). Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (38, 0, D) an amulet of faith (38, 1, D) a +2 great sword of protection (38, 14, D) a +0 hand axe (38, 28, D) a staff of fire (38, 29, D) a +1 spear of venom (unseen) (38, 48, D) the staff of Zas Zas {rPois rF- Dex+5 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (39, 0, D) a +2 chain mail of cold resistance (39, 1, D) a ring of magical power (39, 14, D) a +2 plate armour of willpower (39, 15, D) the staff "Dinerum" {rN+ Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (39, 29, D) a +1 leather armour of fire resistance (39, 48, D) a +2 helmet of see invisible (40, 0, D) a staff of cold (unseen) (40, 1, D) the ring "Oraffia" {rC+ rN+ Str+4 Dex+3 Slay-4} [ring of positive energy] Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rC+: It protects you from cold. rN+: It protects you from negative energy. (40, 28, D) a staff of death (40, 29, D) a +2 great sword of pain (40, 48, D) the staff "Wullecs" {rElec rC+ MP+12 Int+2 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. MP+12: It affects your magic capacity (+12). Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (40, 49, D) a +0 dagger (40, 50, D) a staff of death (41, 0, D) a +1 whip of electrocution (unseen) (41, 1, D) a +2 heavy mace (41, 14, D) a +0 scimitar (41, 28, D) a staff of cold (41, 48, D) a staff of cold (41, 49, D) a staff of cold (42, 0, D) a staff of alchemy (unseen) (42, 1, D) a +6 ring of strength (42, 14, D) a +0 hand axe (42, 15, D) a Compendium of Siegecraft (42, 24, D) a +2 hand axe of flaming (42, 25, D) a +0 war axe (42, 28, D) a +1 hand axe of flaming (42, 29, D) a +2 mace of protection (unseen) (42, 48, D) a +0 robe (42, 49, D) a +0 dagger (43, 14, D) the +8 lajatang of Uces {holy, *Slow Str+3 Stlth+} Str+3: It affects your strength (+3). *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (unseen) (43, 15, D) a +1 scale mail of willpower (43, 24, D) a +1 scimitar of protection a +0 battleaxe (43, 28, D) a dragon-blood talisman (43, 29, D) a +1 halberd of flaming (unseen) (43, 34, D) a +0 morningstar a +0 robe (43, 49, D) a +0 dagger (43, 50, D) a +0 dagger (44, 23, D) a +0 trident (44, 24, D) a +3 antimagic short sword a +5 great sword of draining (44, 28, D) a +2 robe of willpower (unseen) (44, 33, D) a +0 war axe a +0 spear a +0 robe (44, 35, D) a +0 war axe a +2 mace a +0 robe (44, 48, D) a +0 robe (44, 50, D) a staff of conjuration +2 acid dragon scales a book of Frost (44, 51, D) a +0 bardiche (44, 54, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. a +0 robe (45, 20, D) a +1 scimitar of draining (45, 21, D) a +0 glaive a +0 trident a +4 bardiche of flaming a +0 trident (45, 22, D) a +0 mace (45, 31, D) a +0 robe (45, 34, D) a +1 scimitar (45, 36, D) a +0 long sword a +0 robe a +0 robe (45, 39, D) +2 golden dragon scales (45, 48, D) a +2 whip of holy wrath (unseen) (45, 50, D) a +3 heavy sling a +0 dire flail a +0 chain mail a +0 dagger a +2 troll leather armour a +0 robe (45, 51, D) the +6 quarterstaff of Courage {drain, Str+4} Str+4: It affects your strength (+4). a +0 plate armour a +2 long sword of holy wrath (46, 50, D) a ring of wizardry a +4 ring of protection the ring "Xuuqafur" {rF+ MP+10 Int+3} [ring of protection from fire] Int+3: It affects your intelligence (+3). rF+: It protects you from fire. MP+10: It affects your magic capacity (+10). a ring of flight the ring of the Kappa {rPois rF+ rC+} [ring of poison resistance] rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. an amulet of regeneration a ring of protection from cold a +4 ring of slaying a ring of magical power a ring of poison resistance a ring of wizardry (46, 51, D) a +2 mace of holy wrath (46, 52, D) a +0 dagger a +0 robe (47, 48, D) a +0 falchion a +0 robe (47, 49, D) a ring of magical power (47, 50, D) a +2 robe of willpower (47, 51, D) a +3 scale mail of willpower (47, 52, D) a +0 rapier of venom a +0 robe (47, 53, D) a +0 robe (47, 55, D) the +3 long sword "Hiffigg" {spect, *Slow rN+ Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. a +0 robe (47, 57, D) a staff of cold a +0 robe (48, 48, D) the +1 morningstar of Dominance {freeze, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (48, 49, D) a +0 dagger (48, 50, D) a +0 long sword (48, 51, D) the +0 leather armour of the Wasteland {+Inv Regen+ rCorr Int-3} Int-3: It affects your intelligence (-3). +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (48, 52, D) a +1 halberd of venom a +0 chain mail (48, 53, D) a +0 dagger a +0 robe (48, 56, D) a +3 halberd a +0 robe (48, 57, D) a +0 flail (49, 0, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (unseen) (49, 1, D) a +4 scale mail of cold resistance (49, 12, D) the ring of a Thousand Mice {*Corrode MP+7 Int+3 SInv} [ring of see invisible] Int+3: It affects your intelligence (+3). MP+7: It affects your magic capacity (+7). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (49, 24, D) a +1 rapier of protection (unseen) (49, 36, D) 4 scrolls of enchant weapon (49, 48, D) a ring of resist corrosion (49, 49, D) a book of Sloth (50, 0, D) a +1 short sword of flaming (unseen) (50, 1, D) a staff of fire (unseen) (50, 13, D) a +6 ring of dexterity (50, 24, D) a +1 plate armour of fire resistance (50, 37, D) a +0 hand axe of freezing (unseen) (50, 48, D) a +0 dagger (50, 49, D) a staff of alchemy (50, 50, D) a +0 long sword a +0 shortbow of freezing a +0 robe a +2 whip of electrocution a +0 robe a staff of air (50, 57, D) a +0 battleaxe a +0 chain mail (50, 59, D) a +0 halberd a +0 chain mail (50, 60, D) a +0 long sword a +0 plate armour (51, 0, D) the +6 arbalest "Damnation" {damnation} (51, 1, D) a +1 ring mail of fire resistance (51, 13, D) a +3 arbalest of freezing (unseen) (51, 24, D) the +1 robe of the Guild-Master {rF+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. (unseen) (51, 25, D) a +2 lajatang of electrocution (unseen) (51, 36, D) a +0 plate armour of poison resistance (51, 50, D) a +1 spectral quarterstaff (unseen) (51, 54, D) a +0 battleaxe (51, 59, D) a +2 long sword a +0 robe (52, 0, D) a scroll of brand weapon (52, 12, D) a +0 short sword (52, 13, D) a +2 falchion of electrocution (52, 24, D) a staff of earth (52, 36, D) a book of Misfortune (52, 37, D) a storm talisman (52, 48, D) a staff of alchemy (52, 50, D) a +2 long sword (unseen) (52, 51, D) a +0 robe (52, 52, D) a +4 morningstar of draining a +0 plate armour (52, 53, D) a +2 dagger a +0 robe (52, 60, D) a +2 short sword a +1 scale mail of cold resistance (53, 0, D) a staff of conjuration (53, 20, D) a +0 long sword a +0 leather armour (53, 25, D) a +2 ring mail of positive energy (53, 36, D) a +0 dagger of holy wrath (53, 37, D) a +6 ring of intelligence (53, 49, D) a +0 robe (53, 50, D) a +2 leather armour of fire resistance (53, 63, D) a scroll of vulnerability (54, 0, D) a +1 chain mail of cold resistance (54, 1, D) the +6 orcbow of Benevolence {flame, rC+ Str+3 SInv} Str+3: It affects your strength (+3). rC+: It protects you from cold. SInv: It lets you see invisible. (54, 12, D) a +0 long sword (54, 15, D) a +3 hand axe of flaming (54, 16, D) a +0 longbow a +0 leather armour (54, 24, D) the +3 leather armour "Ymmun" {rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (54, 25, D) the +3 sling of the Eight Beasts {flame, rPois Will++ Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Will++: It greatly increases your willpower. (unseen) (54, 29, D) a +0 robe (54, 36, D) a staff of death (unseen) (54, 49, D) a dragon-blood talisman (55, 1, D) the +6 long sword of the World {venom, Str+6} Str+6: It affects your strength (+6). (55, 12, D) a +3 leather armour of positive energy (55, 13, D) a +0 chain mail (55, 20, D) a +0 long sword a +0 leather armour (55, 28, D) a +0 war axe a +0 animal skin (56, 19, D) a +0 long sword a +8 chain mail of ponderousness a +0 longbow a +0 leather armour (57, 19, D) a staff of death a +0 shortbow a +0 leather armour (57, 20, D) a +0 rapier (58, 48, D) a +2 leather armour of willpower (58, 49, D) the +10 short sword "Oniy" {holy, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (59, 38, D) a ring of ice (59, 49, D) the quicksilver dragon scales of Taorph {^Drain rN++ Will+ Str+5} Str+5: It affects your strength (+5). rN++: It greatly protects you from negative energy. Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. (60, 36, D) a +0 helmet of intelligence (60, 37, D) a +3 chain mail of positive energy (60, 41, D) the +1 cloak of the Learner {*Corrode rN++ Will- Str+2} Str+2: It affects your strength (+2). rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. *Corrode: It may corrode you when you take damage. (60, 47, D) the staff of Dishonesty {rPois rC+ rN+ Necro Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 8, D) a +2 ring mail of cold resistance (61, 16, D) a +1 robe of willpower (unseen) (61, 36, D) the +3 leather armour "Joehip" {Will+} Will+: It increases your willpower. (61, 37, D) the staff of Utiuppau {rF+ Dex+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 40, D) a +0 dagger a +0 robe (61, 49, D) a +0 short sword (62, 0, D) the staff "Cuafe" {rN+ Str-3 Int+4 SInv Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 1, D) the +2 rapier of the Ubiquitous God {speed, rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (unseen) (62, 9, D) a maw talisman (62, 17, D) a +7 sling (unseen) (62, 19, D) 4 large rocks (62, 20, D) a +0 giant spiked club a +0 giant spiked club (62, 27, D) a scroll of brand weapon (62, 31, D) a +0 rapier a +0 robe a +0 buckler (62, 36, D) a +1 sling of flaming (unseen) (62, 37, D) a staff of fire (62, 41, D) a +0 dagger a +0 robe (62, 42, D) a +0 robe a +0 war axe a +0 plate armour (62, 47, D) a scroll of brand weapon (62, 49, D) a +0 rapier of venom (unseen) (63, 8, D) a +1 robe of willpower (unseen) (63, 16, D) the ring of Wisdom {rC+ Int+5 Dex-5} [ring of protection from cold] Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. (63, 17, D) a +2 mace of protection (63, 19, D) 3 large rocks (63, 20, D) a +0 giant club (63, 26, D) 4 scrolls of enchant weapon (63, 27, D) the +4 battleaxe of the Queen {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (63, 30, D) a +0 quarterstaff a +0 robe (63, 31, D) a +0 spear (63, 36, D) a +3 leather armour of poison resistance (63, 37, D) the ring of the Final Decision {rElec rPois rC+ rCorr Str-2} [ring of protection from cold] Str-2: It affects your strength (-2). rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (63, 47, D) a staff of air (unseen) (63, 48, D) a +0 trident (63, 49, D) a +0 flail (63, 50, D) the +1 pair of gloves "Obbem" {Fly rElec rF++ Int-3} Int-3: It affects your intelligence (-3). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. (64, 16, D) a staff of earth (unseen) (64, 17, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (unseen) (64, 19, D) 5 large rocks (64, 20, D) a +0 giant spiked club (64, 26, D) a +6 ring of strength (64, 27, D) a staff of cold (unseen) (64, 30, D) a +0 rapier a +0 robe (64, 31, D) a +0 spear (64, 47, D) a staff of conjuration (unseen) (64, 48, D) a staff of cold (64, 49, D) a staff of conjuration (unseen) (64, 50, D) a +0 trident (65, 26, D) the staff of the Evil Eye {+Blink rElec rC+ Str+2 Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. +Blink: It lets you blink. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (65, 47, D) a +0 rapier (65, 49, D) the +4 short sword "Ciaroezo" {flame, rPois rC+ Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. rPois: It protects you from poison. (unseen) (65, 50, D) a +0 flail (66, 48, D) a staff of fire (66, 49, D) a +0 mace (66, 50, D) a +4 giant club (unseen) (66, 51, D) a staff of earth (unseen) (67, 0, D) a +3 leather armour of fire resistance (67, 49, D) the +5 long sword "Suubbios" {flame, rF+ rCorr Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (67, 50, D) a +8 sling (unseen) (67, 51, D) a +0 morningstar (67, 52, D) the +2 long sword of Aschug {freeze, *Noise rC+ MP+11 Dex+4} Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. MP+11: It affects your magic capacity (+11). *Noise: It may make a loud noise when swung. (68, 47, D) a +0 mace (68, 48, D) a staff of fire (68, 49, D) a +2 vampiric scimitar (68, 50, D) a +0 scimitar (68, 51, D) the +2 demon blade "Awki" {elec, rC+} rC+: It protects you from cold. a +2 mace of draining (68, 52, D) a +2 arbalest of electrocution a +0 rapier the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. a +3 hand axe of distortion (69, 0, D) a +4 rapier of venom (unseen) (69, 36, D) a +1 scimitar of protection (unseen) (69, 48, D) a +0 trident (69, 50, D) a +0 halberd a +0 dire flail the +3 dagger of Extinguishment {distort, *Noise rPois rCorr Str+4} Str+4: It affects your strength (+4). rPois: It protects you from poison. *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. (69, 51, D) a +0 long sword a +0 cloak a +0 flail a +0 war axe a +0 cloak (69, 52, D) a +0 long sword a +1 cloak a +0 glaive a +0 morningstar a +0 halberd a +0 halberd a +0 cloak (69, 53, D) a +0 vampiric falchion a +0 cloak (70, 37, D) a +1 chain mail of poison resistance (70, 48, D) the +1 chain mail of Rusuppih {^Drain rC+ Dex+4} Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. ^Drain: It drains your maximum health when unequipped. (70, 49, D) a +0 long sword a +0 cloak a +3 scimitar of draining a +2 leather armour of cold resistance (70, 50, D) a +0 war axe (70, 51, D) a +0 long sword a +0 scimitar a +3 arbalest of flaming a +0 halberd a +0 war axe a +2 tower shield of protection a +1 cloak a +0 dire flail a +0 long sword a +0 cloak (70, 52, D) the amulet of Zitt {Spirit rF+ Dex+3 Slay+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. a +0 vampiric dagger a +0 cloak a +0 scimitar a +2 whip of draining the +9 mace of Equilibrium {venom, Str+3} Str+3: It affects your strength (+3). a +0 cloak a +0 dire flail (70, 53, D) a +4 long sword of electrocution a +2 trident of protection a +0 glaive a +0 rapier a +2 cloak (71, 8, D) a staff of conjuration (71, 11, D) a +0 rapier a +0 scale mail (71, 16, D) a +2 great mace of protection (unseen) (71, 26, D) the +1 ring mail "Byox" {^Contam rF+ rN+ Int+5} Int+5: It affects your intelligence (+5). rF+: It protects you from fire. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (71, 27, D) a +4 flail of protection (unseen) (71, 31, D) a +0 rapier a +0 robe a +0 rapier a +0 robe a +2 buckler (71, 32, D) a +0 quarterstaff a +0 robe (71, 36, D) a +1 war axe of freezing (71, 37, D) the +10 great sword "Ukhoicwu" {freeze, rC+ Int+3 Dex-2} Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. (71, 47, D) a +0 trident (71, 48, D) a +0 dagger (71, 50, D) a +2 glaive of protection (71, 51, D) a +0 war axe a +2 falchion of electrocution a +2 long sword of protection (71, 52, D) a +0 whip a +0 cloak (71, 54, D) a +0 war axe a +2 spectral quarterstaff (72, 8, D) a +3 quarterstaff of holy wrath (unseen) (72, 9, D) a staff of earth (unseen) (72, 16, D) a +4 short sword of electrocution (72, 30, D) a +0 spear 3 curare-tipped darts (72, 36, D) +1 ice dragon scales (72, 37, D) a +3 rapier of venom (72, 47, D) the staff of Symmetry {rElec rF+ rC- Str+4 Stlth+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 49, D) a ring of fire a +2 plate armour of positive energy (72, 52, D) a +0 flail an amulet of reflection (72, 53, D) a +1 long sword of protection (72, 54, D) a +1 heavy war axe a +0 cloak a +0 kite shield a +5 halberd of protection a +0 cloak a +0 trident (73, 1, D) a +2 heavy quarterstaff (unseen) (73, 2, D) a +0 hand axe (73, 17, D) a +4 ring of protection (73, 26, D) the +0 robe of Bomimnys {Archmagi} Archmagi: It increases the power of your magical spells. (unseen) (73, 27, D) 4 scrolls of enchant weapon (73, 36, D) a +6 ring of dexterity (73, 37, D) the +1 pair of boots "Hucolyps" {-Tele +Inv Will+} Will+: It increases your willpower. +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. (73, 47, D) a +3 heavy arbalest (73, 48, D) a book of Minor Magic (73, 49, D) an amulet of magic regeneration (73, 50, D) a +0 halberd (73, 51, D) a +0 battleaxe a +0 rapier a +2 cloak (74, 2, D) a +0 flail (74, 8, D) a +0 dagger a +0 shortbow a +0 leather armour (74, 11, D) a +0 dagger a +0 shortbow a +0 leather armour (74, 48, D) the +0 chain mail "Vobaeren" {Rampage +Inv Str-3 Int+3} Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). +Inv: It lets you turn invisible. Rampage: It bestows one free step when moving towards enemies. (74, 54, D) a +0 trident of protection a +0 battleaxe a +2 short sword of flaming (74, 56, D) a +0 great mace of holy wrath a +0 cloak (75, 1, D) a +1 ring mail of willpower (75, 47, D) a +0 mace (75, 48, D) a staff of conjuration (unseen) (75, 49, D) a staff of air (unseen)