Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a wand of flame (12) (50, 37, D) the +3 halberd of Eternal War {venom, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (51, 37, D) the +1 ring mail of the Pleiades {Dex+5} Dex+5: It affects your dexterity (+5). (52, 37, D) the staff of Extermination {^Drain rC+ Int+4 SInv Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rC+: It protects you from cold. SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (53, 37, D) a +8 bardiche of venom (unseen) (59, 36, D) a +2 scale mail of poison resistance (59, 38, D) a +0 spear a javelin a +0 leather armour (59, 39, D) a +0 orcbow (60, 36, D) a +3 scale mail of cold resistance (60, 37, D) a +3 orcbow (60, 38, D) 4 large rocks a +0 longbow a +0 leather armour (61, 8, D) a +3 leather armour of fire resistance (61, 36, D) a +1 pair of boots of stealth (61, 37, D) a staff of fire (61, 38, D) 4 large rocks a +0 longbow a +0 leather armour (62, 0, D) an amulet of magic regeneration (62, 1, D) a staff of alchemy (unseen) (62, 8, D) a staff of earth (62, 16, D) a +6 ring of strength (62, 17, D) a staff of cold (62, 20, D) a +0 rapier a +0 robe (62, 26, D) a +1 broad axe of venom (62, 27, D) the +1 robe of the Rhinotaur {Harm rPois Dex-2} Dex-2: It affects your dexterity (-2). rPois: It protects you from poison. Harm: It increases damage dealt and taken. (unseen) (62, 36, D) a staff of death (unseen) (62, 37, D) a +0 heavy shortbow (62, 38, D) 5 large rocks a +0 shortbow a +0 orcbow (62, 39, D) a +6 hand axe of distortion a +0 arbalest (63, 0, D) a +4 ring of protection (63, 16, D) an amulet of the acrobat (63, 17, D) a staff of earth (unseen) (63, 26, D) an amulet of regeneration (63, 37, D) a scroll of brand weapon (64, 16, D) a +3 arbalest of draining (unseen) (64, 17, D) a staff of cold (unseen) (64, 20, D) a +0 short sword a +0 robe a +0 buckler (64, 26, D) a +2 leather armour of cold resistance (64, 29, D) a +0 whip (64, 30, D) a +0 flail a +0 robe a +0 club a +0 robe (67, 0, D) a +2 morningstar of protection (unseen) (69, 0, D) a +0 antimagic triple sword (unseen) (69, 36, D) a staff of fire (unseen) (70, 8, D) the +1 broad axe of Joah {freeze, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (70, 36, D) a staff of death (unseen) (71, 8, D) a +0 flail of protection (71, 12, D) a +5 long sword of freezing a +0 robe (71, 17, D) a staff of earth (71, 36, D) a +3 quarterstaff of distortion (71, 37, D) a +2 orcbow of flaming (72, 8, D) a +5 hand axe of freezing (72, 9, D) a scroll of brand weapon (72, 16, D) a +4 chain mail of poison resistance (72, 27, D) a +0 lajatang of electrocution (73, 1, D) the +5 spear of Unreason {spect, rPois rF+ Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rPois: It protects you from poison. (unseen) (73, 16, D) a +2 short sword of venom (unseen) (73, 27, D) a +0 whip of venom (unseen) (73, 37, D) the +5 sling "Eviscerator" {freeze, ^Fragile rF+ rN+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. (unseen) (75, 1, D) a +3 leather armour of poison resistance