Snazzyish the Dungeon [Shop] Hotoez's Distillery 2 potions of lignification (90 gold) a potion of degeneration (15 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 14, D) a staff of death (unseen) (35, 15, D) the Spellbook of the Adder Spells Type Level a - Sting Conjuration/Alchemy 1 b - Ignite Poison Fire/Alchemy 4 c - Fulsome Fusillade Conjuration/Alchemy 8 (unseen) (36, 1, D) a +2 long sword of holy wrath (unseen) (36, 14, D) the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (36, 15, D) Great Wizards, Vol. II (37, 0, D) a +3 flail of protection (37, 14, D) a +1 heavy sling (unseen) (37, 15, D) a +2 chain mail of poison resistance (38, 1, D) a staff of death (unseen) (38, 14, D) a staff of cold (unseen) (38, 15, D) a +1 shortbow of flaming (unseen) (38, 29, D) a +2 sling of draining (unseen) (39, 0, D) a +1 chain mail of fire resistance (39, 14, D) a book of Minor Magic (39, 15, D) the +2 scale mail of Inefyk {^Drain Str+5} Str+5: It affects your strength (+5). ^Drain: It drains your maximum health when unequipped. (39, 29, D) Maxwell's Memoranda (40, 0, D) a +3 vampiric whip (unseen) (40, 1, D) the ring of Coos {rPois rC+ rN+ Str+2} [ring of poison resistance] Str+2: It affects your strength (+2). rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. (40, 15, D) the ring of Hinothaj {rCorr Str+6} [ring of strength] Str+6: It affects your strength (+6). rCorr: It protects you from acid and corrosion. (unseen) (40, 29, D) a +5 quarterstaff of draining (unseen) (41, 0, D) a staff of conjuration (41, 14, D) a +3 scimitar of freezing (unseen) (41, 15, D) a +2 hand axe of freezing (unseen) (41, 29, D) a wand of warping (3) (42, 14, D) a +2 robe of fire resistance (unseen) (42, 15, D) a +2 short sword of draining (unseen) (42, 29, D) a staff of cold (unseen) (43, 14, D) the ring of Uskayaw's Envy {rC+ MP+9 Dex+3 Stlth+} [ring of magical power] Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (unseen) (43, 15, D) a wand of digging (3) (43, 29, D) a +0 heavy spear (unseen) (44, 37, D) 54 gold pieces (45, 22, D) 63 gold pieces a +0 trident (45, 35, D) 72 gold pieces (45, 36, D) 162 gold pieces (49, 0, D) a staff of air (49, 12, D) a +6 flail of protection (unseen) (49, 24, D) a +2 spear of venom (unseen) (49, 36, D) a staff of air (unseen) (49, 37, D) a staff of conjuration (unseen) (50, 1, D) a +0 trident of protection (50, 12, D) a +4 ring of protection (50, 13, D) a staff of fire (unseen) (50, 25, D) a +1 orcbow of electrocution (unseen) (50, 36, D) a +6 ring of dexterity (50, 37, D) the ring "Simor" {rF- rCorr Dex+3 SInv} [ring of resist corrosion] Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (50, 40, D) a +0 glaive (51, 0, D) a +6 ring of intelligence a +6 ring of intelligence (51, 1, D) the ring of Tasmerus {rPois rC+ rCorr Int+2 Slay-2} [ring of poison resistance] Int+2: It affects your intelligence (+2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rC+: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (51, 12, D) the +3 long sword of Puxumn {elec, rElec Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (51, 13, D) a +6 ring of strength (51, 24, D) the +3 hand axe of Jaerail {speed, Str+4} Str+4: It affects your strength (+4). (51, 29, D) +2 fire dragon scales (51, 37, D) the +1 short sword of Pupn {heavy, Str+4} Str+4: It affects your strength (+4). (unseen) (51, 40, D) a +0 long sword (51, 41, D) a +0 dire flail (52, 25, D) the +5 chain mail "Paschi" {rN+ Dex+5} Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. (52, 37, D) a staff of conjuration (unseen) (52, 40, D) a +0 whip a +0 robe (53, 0, D) a ring of poison resistance (53, 12, D) a +3 great mace of draining (53, 13, D) a staff of alchemy (53, 25, D) a staff of earth (53, 37, D) a +1 longbow of freezing (unseen) (54, 0, D) the +5 triple sword "Xumesaisk" {heavy, *Corrode Str+3 Stlth+} Str+3: It affects your strength (+3). *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (54, 12, D) a staff of death (54, 24, D) a staff of cold (54, 25, D) the staff "Kepaomus" {rN+ Int+4 Dex-2 Stlth+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 36, D) a book of Frost (55, 0, D) the ring of Optekhla {Fire Will+ Int+3 Dex+2} [ring of fire] Fire: It enhances your fire magic. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (55, 1, D) a +0 pair of boots of stealth (55, 24, D) the +1 shortbow of Defiance {freeze, *Corrode rPois MP+6 Int-4} Int-4: It affects your intelligence (-4). rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). *Corrode: It may corrode you when you take damage. (unseen) (59, 36, D) a +2 scale mail of fire resistance (59, 37, D) +2 fire dragon scales (60, 36, D) an amulet of guardian spirit (61, 0, D) a +0 crystal plate armour (61, 3, D) a +0 long sword a +0 leather armour (61, 8, D) a +0 demon blade of venom (unseen) (61, 36, D) a +2 falchion of holy wrath (61, 37, D) a +0 pair of boots of stealth (62, 2, D) a +0 long sword a +0 short sword a +0 shortbow a +0 leather armour (62, 9, D) a +6 ring of strength (62, 16, D) the ring "Ezicesog" {rPois AC+4 Str+2} [ring of protection] AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). rPois: It protects you from poison. (62, 17, D) a +5 shortbow of freezing (62, 26, D) the +1 leather armour of Gujose {Regen+ Str-2 Dex+4} Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). Regen+: It increases your rate of health regeneration. (62, 27, D) a +0 leather armour of fire resistance (62, 36, D) a +4 chain mail of poison resistance (63, 0, D) a dragon-blood talisman (63, 1, D) a +0 rapier a +0 scale mail (63, 8, D) a +0 great mace of protection (63, 17, D) a +3 double sword of distortion (unseen) (63, 26, D) 4 scrolls of enchant weapon (63, 37, D) a +6 ring of strength the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (64, 17, D) a +3 leather armour of cold resistance (64, 26, D) a +9 plate armour of ponderousness (64, 27, D) a +1 longbow of flaming (65, 26, D) a staff of conjuration (unseen) (67, 0, D) a +4 rapier of flaming (unseen) (68, 0, D) a +2 robe of willpower (69, 0, D) a +0 sling of draining (unseen) (69, 36, D) a storm talisman (70, 9, D) a staff of fire (70, 10, D) a +0 trident (70, 11, D) a +0 trident (70, 30, D) a +0 orcbow (70, 37, D) the +7 battleaxe of the Warrior {pain, rElec Int+8} Int+8: It affects your intelligence (+8). rElec: It insulates you from electricity. the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (71, 9, D) a +0 trident a +0 trident (71, 16, D) a +0 whip of draining (71, 17, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (71, 19, D) a +0 trident (71, 26, D) a +6 ring of strength (71, 27, D) a +2 dagger of draining (unseen) (71, 30, D) a +0 trident (71, 37, D) a staff of alchemy (71, 40, D) a +0 dagger a +0 long sword a +0 ring mail (71, 43, D) a +0 long sword a +0 chain mail a +0 buckler (72, 16, D) a +2 plate armour of poison resistance (72, 17, D) the staff of Guile {Dex+6 Conj Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+6: It affects your dexterity (+6). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 18, D) a +0 trident (72, 19, D) a +0 orcbow a +0 shortbow (72, 26, D) a +2 falchion of flaming (72, 27, D) a +1 spear of venom (72, 29, D) a +0 trident a +0 trident (72, 36, D) a staff of air (72, 37, D) the +0 chain mail of Quawnutill {Str+5 Stlth+} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (72, 43, D) a +0 long sword (73, 10, D) a +0 trident (73, 19, D) a +0 orcbow (73, 20, D) a +0 trident (73, 26, D) a +0 dagger of speed (73, 30, D) a +0 orcbow (73, 36, D) the +6 rapier of Contradiction {holy, *Rage +Blink rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). (75, 1, D) a staff of earth (unseen)