Snazzyish the Dungeon (2, 0, D) a +0 robe a +0 kite shield a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the +1 scale mail "Weempip" {SInv} SInv: It lets you see invisible. (59, 37, D) a +3 falchion of protection (unseen) (60, 36, D) 3 scrolls of brand weapon (60, 37, D) a staff of death (unseen) (61, 8, D) the staff of Descent {^Drain rElec Str+4 Dex+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a two-handed weapon. (unseen) (61, 16, D) the staff "Dychulal" {rF+ Str+4 Int+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a two-handed weapon. (61, 26, D) a +2 scale mail of fire resistance (61, 36, D) a +4 ring of protection (61, 37, D) a +1 war axe of electrocution (unseen) (61, 39, D) 54 gold pieces (61, 40, D) 54 gold pieces (62, 0, D) the +6 great sword of the Holding Scavenger {speed, rF+} rF+: It protects you from fire. (62, 1, D) a +0 glaive (62, 8, D) a staff of fire (62, 17, D) a +2 trident of protection (unseen) (62, 27, D) a scroll of brand weapon (62, 36, D) a book of Cantrips (62, 37, D) a +1 morningstar of protection (unseen) (63, 0, D) the +1 trident of Kurphulec {pain, rElec rC+ Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (63, 8, D) a +2 mace of protection (unseen) (63, 11, D) a +0 dagger a +0 robe (63, 16, D) the +8 flail of Vunoah {drain, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (63, 17, D) a +3 spectral quarterstaff (63, 18, D) 3 large rocks (63, 19, D) a +0 orcbow (63, 27, D) the +8 fire dragon scales of Activism {Rampage rF++ rC- MP+6} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. MP+6: It affects your magic capacity (+6). Rampage: It bestows one free step when moving towards enemies. (63, 36, D) a book of Blood (63, 37, D) a +0 halberd of protection (unseen) (64, 17, D) a +1 rapier of holy wrath (64, 19, D) a +0 trident (64, 20, D) a +0 orcbow (64, 26, D) a +1 morningstar of holy wrath (unseen) (64, 27, D) a ring of positive energy (65, 19, D) a +0 trident (65, 26, D) the +2 ring mail "Earthly Heaven" {rElec Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (66, 19, D) a +0 orcbow (67, 0, D) a +2 war axe of electrocution (unseen) (68, 0, D) a +4 heavy great sword (69, 0, D) a +1 ring mail of poison resistance (69, 36, D) the +10 war axe of Garivuihe {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (70, 8, D) a +1 short sword of draining (unseen) (70, 10, D) a +0 trident a boomerang a +0 trident (70, 36, D) a +3 plate armour of fire resistance (70, 37, D) a +1 plate armour of poison resistance (71, 9, D) a +0 trident (71, 16, D) a +3 scale mail of cold resistance (71, 19, D) a +0 dagger a +0 robe (71, 26, D) an orb of energy (unseen) (71, 27, D) a +2 quarterstaff of draining (unseen) (71, 36, D) a staff of alchemy (71, 37, D) the staff "Reipuxt" {rC+ rCorr Str-5 Int-3 Hexes Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a two-handed weapon. (72, 9, D) a +6 ring of dexterity (72, 10, D) a +0 trident (72, 11, D) a +0 trident 3 boomerangs (72, 17, D) a +6 ring of strength (72, 18, D) a +0 dagger a +0 robe a +0 trident a +0 leather armour a +0 hand axe a +0 chain mail (72, 20, D) a +0 short sword a +0 chain mail (72, 26, D) a +4 ring of protection (72, 36, D) an amulet of magic regeneration (72, 37, D) a ring of poison resistance (73, 1, D) a +0 trident of venom (unseen) (73, 17, D) a +3 ring mail of cold resistance (73, 20, D) a +0 long sword a +0 chain mail (73, 27, D) a +1 mace of protection (73, 36, D) a staff of fire (unseen) (73, 37, D) a staff of air (unseen) (75, 1, D) the +8 sling of Eternal Harmony {speed, rPois rF- rCorr Str+9} Str+9: It affects your strength (+9). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion.