Snazzyish the Dungeon [Shop] Ygimusti's Distillery a potion of enlightenment (55 gold) a potion of degeneration (11 gold) [Shop] Vaosim's General Store a scroll of vulnerability (56 gold) a +7 orcbow of draining (606 gold) 5 stones (7 gold) a scroll of enchant weapon (105 gold) a +0 falchion of freezing (103 gold) the +5 morningstar of Huroim {venom, Str+4} (632 gold) Str+4: It affects your strength (+4). a +1 ring mail of fire resistance (224 gold) [Shop] Boaqad's Armour Emporium the +1 helmet of Impatience {rElec Str-5 Int+4} (385 gold) Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. the +0 cloak "Nostrygge" {^Contam rF+ Will- Str+6} (383 gold) Str+6: It affects your strength (+6). rF+: It protects you from fire. Will-: It decreases your willpower. ^Contam: It causes magical contamination when unequipped. a +2 leather armour of poison resistance (288 gold) a +2 leather armour of cold resistance (342 gold) the +0 plate armour of Insurance {Str+3 Int+3} (766 gold) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). the +6 steam dragon scales of Tenacity {-Tele rF+ Int+9} (1726 gold) Int+9: It affects your intelligence (+9). rF+: It protects you from fire. -Tele: It prevents most forms of teleportation. a +1 plate armour of cold resistance (630 gold) a +0 chain mail of cold resistance (207 gold) a +0 leather armour of cold resistance (162 gold) the +4 fire dragon scales of Eciegali {rElec rF++ rC- rCorr Str+3} (1873 gold) Str+3: It affects your strength (+3). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. [Shop] Nekhosue's Assorted Antiques a scroll of identify (70 gold) a scroll of amnesia (140 gold) a +1 chain mail of fire resistance (577 gold) a +1 shortbow of electrocution (507 gold) [Shop] Bogeff's Assorted Antiques a +2 plate armour of poison resistance (1147 gold) a +4 dagger of venom (756 gold) a staff of conjuration (775 gold) a +2 robe of positive energy (455 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. a +0 robe a +0 kite shield a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (7, 16, D) a staff of death (unseen) (8, 16, D) 54 gold pieces (still there?) a +2 trident of protection (still there?) a +0 robe (still there?) a ring of protection from cold (still there?) a +0 spectral quarterstaff (still there?) (8, 17, D) 27 gold pieces a +0 robe (9, 16, D) an amulet of faith (9, 23, D) 216 gold pieces (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 16, D) a manual of Spellcasting (10, 20, D) 252 gold pieces (10, 21, D) 99 gold pieces (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 16, D) the +8 long sword "Gega Wotowi" {freeze, ^Contam Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). ^Contam: It causes magical contamination when unequipped. (unseen) (11, 19, D) 234 gold pieces (12, 16, D) a +2 cloak of poison resistance (unseen) (13, 20, D) 54 gold pieces (still there?) a +1 heavy long sword (still there?) a +0 robe (still there?) (13, 22, D) 459 gold pieces (still there?) the +0 dagger of the Ship {drain, rElec rC+ rN+ Int-5} (still there?) Int-5: It affects your intelligence (-5). rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. a +0 robe (still there?) (13, 23, D) 504 gold pieces (14, 21, D) 333 gold pieces (14, 22, D) 1170 gold pieces (14, 24, D) 108 gold pieces (15, 22, D) 162 gold pieces (15, 23, D) 135 gold pieces (15, 28, D) 99 gold pieces (19, 0, D) a +2 vampiric dagger (19, 1, D) a scroll of brand weapon (19, 16, D) a +3 chain mail of fire resistance (19, 17, D) a ring of flight (19, 32, D) a +0 short sword (19, 33, D) a staff of conjuration (unseen) (20, 0, D) the +7 trident of Butchery {speed, rC+} rC+: It protects you from cold. (20, 17, D) a +4 short sword of protection (21, 16, D) a +3 antimagic rapier (21, 17, D) a staff of fire (21, 32, D) a +0 short sword (21, 34, D) a staff of conjuration (unseen) (21, 43, D) a +0 rapier a +0 cloak (22, 1, D) an amulet of regeneration (22, 16, D) the amulet "Codaun" {Acrobat Rampage rC+ Slay-6} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rC+: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. (22, 17, D) a staff of air (22, 34, D) a +7 hand axe of flaming (unseen) (22, 40, D) the +7 quarterstaff of Overwhelming Force {flame, Int+4} Int+4: It affects your intelligence (+4). a +0 cloak (22, 41, D) a +0 whip a +0 cloak (23, 0, D) an amulet of magic regeneration (23, 1, D) a staff of air (unseen) (23, 17, D) a ring of willpower (23, 18, D) the ring of the Tick {SInv Stlth+} [ring of see invisible] SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (23, 33, D) a +0 flail (23, 34, D) a +3 arbalest of electrocution (unseen) (24, 0, D) a staff of conjuration (24, 16, D) a staff of alchemy (24, 18, D) the +1 leather armour of Afrot {Harm rF+} rF+: It protects you from fire. Harm: It increases damage dealt and taken. (24, 34, D) a +2 helmet of intelligence (24, 37, D) a +0 war axe (24, 38, D) a +0 dire flail (25, 0, D) the +8 arbalest of Discord {heavy, Will+ Str+3 Stlth+} Str+3: It affects your strength (+3). Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (25, 1, D) a +2 flail of protection (unseen) (25, 3, D) a +0 rapier of draining a +0 robe an amulet of regeneration (25, 16, D) a +5 vampiric spear (unseen) (25, 17, D) an amulet of regeneration (25, 18, D) a +4 ring of slaying (25, 24, D) a ring of protection from cold the ring "Vifyom Zeod" {Fire Str+2} [ring of fire] Fire: It enhances your fire magic. Str+2: It affects your strength (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (25, 34, D) an amulet of the acrobat (25, 35, D) a +4 halberd of protection (25, 36, D) an amulet of magic regeneration (25, 38, D) a +2 scimitar of freezing (26, 0, D) a book of Unlife (26, 1, D) a +3 scale mail of cold resistance (26, 4, D) a +0 hand axe a +0 animal skin (26, 16, D) a ring of wizardry (26, 17, D) a ring of poison resistance (26, 36, D) a +0 war axe (26, 37, D) a +2 double sword of holy wrath (26, 38, D) a +0 long sword (27, 0, D) a +0 animal skin (27, 1, D) the +5 trident of Tewiusipp {flame, rF++ Str+4} Str+4: It affects your strength (+4). rF++: It greatly protects you from fire. (unseen) (27, 2, D) a +0 broad axe a +2 robe of resistance (27, 17, D) a ring of poison resistance (27, 34, D) a +2 spectral quarterstaff (unseen) (27, 38, D) a +0 mace (27, 40, D) a +0 hand axe a +0 heavy long sword a +0 cloak a +0 tower shield a +0 long sword (27, 41, D) a +0 dagger a +0 cloak (28, 16, D) a +6 ring of dexterity (28, 36, D) a +0 war axe (28, 37, D) a +0 short sword a +0 long sword of freezing a +0 cloak (28, 38, D) a +0 halberd a +0 glaive a +0 halberd (28, 39, D) a +0 short sword a +0 dire flail a +0 war axe (29, 0, D) the staff "Ziapn" {rElec Str-5 Int+4 Dex+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (29, 16, D) a +2 cloak of willpower (29, 17, D) the +3 halberd "Geneq" {drain, ^Fragile rN+ Dex+6} Dex+6: It affects your dexterity (+6). rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. (29, 36, D) a +0 hand axe (29, 37, D) a +0 flail (29, 39, D) a +0 battleaxe (30, 7, D) a +0 robe (30, 37, D) a +0 war axe (31, 36, D) the amulet "Bufry" {Spirit rPois Str+5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+5: It affects your strength (+5). rPois: It protects you from poison. a +0 rapier a +0 cloak (35, 0, D) a +2 great sword of electrocution (unseen) (35, 29, D) a +2 plate armour of cold resistance (36, 14, D) a ring of protection from cold (36, 15, D) a staff of conjuration (37, 0, D) a +4 flail of protection (37, 1, D) a +4 dire flail of protection (37, 14, D) the +6 rapier "Rink" {antimagic, Int-5 Dex+6 Stlth+} Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (37, 15, D) a staff of earth (37, 28, D) a +2 great mace of holy wrath (unseen) (37, 29, D) a +0 dagger (38, 28, D) the +2 scale mail of Grot {Harm Str-2 Int+6} Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). Harm: It increases damage dealt and taken. (38, 29, D) a ring of protection from fire (39, 1, D) the +7 rapier of an ice cave {protect, Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (39, 14, D) a staff of air (39, 27, D) a +6 ring of dexterity (39, 30, D) the staff of Defilement {*Corrode rElec Int+5 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 robe (39, 31, D) a +3 sling of draining (40, 0, D) a +1 glaive of protection (40, 1, D) a +2 sling of flaming (unseen) (40, 15, D) a +1 chain mail of willpower (40, 32, D) a +2 dagger of electrocution a +0 robe (41, 1, D) a +2 morningstar of freezing (unseen) (41, 14, D) a staff of alchemy (41, 28, D) a +0 dagger (42, 0, D) the amulet of Generosity {Spirit Int+4 Dex+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (42, 1, D) a staff of alchemy (42, 28, D) +2 storm dragon scales (42, 29, D) the +9 quarterstaff of Eternity {antimagic, rPois Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. (42, 30, D) a +1 mace of holy wrath a +0 robe (42, 33, D) a staff of cold a +0 robe (43, 14, D) a +1 great sword of protection (unseen) (43, 15, D) a +0 kite shield of resistance (unseen) (43, 29, D) an amulet of regeneration (43, 31, D) a +5 morningstar a +0 robe (43, 36, D) the ring of Rusuc {Str+5 SInv Stlth+} [ring of see invisible] Str+5: It affects your strength (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a ring of see invisible the ring "Inecyosk" {rPois rN+ Int+2} [ring of positive energy] Int+2: It affects your intelligence (+2). rPois: It protects you from poison. rN+: It protects you from negative energy. a ring of fire a +4 ring of slaying a ring of magical power the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. a +2 trident of venom (44, 32, D) a +0 dire flail (48, 28, D) a +0 dagger a +0 robe (49, 0, D) a +0 great sword (49, 24, D) a staff of cold (unseen) (49, 36, D) a +0 dagger (49, 37, D) the +0 leather armour "Litire" {rN+ Will+ Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Will+: It increases your willpower. (49, 40, D) a +0 dagger a +0 robe (50, 0, D) a staff of conjuration (unseen) (50, 13, D) a +1 ring mail of willpower (50, 24, D) a +0 pair of boots of rampaging (50, 37, D) a +3 hand axe of distortion (unseen) (50, 39, D) a +2 antimagic mace a +2 robe of cold resistance (50, 40, D) a +0 dagger a +0 robe a +0 long sword a +0 plate armour a +0 giant spiked club (51, 13, D) a +2 long sword of freezing (unseen) (51, 24, D) the +0 great sword of Bloody Death {drain, rElec Str+2 Int+3 Dex-4} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. (51, 31, D) a +1 shortbow of draining (51, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (51, 39, D) a +0 giant club (51, 40, D) a +0 scimitar a +0 plate armour (52, 0, D) a +3 long sword of holy wrath (52, 1, D) a scroll of brand weapon (52, 21, D) a +2 mace of draining a +0 robe (52, 25, D) the ring of Midwinter {AC+4 Stlth+} [ring of protection] AC+4: It affects your AC (+4). Stlth+: It makes you more stealthy. (52, 36, D) a +1 scale mail of poison resistance (52, 37, D) a staff of fire (52, 39, D) a +0 glaive a +0 plate armour (52, 40, D) a +0 giant spiked club a +0 giant club (52, 41, D) a +0 giant club (53, 0, D) a +2 long sword of electrocution (53, 6, D) a +0 arbalest (53, 7, D) a +0 arbalest (53, 13, D) a +4 short sword of venom (53, 24, D) a +0 mace (53, 25, D) an amulet of guardian spirit (53, 37, D) a ring of magical power a ring of flight (54, 0, D) a +2 scale mail of fire resistance (54, 1, D) a +0 heavy flail (unseen) (54, 6, D) 2 large rocks (54, 12, D) a +3 plate armour of willpower (54, 13, D) a +4 scale mail of positive energy (54, 21, D) a staff of alchemy a +0 robe a +0 robe (54, 24, D) a +0 glaive a +0 dagger of speed (55, 1, D) a staff of air (unseen) (55, 7, D) a +0 battleaxe a +0 plate armour (55, 9, D) the +1 halberd "Vuanen" {flame, *Corrode rElec Will- Stlth+} rElec: It insulates you from electricity. Will-: It decreases your willpower. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. a +0 plate armour (55, 21, D) a +0 robe an amulet of faith (56, 8, D) a +0 great sword a +0 plate armour a +1 long sword a +0 plate armour (56, 9, D) a +0 long sword a +0 chain mail a +0 kite shield (56, 14, D) a +0 robe (56, 30, D) a +3 leather armour of cold resistance (57, 6, D) 4 large rocks (57, 7, D) a +2 morningstar of distortion a +0 plate armour a +0 battleaxe a +0 chain mail a +2 great sword a +0 chain mail a +0 great mace a +0 chain mail a +0 great sword a +4 plate armour (59, 37, D) a staff of conjuration (unseen) (60, 36, D) a +5 ring of evasion (60, 37, D) a staff of death (unseen) (61, 16, D) a staff of air (unseen) (61, 26, D) the +7 battleaxe "Olea" {flame, rPois rF+ rCorr} rF+: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (61, 37, D) the staff "Rudelas" {rF+ Str+5 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 0, D) a +1 chain mail of willpower (62, 1, D) a +0 trident a staff of earth (62, 9, D) a +5 antimagic sling (62, 16, D) the +2 leather armour "Zeuc Cum" {rF+ rC- Int+5} Int+5: It affects your intelligence (+5). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (62, 17, D) a staff of alchemy (unseen) (62, 37, D) a book of Storms (63, 0, D) a +2 hand axe of flaming (unseen) (63, 8, D) a +1 robe of willpower (unseen) (63, 16, D) a +4 ring of protection (63, 17, D) a +1 robe of fire resistance (unseen) (63, 26, D) the amulet of Xom, Slashing {Harm rC- rN++ RegenMP+ Int+3} [amulet of magic regeneration] It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Harm: It increases damage dealt and taken. RegenMP+: It increases your rate of magic regeneration. (63, 27, D) the +8 hand axe "Soychazi" {protect, rCorr Dex+5 Stlth-} Dex+5: It affects your dexterity (+5). rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (63, 28, D) a +0 spear (63, 36, D) the +1 dagger of Uskayaw, Growing {flame, rF+ Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rF+: It protects you from fire. (unseen) (64, 16, D) a +6 ring of strength (64, 17, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. Wiz: It increases the success rate of your magical spells. (64, 26, D) a +2 leather armour of cold resistance (64, 27, D) the +0 plate armour of Dramatic Exits {Harm rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Harm: It increases damage dealt and taken. (64, 28, D) a +0 spear (64, 29, D) a +0 club (65, 26, D) a +6 ring of strength (67, 0, D) a ring of magical power (68, 0, D) a +1 robe of willpower (69, 36, D) a staff of cold (unseen) (70, 37, D) a +1 falchion of flaming (70, 41, D) a +0 rapier a +0 robe (71, 17, D) the +2 leather armour "Askoud" {+Inv rF- rCorr Int+5} Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. (71, 26, D) a staff of alchemy (unseen) (71, 27, D) the ring "Qecoh" {rC- AC+4 Str+2 Int+2} [ring of protection] AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rC-: It makes you vulnerable to cold. (71, 40, D) a +0 dagger a +0 robe (71, 41, D) a +0 dagger a +0 robe (72, 9, D) a +2 ring mail of fire resistance (72, 16, D) the serpent talisman "Guriles" {rC++} [serpent talisman] rC++: It greatly protects you from cold. (72, 17, D) the +4 dagger of Largesse {venom, rElec} rElec: It insulates you from electricity. (72, 27, D) a ring of flight (73, 1, D) the staff of Xaimeof {^Fragile rN+ Forgecraft Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. Earth: It increases the power of your Earth spells. Forgecraft: It increases the power of your Forgecraft spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 16, D) a storm talisman (73, 17, D) a +6 dagger of speed (73, 26, D) a staff of conjuration (73, 27, D) a +2 leather armour of cold resistance (73, 36, D) a staff of conjuration