Snazzyish the Dungeon [Shop] Sanudim's Magic Scroll Emporium a scroll of torment (114 gold) a scroll of identify (24 gold) a scroll of vulnerability (48 gold) a scroll of enchant weapon (90 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of silence (114 gold) [Shop] Risoarit's Assorted Antiques the +4 dagger of Iconoclasm {protect, rF+ Str+2} (1218 gold) Str+2: It affects your strength (+2). rF+: It protects you from fire. a +2 helmet of see invisible (645 gold) an orb of light (480 gold) a scroll of amnesia (120 gold) a +1 rapier of speed (570 gold) [Shop] Siritatt's Distillery a potion of berserk rage (70 gold) [Shop] Yjicin's Assorted Antiques a +2 shortbow of flaming (522 gold) a +3 great sword of pain (996 gold) a +0 chain mail of cold resistance (345 gold) a +6 ring of dexterity (1080 gold) [Shop] Niugg's Distillery a potion of brilliance (52 gold) 2 potions of degeneration (26 gold) [Shop] Joenk's General Store a potion of degeneration (14 gold) a +0 heavy war axe (116 gold) a wand of polymorph (3) (58 gold) a +4 mace of protection (358 gold) 6 stones (8 gold) 2 stones (2 gold) a +5 halberd of venom (445 gold) [Shop] Zilit's General Store a +0 helmet of see invisible (207 gold) Maxwell's Memoranda (756 gold) the +5 tower shield of Tomur {Harm Will+ Str+5} (946 gold) Str+5: It affects your strength (+5). Will+: It increases your willpower. Harm: It increases damage dealt and taken. the +0 leather armour of the Jabberwock {Str+3} (275 gold) Str+3: It affects your strength (+3). a +2 quarterstaff of holy wrath (345 gold) 3 stones (5 gold) a +4 demon trident of electrocution (1071 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (20, 1, D) the +0 robe of Spaghetti {rN+ Regen+} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (unseen) (21, 1, D) a +0 trident of venom (unseen) (22, 0, D) a +1 heavy sling (22, 1, D) the staff "Seitze Hixi" {Dex+4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (23, 1, D) the +1 robe of Precision Catastrophes {+Blink Regen+ Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. (unseen) (23, 18, D) a +2 spear of flaming (unseen) (24, 0, D) a +1 helmet of see invisible (24, 1, D) the staff of Lust {^Fragile +Blink rC++ rN+ Stlth+ Necro Fire} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. +Blink: It lets you blink. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (24, 18, D) a +1 robe of resistance (unseen) (25, 0, D) a ring of flight (25, 18, D) a wand of acid (6) (26, 0, D) a staff of death (26, 1, D) a ring of willpower (27, 1, D) a staff of air (unseen) (28, 1, D) a staff of fire (28, 24, D) 63 gold pieces (28, 25, D) 63 gold pieces a +0 morningstar (29, 0, D) a +1 whip of electrocution (unseen) (29, 1, D) an amulet of guardian spirit the ring "Utwoant" {rPois Int+6 Stlth+} [ring of intelligence] Int+6: It affects your intelligence (+6). rPois: It protects you from poison. Stlth+: It makes you more stealthy. the ring of Uwoinach {Will+ Wiz SInv} [ring of wizardry] It improves your spell success rate. Will+: It increases your willpower. SInv: It lets you see invisible. Wiz: It increases the success rate of your magical spells. a ring of protection from cold a ring of ice a ring of ice a +2 pair of boots of rampaging (29, 8, D) a +3 great mace of holy wrath (29, 23, D) 81 gold pieces (29, 24, D) 153 gold pieces (29, 25, D) 99 gold pieces (29, 26, D) 72 gold pieces (30, 7, D) a +4 great mace of protection a +1 battleaxe of freezing a +0 plate armour a +1 great mace of draining a +0 plate armour (30, 8, D) a +0 heavy great mace a +0 chain mail a +2 battleaxe a +0 plate armour a +1 morningstar of venom (30, 9, D) a +3 great mace of draining a +0 plate armour a +3 morningstar of protection (30, 23, D) 63 gold pieces a +0 great mace a +0 chain mail (30, 24, D) 63 gold pieces (31, 7, D) a +3 antimagic morningstar a +0 flail (31, 8, D) a +2 battleaxe of flaming a +0 chain mail (34, 28, D) a staff of conjuration (unseen) (35, 15, D) a +0 trident (35, 29, D) a +0 halberd (36, 0, D) a +0 scimitar (37, 1, D) a ring of fire (37, 14, D) a +0 trident (37, 15, D) a +0 mace of protection (37, 29, D) the +3 longbow "Goblin's Curse" {heavy, rPois rCorr Int-5 Dex+4 Stlth+} Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (38, 1, D) the +5 ring mail of the End {Regen+} Regen+: It increases your rate of health regeneration. (38, 28, D) a +3 ring mail of fire resistance (39, 0, D) the +0 plate armour of Vampiric Thralls {rN++ Dex-5} Dex-5: It affects your dexterity (-5). rN++: It greatly protects you from negative energy. (39, 1, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (39, 14, D) a +0 rapier (39, 15, D) the +3 scale mail of True Grit {*Corrode rPois Dex+6} Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (39, 29, D) the +0 ring mail of the Lion {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (40, 0, D) a +4 spear (40, 14, D) a staff of air (40, 28, D) a staff of earth (40, 29, D) a +5 ring of evasion (41, 0, D) a +0 flail (41, 1, D) the ring "Wuhitze" {rC+++ MP-8 Wiz Int+2} [ring of wizardry] It improves your spell success rate. Int+2: It affects your intelligence (+2). rC+++: It renders you almost immune to cold. MP-8: It affects your magic capacity (-8). Wiz: It increases the success rate of your magical spells. (41, 14, D) a +3 rapier of speed (41, 15, D) a +1 great sword of draining (41, 29, D) a +1 great mace of protection (unseen) (42, 1, D) a +0 vampiric hand axe (unseen) (42, 10, D) a +0 war axe (42, 14, D) a +6 spectral quarterstaff (42, 15, D) a +2 pair of boots of flying (42, 20, D) a +2 trident of protection (42, 29, D) the +5 shortbow of Ficer {elec, rF+ rN+ Str+5} Str+5: It affects your strength (+5). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (42, 38, D) a +0 halberd (43, 9, D) a +0 battleaxe a +0 flail (43, 10, D) a +0 long sword a +0 cloak a +0 short sword (43, 11, D) a +0 battleaxe (43, 14, D) the +0 longbow of a Thousand Hosts {elec, Str+7} Str+7: It affects your strength (+7). (43, 15, D) the staff "Vikimn" {rElec rC+ MP+11 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. MP+11: It affects your magic capacity (+11). Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (43, 18, D) a +0 spear 2 javelins a +0 leather armour (43, 19, D) a +1 falchion of flaming a +3 war axe of distortion the +4 dagger of the Mordant God {drain, *Rage rElec rF+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 robe (43, 20, D) a +0 spear 3 javelins a +0 leather armour (43, 28, D) a +0 hand axe (43, 29, D) a staff of conjuration (43, 38, D) a +0 halberd a +0 hand axe (44, 8, D) a +0 war axe (44, 9, D) a +0 flail a +3 heavy flail (44, 10, D) a +0 great sword of protection a +0 morningstar a +0 battleaxe (44, 28, D) a +0 dire flail (44, 34, D) a +0 mace a +0 broad axe of flaming (44, 35, D) a +0 halberd a +0 war axe a +0 glaive a +0 mace a +3 heavy arbalest a +2 shortbow of freezing a +0 mace a +0 short sword (44, 38, D) a +0 mace (45, 10, D) a +0 scimitar (45, 11, D) a +0 long sword a +0 hand axe (45, 18, D) a +0 rapier of freezing a +0 robe a +1 battleaxe of flaming a +0 robe (45, 19, D) a +4 rapier of speed a +0 robe (45, 34, D) a +0 dire flail (45, 35, D) a +0 halberd (45, 36, D) a +0 mace the +1 halberd of Kindness {flame, Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. (45, 37, D) a +1 scimitar of distortion a +2 long sword of freezing a +0 long sword (49, 0, D) a scroll of brand weapon (49, 1, D) a +1 battleaxe of venom (49, 12, D) a +1 quick blade of flaming (unseen) (49, 24, D) a scroll of brand weapon (49, 36, D) a staff of alchemy (unseen) (49, 37, D) a +2 ring mail of fire resistance (50, 0, D) a +2 battleaxe of freezing (50, 1, D) a +2 battleaxe of freezing (50, 13, D) a +2 plate armour of positive energy (50, 24, D) the +4 ring mail of Pan-Flutes {*Corrode rElec Will+ Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. (50, 37, D) a +0 chain mail of fire resistance (50, 40, D) 4 large rocks a +0 giant club (51, 1, D) the +0 ice dragon scales "Guwous" {rF- rC++ Regen+ Str-2 Slay+6 Stlth-} Str-2: It affects your strength (-2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. (51, 12, D) a +0 vampiric trident (51, 24, D) a talisman of death (51, 25, D) a +4 eveningstar of protection (51, 37, D) a +1 antimagic great sword (51, 39, D) 5 large rocks (51, 40, D) a +0 battleaxe of freezing a +0 giant spiked club (52, 0, D) a +0 dagger of flaming (52, 12, D) a +1 pair of boots of flying (52, 13, D) a +0 robe (52, 40, D) 4 large rocks a +0 giant club (52, 41, D) a +0 giant spiked club (53, 0, D) a blade talisman (53, 1, D) a +1 heavy orcbow (unseen) (53, 13, D) an amulet of faith (53, 16, D) a +0 trident (53, 25, D) the staff of Beogh's Regard {rF+ rC+ Dex+2 Tloc Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rC+: It protects you from cold. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 40, D) 3 large rocks (54, 1, D) a ring of wizardry (54, 13, D) a ring of willpower (54, 24, D) a +1 cloak of preservation an amulet of guardian spirit (54, 25, D) a +2 kite shield of protection (54, 33, D) a staff of fire (54, 36, D) the amulet of Fragile Peace {Spirit -Tele rElec Str+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+3: It affects your strength (+3). rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. (55, 1, D) a +3 ring mail of fire resistance (55, 9, D) a +0 flail (55, 13, D) a scroll of brand weapon (55, 30, D) a +0 broad axe of draining (55, 33, D) an amulet of regeneration the ring "Joock" {Int+2 Dex+3 SInv} [ring of see invisible] Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (56, 7, D) a +0 mace of protection (56, 18, D) a +0 dagger a +0 robe (57, 19, D) a +0 trident a +0 trident (59, 36, D) the +2 triple crossbow of Offence {chaos, +Blink rElec Will- Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. Will-: It decreases your willpower. +Blink: It lets you blink. (unseen) (59, 37, D) a +0 dagger of venom (unseen) (60, 36, D) a +1 shortbow of electrocution (unseen) (61, 0, D) a staff of cold (unseen) (61, 8, D) a +0 arbalest of draining (unseen) (61, 16, D) a blade talisman (61, 26, D) the +2 robe "Okopsiopni" {Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (61, 36, D) a staff of death (61, 37, D) a staff of earth (62, 8, D) a +1 short sword of venom (62, 9, D) the +10 dire flail of Doom {heavy, rC++ Str+4} Str+4: It affects your strength (+4). rC++: It greatly protects you from cold. (62, 17, D) a ring of wizardry (62, 22, D) a +0 short sword a +0 buckler (62, 26, D) the +1 dagger "Keoliysk" {flame, +Blink rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. +Blink: It lets you blink. (unseen) (62, 36, D) the +0 orcbow of Drought {freeze, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (62, 37, D) a +4 heavy trident (63, 0, D) the staff of Truth {^Fragile rC+ Will+++ MP-4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Will+++: It greatly increases your willpower. MP-4: It affects your magic capacity (-4). ^Fragile: It will be destroyed if unequipped. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 8, D) a +2 robe of positive energy (unseen) (63, 17, D) a +0 short sword a +0 longbow a +0 leather armour a staff of alchemy (63, 21, D) a +0 scimitar a +0 ring mail a +0 buckler (63, 31, D) a +0 war axe a +0 club (63, 32, D) a +0 falchion a +0 falchion (63, 36, D) a +1 falchion of flaming (63, 37, D) a +2 dire flail of protection (64, 16, D) a +0 halberd of venom (64, 22, D) a +0 short sword a +0 ring mail (64, 26, D) a +4 ring of protection (64, 29, D) a +0 short sword (64, 31, D) a +0 trident (64, 33, D) a +0 club a +0 hand axe (65, 26, D) the +10 battleaxe of Bynuf {flame, rPois Int+4} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. (unseen) (67, 0, D) a +0 vampiric hand axe (67, 1, D) a +0 glaive a +0 robe (68, 0, D) a +2 great sword of flaming (69, 0, D) a +1 robe of willpower (unseen) (69, 36, D) a staff of air (unseen) (70, 37, D) a +2 robe of willpower (unseen) (71, 8, D) a +1 longbow of flaming (71, 16, D) the +5 glaive of Irritation {drain, *Noise +Blink SInv} SInv: It lets you see invisible. +Blink: It lets you blink. *Noise: It may make a loud noise when swung. (unseen) (71, 17, D) a +2 scale mail of cold resistance (71, 26, D) a +0 leather armour of cold resistance (71, 27, D) a +2 ring mail of positive energy (71, 36, D) a +2 pair of gloves of infusion (72, 8, D) a scroll of brand weapon (72, 9, D) a +4 glaive of venom (72, 16, D) a +1 great sword of holy wrath (72, 17, D) a +0 scale mail of poison resistance (72, 26, D) a ring of resist corrosion a +6 ring of strength the ring "Urhiale" {rPois Will- Str+4 Slay+2} [ring of poison resistance] Str+4: It affects your strength (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. Will-: It decreases your willpower. the staff of Xom, Fortifying {rPois Int+6 Dex-5 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 28, D) a +0 glaive (72, 29, D) a +0 mace (72, 37, D) a +3 flail of draining (73, 1, D) the +7 glaive "Ufuagh" {elec, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (73, 2, D) the ring of the Imp {rC+ Will+ Dex+3} [ring of willpower] Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Will+: It increases your willpower. (73, 26, D) a ring of resist corrosion (73, 29, D) a +0 long sword (73, 36, D) a staff of cold (73, 37, D) a +0 long sword of electrocution