Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 0, D) a +0 robe a +0 kite shield a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 4 scrolls of amnesia (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the staff of Cataclysm {rElec rPois Int-4 SInv Stlth+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 8, D) the +4 spear of Action {venom, Str+3} Str+3: It affects your strength (+3). (unseen) (61, 16, D) a +2 robe of positive energy (unseen) (62, 0, D) a +2 ring mail of poison resistance (62, 9, D) a scroll of brand weapon (62, 16, D) a +1 great mace of holy wrath (unseen) (62, 17, D) a +2 antimagic whip (unseen) (62, 23, D) 54 gold pieces a +0 whip (63, 0, D) the +2 robe of the Barracuda {rC+ Will+ Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. Will+: It increases your willpower. (63, 16, D) the Grimoire of Engineered Breath Spells Type Level a - Swiftness Air 3 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Arcjolt Conjuration/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 (unseen) (63, 17, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (unseen) (63, 22, D) 72 gold pieces a +0 short sword (64, 16, D) a +2 arbalest of freezing (unseen) (64, 17, D) a +1 lajatang of electrocution (unseen) (64, 22, D) 81 gold pieces a +0 war axe (67, 0, D) a talisman of death (67, 2, D) a +0 dagger (67, 3, D) a +0 falchion (68, 1, D) a +0 dagger a +0 robe (69, 0, D) a +2 sling of electrocution (unseen) (70, 9, D) the +7 halberd of the Sky {flame, Int+5} Int+5: It affects your intelligence (+5). (unseen) (71, 16, D) a staff of earth (unseen) (71, 17, D) a +3 sling of flaming (unseen) (71, 26, D) a staff of cold (unseen) (71, 27, D) a +6 ring of strength (72, 8, D) a +2 ring mail of poison resistance (72, 9, D) a staff of conjuration (unseen) (72, 16, D) a staff of conjuration (72, 20, D) a +0 long sword (72, 26, D) the staff "Weuhan" {Fly rN+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Fly: It grants you flight. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 27, D) a +1 quarterstaff of speed (72, 30, D) a +0 trident a +0 trident (73, 1, D) a +2 plate armour of willpower (73, 16, D) a +2 quarterstaff of holy wrath (73, 19, D) a +0 scimitar a +0 chain mail a +0 buckler a +0 long sword a +0 leather armour (73, 26, D) a book of Blood (73, 27, D) a scroll of brand weapon (73, 33, D) a +0 shortbow (74, 20, D) a +0 short sword a +0 shortbow a +2 leather armour of cold resistance (75, 31, D) a +0 trident