Snazzyish the Dungeon [Shop] Ybic's Distillery a potion of lignification (39 gold) a potion of degeneration (13 gold) a potion of enlightenment (65 gold) a potion of brilliance (52 gold) [Shop] Guwirch's Book Emporium a manual of Unarmed Combat (1280 gold) a book of Spectacle (640 gold) a book of Hexes (576 gold) an Everburning Encyclopedia (608 gold) Ojuaqota's Guidebook on Conflict and the Door (384 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Blink Translocation 2 c - Starburst Conjuration/Fire 6 the Octavo of Intense Erosion (512 gold) Spells Type Level a - Fireball Conjuration/Fire 5 b - Shatter Earth 9 [Shop] Banaghub's General Store a +0 pair of gloves of stealth (126 gold) a +2 rapier of electrocution (242 gold) a +2 spectral giant spiked club (183 gold) the +8 mithril axe "Arga" {speed, Will+} (710 gold) Will+: It increases your willpower. [Shop] Upleoref's Distillery a potion of brilliance (48 gold) a potion of ambrosia (96 gold) a potion of ambrosia (96 gold) [Shop] Keuth's General Store a ring of fire (425 gold) a manual of Ranged Weapons (1360 gold) a potion of enlightenment (85 gold) a +2 robe of resistance (640 gold) a scroll of silence (161 gold) 5 stones (8 gold) 3 stones (5 gold) [Shop] Koxihi's Armour Shoppe a +4 plate armour of cold resistance (800 gold) the +11 plate armour of Worot {+Inv Int+2} (1539 gold) Int+2: It affects your intelligence (+2). +Inv: It lets you turn invisible. a +0 plate armour of willpower (480 gold) a +3 leather armour of positive energy (336 gold) a +3 chain mail of fire resistance (424 gold) a +2 pair of boots of flying (344 gold) a +3 chain mail of willpower (424 gold) a +2 leather armour of poison resistance (256 gold) a +2 robe of willpower (283 gold) a +2 chain mail of fire resistance (344 gold) the +3 scale mail "Futzecus" {rElec} (528 gold) rElec: It insulates you from electricity. [Shop] Kiodaruv's Distillery a potion of ambrosia (88 gold) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 kite shield a +0 robe a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) a +2 halberd of venom (unseen) (19, 16, D) a +3 scale mail of poison resistance (19, 17, D) a staff of death (unseen) (19, 33, D) a book of Power (20, 0, D) a ring of fire (20, 1, D) a ring of protection from cold (20, 33, D) a +1 orcbow of draining (unseen) (20, 35, D) 25 gold pieces (20, 36, D) 54 gold pieces a +0 trident (20, 37, D) 63 gold pieces a +0 dire flail a +4 plate armour of positive energy (21, 0, D) a +0 halberd of flaming (21, 1, D) the ring "Catigol" {Wiz Dex+5} [ring of wizardry] It improves your spell success rate. Dex+5: It affects your dexterity (+5). Wiz: It increases the success rate of your magical spells. (21, 16, D) an amulet of regeneration (21, 33, D) a staff of air (unseen) (21, 34, D) 25 gold pieces a storm talisman (21, 35, D) 171 gold pieces (21, 38, D) 135 gold pieces (22, 0, D) a +4 chain mail of poison resistance (22, 16, D) a ring of ice (22, 17, D) a ring of poison resistance (22, 33, D) a wand of charming (2) (22, 34, D) a +1 ring mail of positive energy (22, 35, D) 270 gold pieces a +0 glaive a +0 leather armour (22, 36, D) 234 gold pieces (still there?) a +1 demon whip of electrocution (still there?) (23, 0, D) a staff of fire (23, 1, D) a +4 ring mail of willpower (23, 16, D) a +2 robe of cold resistance (23, 17, D) a staff of air (23, 18, D) a +2 ring mail of fire resistance (23, 33, D) a wand of polymorph (1) (23, 34, D) a wand of charming (4) (23, 36, D) 72 gold pieces (24, 1, D) a +4 plate armour of fire resistance (24, 17, D) the ring of the Seven Hosts {Fly Will+ Int+3} [ring of flight] Int+3: It affects your intelligence (+3). Will+: It increases your willpower. Fly: It grants you flight. (24, 18, D) a scroll of brand weapon (24, 33, D) 144 gold pieces (still there?) the Information on Toxicants and the Manifold (still there?) Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 d - Gell's Gavotte Translocation 6 (24, 34, D) 54 gold pieces (still there?) a +0 dagger (still there?) a +0 robe (still there?) the +2 orcbow "Wiudoj" {freeze, Dex+2} (still there?) Dex+2: It affects your dexterity (+2). (24, 35, D) 54 gold pieces (24, 37, D) 126 gold pieces (24, 38, D) 180 gold pieces (25, 0, D) a staff of fire (unseen) (25, 16, D) a +1 leather armour of poison resistance (25, 17, D) a staff of earth (unseen) (25, 33, D) the ring "Osirys Inay" {rPois rCorr Dex+3} [ring of poison resistance] Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (25, 34, D) a scroll of brand weapon (25, 36, D) 45 gold pieces (25, 37, D) 117 gold pieces (26, 1, D) a +2 broad axe of venom (26, 16, D) a ring of see invisible (26, 33, D) the +0 chain mail of Zin's Felicitations {Rampage Stlth+} Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. (26, 34, D) the Discursus on Hyperborean Hyperthermia Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Frozen Ramparts Ice 3 c - Permafrost Eruption Ice/Earth 6 d - Fire Storm Conjuration/Fire 9 (unseen) (27, 16, D) a +2 buckler of reflection (27, 17, D) a ring of protection from fire (27, 33, D) a wand of mindburst (7) (27, 34, D) a staff of alchemy (unseen) (28, 0, D) a +3 scale mail of poison resistance (28, 1, D) a +5 scimitar of holy wrath (unseen) (28, 2, D) a +3 heavy quarterstaff (28, 16, D) a +1 robe of resistance (28, 17, D) a staff of air (28, 33, D) a +2 shortbow of flaming (unseen) (29, 1, D) the +5 glaive "Jaqaos" {antimagic, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (29, 16, D) the +3 quarterstaff of Foci {freeze, rElec rN+ MP-5} rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP-5: It affects your magic capacity (-5). (29, 33, D) a storm talisman (34, 28, D) a staff of cold (unseen) (35, 0, D) a ring of protection from fire (35, 15, D) the +2 plate armour "Aliol" {rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (35, 29, D) a staff of alchemy (36, 0, D) the ring of Daisies {+Blink rN+ Wiz SInv} [ring of wizardry] It improves your spell success rate. rN+: It protects you from negative energy. SInv: It lets you see invisible. +Blink: It lets you blink. Wiz: It increases the success rate of your magical spells. (36, 1, D) the staff "Death Rattle" {rPois rF+ Will- Stlth+ Tloc Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (36, 14, D) a +2 morningstar of holy wrath (36, 28, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (36, 29, D) a staff of fire (unseen) (37, 0, D) a ring of wizardry (37, 1, D) a +3 lajatang of distortion (unseen) (37, 14, D) a +2 dagger of venom (37, 15, D) a +6 ring of dexterity (37, 29, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (38, 14, D) the ring "Kuynk" {rC+ Will++ Int+3 Dex-5} [ring of protection from cold] Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. Will++: It greatly increases your willpower. (38, 15, D) the +7 long sword "Fyesaklanith" {pain, *Rage +Blink Will- Stlth+} Will-: It decreases your willpower. +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. (38, 28, D) a +0 short sword of venom (unseen) (38, 29, D) the +7 morningstar of Zaselerph {speed, Str+3} Str+3: It affects your strength (+3). (39, 1, D) a +2 war axe of holy wrath (39, 14, D) a +1 chain mail of poison resistance (39, 15, D) a +1 demon trident of venom (39, 28, D) the +10 spear of Harmony {antimagic, rC+ Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Stlth+: It makes you more stealthy. (39, 29, D) a staff of alchemy (40, 0, D) a ring of magical power (40, 1, D) a +4 morningstar of protection (unseen) (40, 15, D) +1 ice dragon scales (40, 28, D) a +2 pair of boots of flying (41, 0, D) a +3 scale mail of cold resistance (41, 16, D) a +5 ring of evasion (41, 28, D) the +3 flail of Ichor {venom, Str+3 Dex+2 SInv} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (41, 29, D) a +4 falchion of holy wrath (42, 0, D) the staff of the Sugar Beet {rC+ Will+ Int+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (42, 1, D) a +2 vampiric trident (42, 28, D) an amulet of faith (42, 29, D) the +4 rapier "Hopher" {pain, rF++} rF++: It greatly protects you from fire. (43, 14, D) a +1 flail of protection (43, 15, D) a +6 antimagic orcbow (43, 28, D) a scroll of brand weapon (43, 29, D) a scroll of brand weapon (44, 28, D) the +0 robe of Peek-a-Boo {rC+} rC+: It protects you from cold. (unseen) (49, 0, D) a +1 orcbow of electrocution (unseen) (49, 1, D) a ring of willpower (49, 12, D) a +5 longbow of freezing (49, 24, D) a +6 orcbow of freezing (unseen) (49, 37, D) 2 scrolls of brand weapon (50, 1, D) a +2 dagger of venom (unseen) (50, 13, D) a staff of cold (unseen) (50, 24, D) a +1 spectral giant spiked club (50, 25, D) the amulet of Loehisac {Reflect Dex+3 SH+5 Stlth+} [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. (50, 36, D) a +0 dagger (50, 37, D) the +0 chain mail of Abothi {Fly SInv} SInv: It lets you see invisible. Fly: It grants you flight. (50, 40, D) a +0 robe (51, 0, D) a ring of magical power (51, 1, D) a staff of air (unseen) (51, 13, D) the +6 short sword "Nagibboc" {speed, Will+ rCorr Int-3 Dex+4 Stlth+} Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (51, 24, D) an amulet of reflection (51, 25, D) the +3 leather armour of Suazogh {Harm rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. Harm: It increases damage dealt and taken. (51, 36, D) an amulet of faith (51, 37, D) the +2 longbow "Cofupron" {freeze, rCorr MP+5} MP+5: It affects your magic capacity (+5). rCorr: It protects you from acid and corrosion. (unseen) (51, 39, D) a +4 heavy quarterstaff a +0 robe (51, 40, D) a +0 hand axe (52, 1, D) a +0 crystal plate armour (52, 12, D) a +4 spear of venom (52, 24, D) a +1 mace of draining (52, 28, D) a +0 flail (52, 37, D) the +8 lajatang of Wounding {venom, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (52, 41, D) a +0 great mace a +0 chain mail (53, 0, D) a +1 quarterstaff of pain (53, 12, D) the +0 leather armour of Temperance {Str+5} Str+5: It affects your strength (+5). (53, 24, D) a staff of death (53, 25, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (53, 36, D) a staff of death (53, 37, D) a +2 heavy hand axe (unseen) (54, 1, D) the ring "Pesserhi" {Ice *Corrode rN+ Str+3 SInv} [ring of ice] Ice: It enhances your ice magic. Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (54, 12, D) the +1 ring mail "Luede" {rN+ rCorr Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (54, 13, D) a +1 ring mail of cold resistance (54, 25, D) a +2 scale mail of fire resistance (54, 36, D) a staff of cold (55, 0, D) a staff of cold (unseen) (55, 1, D) a staff of alchemy (unseen) (55, 13, D) an amulet of reflection (55, 17, D) a +0 giant club (55, 24, D) the ring "Hieh" {rF+ rC+ MP+4 Int-3 Dex+6} [ring of dexterity] Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). (56, 17, D) 5 large rocks (56, 18, D) a +0 dire flail a +0 giant spiked club a +0 dire flail a +0 giant spiked club (57, 16, D) 9 large rocks (57, 17, D) 6 large rocks (57, 18, D) a +2 battleaxe of freezing a +2 great sword of flaming (57, 19, D) a +0 giant club a +0 giant club (59, 36, D) the +1 scale mail of Polish {rElec rF+ Regen+ Str-3} Str-3: It affects your strength (-3). rF+: It protects you from fire. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (60, 36, D) an amulet of the acrobat (61, 0, D) a +0 heavy battleaxe (unseen) (61, 8, D) the +2 glaive of Inference {venom, *Slow Will+ Dex+2 SInv} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (unseen) (61, 36, D) a staff of death (61, 37, D) a +6 ring of strength (62, 0, D) a scroll of brand weapon (62, 1, D) a ring of fire (62, 17, D) the staff of Balance {rF+ Dex+2 Necro Fire Alch} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 18, D) 4 large rocks (62, 19, D) a +0 giant club (62, 20, D) a +0 giant spiked club a +0 giant spiked club (62, 27, D) a +6 ring of dexterity (62, 36, D) the ring "Mazir" {rF- EV+5 Int+2 SInv} [ring of evasion] EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (62, 37, D) the ring of Taczunaq {Wiz Int+2} [ring of wizardry] It improves your spell success rate. Int+2: It affects your intelligence (+2). Wiz: It increases the success rate of your magical spells. (63, 0, D) a +5 giant club (unseen) (63, 8, D) a +3 dagger of venom (unseen) (63, 16, D) a staff of cold (63, 17, D) a +0 robe of positive energy (63, 18, D) 3 large rocks (63, 20, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club (63, 36, D) the +0 plate armour "Ficon" {Dex+2} Dex+2: It affects your dexterity (+2). (63, 37, D) a +7 orcbow (unseen) (64, 16, D) a staff of cold (64, 19, D) a +0 giant spiked club (64, 26, D) a scroll of brand weapon (64, 27, D) a +1 arbalest of electrocution (unseen) (69, 0, D) a ring of fire (69, 36, D) an amulet of guardian spirit (70, 8, D) a ring of fire (70, 9, D) a staff of cold (70, 36, D) a +2 chain mail of poison resistance (71, 16, D) a +0 hand axe of distortion (unseen) (71, 17, D) a +0 heavy war axe (unseen) (71, 22, D) a +0 long sword a +0 plate armour (71, 26, D) a +4 ring of protection (71, 27, D) the +3 shortbow of the King {flame, Int+5} Int+5: It affects your intelligence (+5). (unseen) (71, 28, D) a +0 club (71, 29, D) a +0 halberd a +0 chain mail (71, 30, D) a +0 hand axe a +0 leather armour a +0 whip (71, 37, D) a +5 ring of evasion (72, 21, D) a +0 arbalest (72, 22, D) a +0 battleaxe a +0 chain mail (72, 27, D) a +3 ring mail of cold resistance (72, 29, D) a +0 dagger a +0 robe (72, 37, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (73, 2, D) a +0 trident (73, 16, D) a staff of cold (unseen) (73, 19, D) a +0 arbalest (73, 22, D) a +0 dire flail a +0 plate armour (73, 26, D) the +8 shortbow "With Two Names" {flame, Will+ MP+5 Int+3 Dex-3} Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). (73, 28, D) a +0 halberd a +0 plate armour (74, 2, D) a +0 trident