Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) a +0 robe a +0 kite shield a +0 flail the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a wand of quicksilver (3) (49, 37, D) the staff of the Howling One {rElec rF+ Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (unseen) (50, 36, D) the Spellbook of the Mirage Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Call Canine Familiar Summoning 3 c - Summon Cactus Giant Summoning 6 d - Malign Gateway Summoning/Translocation 7 (unseen) (50, 37, D) a scroll of brand weapon (50, 41, D) 63 gold pieces (51, 36, D) the ring of the Everdark {rN++ Will+++ EV+5 Int-4 Stlth-} [ring of evasion] rN++: It greatly protects you from negative energy. Will+++: It greatly increases your willpower. EV+5: It affects your evasion (+5). Int-4: It affects your intelligence (-4). Stlth-: It makes you less stealthy. (unseen) (51, 37, D) a +2 pair of gloves of stealth (51, 40, D) 63 gold pieces (52, 36, D) the +3 partisan of Moischuce {drain, rElec rC+ Str+7} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+7: It affects your strength (+7). (unseen) (52, 37, D) the +0 robe of the Battered Mystics {^Drain Str-4 Dex+4 Slay+2} ^Drain: It drains your maximum health when unequipped. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (52, 41, D) 27 gold pieces (53, 36, D) a book of Cantrips (53, 37, D) a staff of fire (unseen) (54, 36, D) Eciod's Atlas of Manifold Exhumation Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Gell's Gavotte Translocation 6 c - Borgnjor's Revivification Necromancy 8 (unseen) (59, 12, D) a +0 short sword a +0 war axe (59, 36, D) a +4 ring of protection (60, 13, D) a +0 club a +0 club (60, 37, D) a staff of earth (60, 43, D) a +0 morningstar a +0 morningstar (60, 44, D) a +1 battleaxe of freezing a +0 chain mail (61, 8, D) a +4 scale mail of cold resistance (61, 26, D) a +3 heavy battleaxe (unseen) (61, 36, D) a +0 heavy dire flail (61, 37, D) the +3 leather armour "Doiq" {Str+2 Slay+2} Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (62, 1, D) the +6 rapier "Nuunn" {drain, rPois rF- rC+ rN+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (62, 9, D) the +5 scythe "Finisher" {speed, execute} (62, 16, D) a staff of conjuration (62, 17, D) a staff of cold (62, 27, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (62, 36, D) a +1 vampiric great sword (62, 37, D) a +0 orcbow of freezing (62, 43, D) a +0 great mace of draining a +0 plate armour (63, 8, D) a +3 leather armour of poison resistance (63, 16, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (63, 26, D) the staff of Karma {rElec Int+3 Dex+5 Air} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. (63, 36, D) the ring of Heumigh {Int+4 SInv Stlth-} [ring of see invisible] Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (63, 37, D) a +0 war axe of freezing (64, 16, D) a +6 ring of strength (64, 17, D) a +0 falchion of protection (64, 26, D) 4 scrolls of enchant weapon (64, 27, D) a +0 long sword of draining (unseen) (67, 0, D) a staff of conjuration (unseen) (67, 3, D) a +0 rapier a +0 robe (68, 0, D) a staff of conjuration (68, 3, D) a +0 short sword a +0 robe a +0 buckler (69, 0, D) a staff of conjuration (unseen) (70, 8, D) a +0 war axe of flaming (70, 9, D) a +3 falchion of protection (70, 36, D) a ring of see invisible (71, 8, D) +2 fire dragon scales (71, 16, D) a +4 rapier of venom (unseen) (71, 26, D) a +5 heavy spear (71, 27, D) a +0 pair of boots of stealth (71, 36, D) a +2 war axe of flaming (72, 9, D) a +4 heavy broad axe (72, 26, D) a +1 sling of draining (72, 27, D) a +2 orcbow of freezing (72, 37, D) a +3 whip of flaming (73, 2, D) a +0 dagger (73, 16, D) a +4 partisan of flaming (73, 17, D) a staff of alchemy (73, 26, D) a ring of wizardry (73, 32, D) a +2 short sword of freezing a +0 long sword (73, 37, D) a staff of fire (unseen) (74, 2, D) a +0 whip (74, 31, D) a +0 dagger (75, 1, D) a +3 arbalest of flaming (unseen)