Dungeon Sprint DCSS version 0.33-a0-636-g92776e1539 (webtiles) character file. Game seed: 7177207163745226058 0 Snazzyish the Vexing (level 1, 10/12 HPs) Began as a Kobold Hexslinger on Jan 3, 2025. Got out of the dungeon alive. The game lasted 00:00:36 (10 turns). Snazzyish the Vexing (Kobold Hexslinger) Turns: 10, Time: 00:00:37 Health: 10/12 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 2/2 EV: 14 Int: 14 God: Gold: 0 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: on berserk cooldown, slowed, very slow A: small, no large weapons, nightstalker 3 a: no special abilities You escaped. You visited 1 branch Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Skills: - Level 1.1 Fighting - Level 2.6 Ranged Weapons - Level 2.4 Dodging - Level 1.1 Spellcasting - Level 3.0 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% N/A 12% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Welcome, Snazzyish the Kobold Hexslinger. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. Okay, then. Okay, then. There is an open door here. Okay, then. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren closely misses you. Okay, then. Okay, then. Okay, then. You closely miss the merfolk siren. The merfolk siren hits you with a +0 spear. Unknown command. The merfolk siren completely misses you. There is an open door here. You feel a strong urge to attack something. There is a staircase leading out of the dungeon here. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You have escaped! ## ##.###+# #...##.## #.m.@.+ #...##.## ##.###+# ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Kobold Hexslinger began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 2/2 1 | D | Noticed a merfolk siren 10 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Sling || 1 Use: Potion || 1 Armour: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | Dungeon | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 8 daAuts