Dungeon Sprint DCSS version 0.33-a0-639-g4e2cdc3fdc (webtiles) character file. Game seed: 8159497529543841427 0 Snazzyish the Sneak (level 1, -10/10 HPs) Began as a Kobold Enchanter on Jan 4, 2025. Mangled by a merfolk siren ... wielding a +0 spear (19 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:25 (19 turns). Snazzyish the Sneak (Kobold Enchanter) Turns: 19, Time: 00:00:26 Health: -10/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 3/3 EV: 14 Int: 16 God: Gold: 0 SH: 0 Dex: 15 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no teleportation @: mesmerised, invisible A: small, no large weapons, nightstalker 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - a potion of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: - Level 1.3 Short Blades - Level 2.4 Dodging * Level 4.0 Stealth - Level 2.1 Spellcasting - Level 3.0 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 17% 2 Confusing Touch Hex 11% N/A 19% 3 Tukima's Dance Hex 11% N/A 19% 3 Dazzling Flash Hex/Fire 12% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History The merfolk siren barely misses you. You closely miss the merfolk siren. The merfolk siren is heavily wounded. You barely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren closely misses you. You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. A merfolk siren opens the door. You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. A crocodile comes into view. The merfolk siren chants its luring song. Okay, then. You miss the merfolk siren. The merfolk siren is heavily wounded. You barely miss the merfolk siren. The merfolk siren is heavily wounded. You closely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren barely misses you. The crocodile barely misses you. You completely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. The crocodile barely misses you. You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear. You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren misses you. The crocodile closely misses you. You catch the helpless merfolk siren completely off-guard! You puncture the merfolk siren! The merfolk siren is severely wounded. The merfolk siren misses you. The crocodile misses you. You hit the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you with a +0 spear!! Ouch! That really hurt! You die... ## #+###.## . ##.##...#.. +.<.'$#.'.. ##.##.@l# #+###m## ### You could see a merfolk siren (mesmerising, unable to see you) and a crocodile (unable to see you). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Kobold Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 2 | D | Noticed a merfolk siren 11 | D | Noticed a crocodile 19 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Dagger || 14 Use: Potion || 1 Stab: Invisible || 1 Sleeping || 1 Armour: Robe || 2 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18 | 18 | 0 | 0 | 0 | 1 | 18.0 | Dungeon | 18 | 18 | 0 | 0 | 0 | 1 | 18.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 18 daAuts