Dungeon Sprint DCSS version 0.33-a0-647-gb60e247eb4 (webtiles) character file. Game seed: 1013795502275592710 4 Snazzyish the Ducker (level 1, 0/22 HPs) Began as a Djinni Conjurer on Jan 6, 2025. Slain by a human (2 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:32 (211 turns). Snazzyish the Ducker (Djinni Conjurer) Turns: 211, Time: 00:01:33 Health: 0/22 AC: 2 Str: 6 XL: 1 Next: 66% Gold: 8 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) %: no teleportation, infuse magic (-1 HP) @: berserking, flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking g - a scroll of immolation {unknown} Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: * Level 3.6 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Forgecraft * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a human (moderately wounded, 100% to hit) The magic dart hits the human but does no damage. The human is moderately wounded. The human hits you but does no damage. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The human hits you. You miss the human. The human is moderately wounded. The human completely misses you. You hit the human but do no damage. The human is moderately wounded. You barely miss the human. The human is moderately wounded. The human hits you. * * * LOW HITPOINT WARNING * * * You barely miss the human. The human is moderately wounded. The human hits you. * * * LOW HITPOINT WARNING * * * You hit the human. The human is moderately wounded. You closely miss the human. The human is moderately wounded. The human misses you. You barely miss the human. The human is moderately wounded. The human closely misses you. You punch the human! The human is heavily wounded. You barely miss the human. The human is heavily wounded. The human closely misses you. You barely miss the human. The human is heavily wounded. The human hits you. You die... ▓▓▓▓ ▓<.# ▓..# ▓#'#### ▓.....# ▓.....#...~~.♣♣. ▓.....#..~~~~♣.♣ ▓####@#..~≈≈~~~. ▓...p.#.~~≈~~~.. ▓.....#.~≈~~~... ▓.....#.~~~..... ▓'#####......... ▓............... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a human. Vanquished Creatures 2 endoplasms (D) 2 rats (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 205 | D | HP: 1/22 [human (2)] 211 | D | Slain by a human Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.6 Stealth | | 1.5 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 13 Cast: Magic Dart || 17 Use: Potion || 1 Armour: Robe || 10 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 207 | 207 | 0 | 138 | 0 | 1 | 207.0 | Dungeon | 207 | 207 | 0 | 138 | 0 | 1 | 207.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 207 daAuts