Dungeon Sprint DCSS version 0.33-a0-647-gb60e247eb4 (webtiles) character file. Game seed: 7077864379517757847 60 Snazzyish the Magician (level 4, 0/37 HPs) Began as a Djinni Conjurer on Jan 6, 2025. Slain by a water elemental (1 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:07 (251 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 251, Time: 00:03:08 Health: 0/37 AC: 4 Str: 6 XL: 4 Next: 24% Gold: 23 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold . . . (no shield) rNeg . . . c - +2 robe {rC+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 23 gold pieces. Inventory: Armour c - a +2 robe of cold resistance (worn) Scrolls f - 2 scrolls of blinking g - a scroll of poison {unknown} h - a scroll of identify {unknown} j - a scroll of torment {unknown} Potions a - 3 potions of mutation {unknown} b - a potion of curing d - 2 potions of haste e - a potion of berserk rage i - 3 potions of enlightenment Skills: * Level 3.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.7 Spellcasting + Level 5.7 Conjurations + Level 5.7 Hexes + Level 5.7 Summonings + Level 5.7 Necromancy + Level 5.7 Translocations + Level 5.7 Forgecraft + Level 5.7 Fire Magic + Level 5.7 Ice Magic + Level 5.7 Air Magic + Level 5.7 Earth Magic + Level 5.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 9% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 9% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (heavily damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray misses the water elemental. (Press . to maintain the ray.) The water elemental barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (heavily damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is severely damaged. (Press . to maintain the ray.) The water elemental hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray misses the water elemental. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The water elemental completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is almost destroyed. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The water elemental hits you. You die... ...#......#####..# ..##...[...#..#..# ##.##.##...#..#..###+#+# ##.##.###..##'#..#...... #.####.##..###...'.⌠.... .###..##..####...# #..†..##..###....# ###†.##...##....E# ##..##....#.†...@# #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A wolf (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 37 | D | Noticed Jessica 44 | D | Killed Jessica 45 | D | Reached skill level 5 in Spellcasting 45 | D | Reached skill level 5 in Conjurations 45 | D | Reached skill level 5 in Hexes 45 | D | Reached skill level 5 in Summonings 45 | D | Reached skill level 5 in Necromancy 45 | D | Reached skill level 5 in Translocations 45 | D | Reached skill level 5 in Forgecraft 45 | D | Reached skill level 5 in Fire Magic 45 | D | Reached skill level 5 in Ice Magic 45 | D | Reached skill level 5 in Air Magic 45 | D | Reached skill level 5 in Earth Magic 45 | D | Reached skill level 5 in Alchemy 45 | D | Reached XP level 2. HP: 16/21 MP: 0/0 45 | D | Reached XP level 3. HP: 19/25 MP: 0/0 45 | D | Learned a level 1 spell: Kiss of Death 204 | D | Reached XP level 4. HP: 33/37 MP: 0/0 243 | D | Noticed a water elemental 251 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.7 Conjurations | 5 | 5.7 Hexes | 5 | 5.7 Summonings | 5 | 5.7 Necromancy | 5 | 5.7 Translocations | 5 | 5.7 Forgecraft | 5 | 5.7 Fire Magic | 5 | 5.7 Ice Magic | 5 | 5.7 Air Magic | 5 | 5.7 Earth Magic | 5 | 5.7 Alchemy | 5 | 5.7 Fighting | 3 | 3.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 8 | || 8 Searing Ray | 10 | 7 || 17 Fulminant Prism | | 1 || 1 Use: Scroll | 1 | || 1 Potion | 1 | || 1 Armour: Robe | 3 | 4 || 7 Dodge: Dodged | 3 | 2 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 251 | 218 | 33 | 64 | 0 | 1 | 251.0 | Dungeon | 251 | 218 | 33 | 64 | 0 | 1 | 251.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 251 daAuts