Dungeon Sprint DCSS version 0.33-a0-647-gb60e247eb4 (webtiles) character file. Game seed: 2190857860077968598 28 Snazzyish the Trooper (level 3, -5/32 HPs) Began as a Djinni Conjurer on Jan 6, 2025. Slain by a human (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:39 (130 turns). Snazzyish the Trooper (Djinni Conjurer) Turns: 130, Time: 00:01:39 Health: -5/32 AC: 2 Str: 6 XL: 3 Next: 30% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: no teleportation, infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage g - 2 potions of cancellation {unknown} Skills: * Level 4.9 Fighting + Level 0.3(0.5) Short Blades + Level 0.3(0.5) Long Blades + Level 0.3(0.5) Axes + Level 0.3(0.5) Maces & Flails + Level 0.3(0.5) Polearms + Level 0.3(0.6) Staves + Level 0.3 Ranged Weapons + Level 0.3 Throwing - Level 2.1 Dodging - Level 1.5 Stealth + Level 0.4 Shields - Level 3.4 Spellcasting - Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy + Level 0.4 Invocations + Level 0.4 Evocations + Level 0.3 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 e - Kinetic Grapnel Frge 68% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The human completely misses you. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a human (moderately wounded, 69% to hit) You focus your ray upon the human. The searing ray hits the human. The human is heavily wounded. (Press . to maintain the ray.) The human closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a human (heavily wounded, 69% to hit) You focus your ray upon the human. The searing ray hits the human. The human is severely wounded. (Press . to maintain the ray.) The human misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a human (severely wounded, 69% to hit) You focus your ray upon the human. The searing ray misses the human. (Press . to maintain the ray.) The human hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a human (severely wounded, 69% to hit) You focus your ray upon the human. The searing ray hits the human. The human is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The human hits you! You die... ▓..##..)....# ▓##.##.##...# .# ##.##.###..# ..# ▓#.####.##..# ...+ ▓.###..##..## #...# ▓#.....##..# #....# ###..##...##.....# ##..##....#p.....# #..###..##@# #..# #..#### ▓▓▓▓ ▓▓▓▓ You could see a human. Vanquished Creatures Jessica (D) An endoplasm (D) 2 rats (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 13 | D | Reached skill level 1 in Fighting 67 | D | Noticed Jessica 72 | D | Killed Jessica 73 | D | Reached skill level 4 in Fighting 73 | D | Reached XP level 2. HP: 21/27 MP: 0/0 73 | D | Reached XP level 3. HP: 25/32 MP: 0/0 73 | D | Learned a level 1 spell: Kinetic Grapnel 130 | D | Slain by a human Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.9 Short Blades | | 0.3 Long Blades | | 0.3 Axes | | 0.3 Maces & Flails | | 0.3 Polearms | | 0.3 Staves | | 0.3 Ranged Weapons | | 0.3 Throwing | | 0.3 Dodging | | 2.1 Stealth | | 1.5 Shields | | 0.4 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Invocations | | 0.4 Evocations | | 0.4 Shapeshifting | | 0.3 Action || total ---------------------------++------- Cast: Magic Dart || 12 Searing Ray || 10 Armour: Robe || 3 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 130 | 130 | 0 | 61 | 0 | 1 | 130.0 | Dungeon | 130 | 130 | 0 | 61 | 0 | 1 | 130.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 130 daAuts