Dungeon Sprint DCSS version 0.33-a0-647-gb60e247eb4 (webtiles) character file. Game seed: 12422790731686127165 25 Snazzyish the Trooper (level 3, -9/33 HPs) Began as a Djinni Conjurer on Jan 6, 2025. Mangled by a water elemental (19 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:54 (288 turns). Snazzyish the Trooper (Djinni Conjurer) Turns: 288, Time: 00:01:55 Health: -9/33 AC: 2 Str: 6 XL: 3 Next: 20% Gold: 19 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: no teleportation, infuse magic (-10 HP) @: engulfed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking g - 2 scrolls of immolation {unknown} i - 2 scrolls of identify {unknown} k - 3 scrolls of torment {unknown} Potions b - a potion of curing e - a potion of berserk rage h - 4 potions of mutation j - 2 potions of enlightenment {unknown} l - a potion of brilliance {unknown} Skills: * Level 5.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Freeze Ice 76% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The water elemental is heavily damaged. The water elemental barely misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (heavily damaged, engulfing you, 100% to hit) The magic dart hits the water elemental but does no damage. The water elemental is heavily damaged. The water elemental barely misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (heavily damaged, engulfing you, 100% to hit) The magic dart hits the water elemental. The water elemental is severely damaged. The water elemental barely misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, engulfing you, 100% to hit) The magic dart hits the water elemental. The water elemental is severely damaged. The water elemental misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, engulfing you, 100% to hit) The magic dart hits the water elemental but does no damage. The water elemental is severely damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'...♣♣♣♣ ♣.# ▓..#..#......♣ ♣.# ▓#'####....♣.♣ ..# ▓.....#....~.♣♣♣♣.###+ ▓÷....#...~~.♣♣.♣.#... ▓....@#..~~~~.♣♣..'.⌠. ▓####E#..~≈≈~~~...#... ▓.....#.~~≈~~~....# ⌠. ▓.....#.~≈~~~.....# . ▓.....#.~~~.......# ▓'#####...........# ▓....E............# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (engulfing you). Vanquished Creatures A human (D) A phantom (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached skill level 1 in Fighting 18 | D | Reached skill level 2 in Fighting 46 | D | Reached skill level 3 in Fighting 46 | D | Reached XP level 2. HP: 21/25 MP: 0/0 89 | D | Reached skill level 5 in Fighting 89 | D | Reached XP level 3. HP: 23/33 MP: 0/0 89 | D | Learned a level 1 spell: Freeze 130 | D | Noticed a water elemental 288 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 5 | 5.2 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 7 Use: Potion || 2 Armour: Robe || 7 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 269 | 269 | 0 | 114 | 0 | 1 | 269.0 | Dungeon | 269 | 269 | 0 | 114 | 0 | 1 | 269.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 269 daAuts