Dungeon Sprint DCSS version 0.33-a0-649-g5bcc8a2132 (webtiles) character file. Game seed: 15459971628599968612 35 Snazzyish the Trooper (level 3, -2/51 HPs) Began as a Djinni Conjurer on Jan 7, 2025. Slain by a water elemental (4 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:30 (260 turns). Snazzyish the Trooper (Djinni Conjurer) Turns: 260, Time: 00:01:30 Health: -2/51 AC: 2 Str: 6 XL: 3 Next: 55% Gold: 35 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.28/turn (no ring) %: no teleportation, infuse magic (-3 HP) @: berserking, engulfed, flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking h - 2 scrolls of torment {unknown} i - 2 scrolls of identify j - a scroll of fog {unknown} Potions b - a potion of curing c - 3 potions of heal wounds d - a potion of haste g - 4 potions of mutation k - 2 potions of enlightenment Skills: * Level 5.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Shock Conj/Air 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The water elemental moves out of view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (100% to hit) The magic dart hits the water elemental but does no damage. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (100% to hit) The magic dart hits the water elemental but does no damage. The water elemental hits you. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The water elemental hits you!! The water elemental engulfs you in water! You hit the water elemental. The water elemental is lightly damaged. The water elemental barely misses you. You hit the water elemental. The water elemental is moderately damaged. The water elemental hits you!! * * * LOW HITPOINT WARNING * * * You hit the water elemental. The water elemental is heavily damaged. Unknown command. You completely miss the water elemental. The water elemental is heavily damaged. The water elemental hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'...♣.♣ ♣.# ▓..#..#....♣♣ ♣.# ▓#'####.....♣♣ ♣.# ▓.....#....~.♣♣♣..###+#+# ▓.....#...~~..♣.♣.#...... ▓.....#..~~~~♣..@E'.⌠.... ▓####'#..~≈≈~~~♣♣.#...## ▓..†..#†~~≈~~~....# .# ▓.....#.~≈~~~.....# ▓.....#.~~~.......# ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (engulfing you). Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached skill level 1 in Fighting 15 | D | Reached skill level 2 in Fighting 36 | D | Noticed a wolf 43 | D | Killed a wolf 44 | D | Reached skill level 4 in Fighting 44 | D | Reached XP level 2. HP: 8/27 MP: 0/0 154 | D | Reached skill level 5 in Fighting 154 | D | Reached XP level 3. HP: 17/34 MP: 0/0 154 | D | Learned a level 1 spell: Shock 252 | D | Noticed a water elemental 258 | D | HP: 1/51 [water elemental (21)] 260 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 5 | 5.8 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 18 Searing Ray || 8 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 259 | 259 | 0 | 137 | 0 | 1 | 259.0 | Dungeon | 259 | 259 | 0 | 137 | 0 | 1 | 259.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 259 daAuts