Dungeon Sprint DCSS version 0.33-a0-649-g5bcc8a2132 (webtiles) character file. Game seed: 7722173860864225126 46 Snazzyish the Trooper (level 3, 0/35 HPs) Began as a Djinni Conjurer on Jan 7, 2025. Slain by a scorpion (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:25 (106 turns). Snazzyish the Trooper (Djinni Conjurer) Turns: 106, Time: 00:01:25 Health: 0/35 AC: 3 Str: 6 XL: 3 Next: 92% Gold: 6 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . h - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . g - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: no teleportation, infuse magic (-1 HP) @: on berserk cooldown, flying, hasted and slowed A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 6 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) g - a +0 cloak (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing Skills: * Level 6.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Sandblast Erth 40% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The scorpion stings you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. You stop channelling your searing ray. The scorpion stings you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion closely misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion stings you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is severely wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you! You die... ▓..##....†..# .# ▓##.##.##...# .# ##.##.###..# ..# ▓#.####.##..# ...+ ▓.###..##.[## #...# ▓#..†..##..# #....# ###..##...##.....# ##..##....#s.....# #..###..##@#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓ You could see a scorpion. Vanquished Creatures Jessica (D) A human (D) 3 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 15 | D | Reached skill level 1 in Fighting 59 | D | Noticed Jessica 61 | D | Killed Jessica 62 | D | Reached skill level 5 in Fighting 62 | D | Reached XP level 2. HP: 26/28 MP: 0/0 62 | D | Reached XP level 3. HP: 31/33 MP: 0/0 62 | D | Learned a level 1 spell: Sandblast 92 | D | Reached skill level 6 in Fighting 92 | D | Noticed a scorpion 106 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 5 6 | 6.4 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 16 Searing Ray || 6 Use: Potion || 3 Armour: Robe || 19 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 104 | 102 | 2 | 3 | 24 | 1 | 104.0 | Dungeon | 104 | 102 | 2 | 3 | 24 | 1 | 104.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 104 daAuts