Dungeon Sprint DCSS version 0.33-a0-649-g5bcc8a2132 (webtiles) character file. Game seed: 572936032591543196 58 Snazzyish the Ducker (level 4, -15/31 HPs) Began as a Djinni Conjurer on Jan 7, 2025. Demolished by a shadowghast (26 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:15 (467 turns). Snazzyish the Ducker (Djinni Conjurer) Turns: 467, Time: 00:02:15 Health: -15/31 AC: 2 Str: 6 XL: 4 Next: 21% Gold: 37 EV: 13 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) %: no teleportation, infuse magic (-16 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of poison {unknown} j - 2 scrolls of identify {unknown} l - a scroll of torment {unknown} Potions d - a potion of haste e - a potion of berserk rage g - 2 potions of might {unknown} h - 2 potions of mutation {unknown} k - 2 potions of lignification {unknown} m - a potion of invisibility {unknown} Skills: + Level 0.5 Fighting + Level 6.2 Dodging + Level 4.8 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Sandblast Erth 36% 2d10 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel much better. The shadowghast slips into darkness. The shadowghast flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. The shadowghast strikes at you from the darkness! * * * LOW HITPOINT WARNING * * * Reactivating autopickup. The shadowghast claws you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the shadowghast! The shadowghast is heavily damaged. The shadowghast is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Iskenderun's Mystic Blast (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadowghast (heavily damaged, 78% to hit) You focus your ray upon the shadowghast. The searing ray hits the shadowghast but does no damage. The shadowghast is heavily damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the shadowghast. The shadowghast is severely damaged. * * * LOW HITPOINT WARNING * * * The shadowghast slips into darkness. The shadowghast flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. The searing ray hits something. * * * LOW HITPOINT WARNING * * * Unknown command. You feel better. You stop channelling your searing ray. The shadowghast strikes at you from the darkness! Ouch! That really hurt! You die... ▓▓▓▓▓▓ ▓▓▓ .'...♣♣ ♣.# .#....♣ ♣♣.# ##....♣♣♣ ♣..# .#....~.♣♣♣♣.###+#+###+## .#...~~♣♣♣...#..........# .#..~~~~♣♣♣..+.⌠@.......# '#..~≈≈~~~..E#...######'# .#.~~≈~~~.§..#.⌠.# #...# .#.~≈†~~.....#...# #W..# .#.~~~.......#+### #...# ##...........# #...+ .............# +...# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures A jelly (D) A human (D) A phantom (D) 2 endoplasms (D) 2 rats (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 38 | D | Reached skill level 3 in Dodging 90 | D | Reached XP level 2. HP: 17/21 MP: 0/0 134 | D | Reached skill level 5 in Dodging 134 | D | Reached XP level 3. HP: 4/25 MP: 0/0 134 | D | Learned a level 1 spell: Sandblast 275 | D | Noticed a water elemental 379 | D | Reached skill level 6 in Dodging 379 | D | Reached XP level 4. HP: 15/31 MP: 0/0 447 | D | Noticed a shadowghast 467 | D | Demolished by a shadowghast Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.8 Dodging | 3 5 6 | 6.2 Fighting | | 0.5 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 21 | || 21 Searing Ray | 2 | 2 || 4 Iskenderun's Myst | | 2 || 2 Use: Scroll | 1 | || 1 Potion | | 2 || 2 Armour: Robe | 8 | 5 || 13 Dodge: Dodged | 3 | 1 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 467 | 454 | 13 | 280 | 0 | 1 | 467.0 | Dungeon | 467 | 454 | 13 | 280 | 0 | 1 | 467.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 467 daAuts