Dungeon Sprint DCSS version 0.33-a0-649-g5bcc8a2132 (webtiles) character file. Game seed: 5530433795812865297 140 Snazzyish the Fighter (level 5, -11/50 HPs) Began as a Djinni Conjurer on Jan 7, 2025. Mangled by a shadowghast (34 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:23 (324 turns). Snazzyish the Fighter (Djinni Conjurer) Turns: 324, Time: 00:03:23 Health: -11/50 AC: 2 Str: 6 XL: 5 Next: 47% Gold: 22 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . h - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) %: no teleportation, infuse magic (-12 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 22 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking g - a scroll of vulnerability {unknown} j - a scroll of immolation {unknown} k - a scroll of identify {unknown} m - 3 scrolls of torment {unknown} n - a scroll of revelation {unknown} Potions b - a potion of curing c - a potion of heal wounds d - 2 potions of haste e - a potion of berserk rage i - 4 potions of mutation {unknown} l - 2 potions of enlightenment {unknown} Skills: * Level 9.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Apportation Tloc 46% N/A 1% 1 f - Construct Spike Laun Frge 46% 2d4 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The searing ray hits the shadowghast. The shadowghast is moderately damaged. The shadowghast misses you. The searing ray hits the shadowghast! The shadowghast is severely damaged. The shadowghast closely misses you. The searing ray hits the shadowghast but does no damage. The shadowghast is severely damaged. You finish channelling your searing ray. The shadowghast slips into darkness. The shadowghast flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. The shadowghast strikes at you from the darkness! Reactivating autopickup. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The shadowghast slips into darkness. The shadowghast flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a strange disturbance nearby! Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The shadowghast strikes at you from the darkness! Ouch! That really hurt! You die... ▓▓▓ ##.# ####..# #..#..# #..#..###+#+###+## ##'#..#..........# ###...'.⌠........# ###...#...######@# ##....#.⌠.# #.{.# #.....#...# #...# †.....#+### #...# #.....# #...+ ##....# +...# ▓▓▓▓▓▓ ▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures A water elemental (D) A jelly (D) Jessica (D) A human (D) A phantom (D) 2 endoplasms (D) A rat (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D | Reached skill level 1 in Fighting 20 | D | Reached skill level 2 in Fighting 64 | D | Noticed Jessica 67 | D | Killed Jessica 68 | D | Reached skill level 5 in Fighting 68 | D | Reached XP level 2. HP: 25/28 MP: 0/0 68 | D | Reached XP level 3. HP: 29/33 MP: 0/0 68 | D | Learned a level 1 spell: Apportation 99 | D | Reached skill level 6 in Fighting 177 | D | Reached XP level 4. HP: 37/40 MP: 0/0 216 | D | Noticed a water elemental 219 | D | Killed a water elemental 220 | D | Reached skill level 8 in Fighting 220 | D | Reached XP level 5. HP: 32/49 MP: 0/0 220 | D | Learned a level 2 spell: Construct Spike Launcher 302 | D | Reached skill level 9 in Fighting 317 | D | Noticed a shadowghast 324 | D | Mangled by a shadowghast Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 5 6 8 9 | 9.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 11 | 2 || 13 Searing Ray | 3 | 3 || 6 Fulminant Prism | | 2 || 2 Armour: Robe | 1 | 2 || 3 Dodge: Dodged | 8 | 2 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 323 | 317 | 6 | 158 | 0 | 1 | 323.0 | Dungeon | 323 | 317 | 6 | 158 | 0 | 1 | 323.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 323 daAuts