Dungeon Sprint DCSS version 0.33-a0-649-g5bcc8a2132 (webtiles) character file. Game seed: 13266888044310924127 103 Snazzyish the Fighter (level 5, -3/49 HPs) Began as a Djinni Conjurer on Jan 8, 2025. Slain by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:30 (361 turns). Snazzyish the Fighter (Djinni Conjurer) Turns: 361, Time: 00:01:31 Health: -3/49 AC: 2 Str: 8 XL: 5 Next: 6% Gold: 28 EV: 11 Int: 20 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) %: no teleportation, infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking h - 4 scrolls of torment {unknown} i - 4 scrolls of identify Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage g - 6 potions of mutation j - 3 potions of enlightenment Skills: * Level 8.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 22% 4 e - Foxfire Conj/Fire 80% 2x1d8 2% 1 f - Static Discharge Conj/Air 40% 3-5/arc 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You erupt in a blast of force! The mystic blast hits the water elemental. The water elemental is moderately damaged. The water elemental is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is severely damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is severely damaged. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water elemental! The water elemental is almost destroyed. The water elemental is knocked back by the mystic blast. You stop channelling your searing ray. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. A wave of violent energy washes through your body! The water elemental hits you! Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water elemental but does no damage. The water elemental is almost destroyed. * * * LOW HITPOINT WARNING * * * The water elemental hits you! You die... ▓..#..#....♣.♣ ♣.# ▓#'####......♣ ♣.# ▓.††..#....~♣♣♣♣..###+#+# ▓.....#...~~♣..♣♣.#...... ▓....[#..~~~~.♣...'.⌠.... ▓####'#..†≈≈~~~♣..# ▓...).#.~~≈~~~....# ▓.....#.~≈~~~.....# ▓.....#.~~~..@E...# ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) Jessica (D) A human (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 5 | D | Reached skill level 1 in Fighting 18 | D | Noticed Jessica 22 | D | Killed Jessica 23 | D | Reached skill level 5 in Fighting 23 | D | Reached XP level 2. HP: 14/28 MP: 0/0 23 | D | Reached XP level 3. HP: 17/33 MP: 0/0 23 | D | Learned a level 1 spell: Foxfire 105 | D | Noticed a scorpion 111 | D | Killed a scorpion 112 | D | Reached skill level 7 in Fighting 112 | D | Reached XP level 4. HP: 29/43 MP: 0/0 190 | D | Reached skill level 8 in Fighting 190 | D | Reached XP level 5. HP: 10/49 MP: 0/0 190 | D | Learned a level 2 spell: Static Discharge 351 | D | Noticed a water elemental 361 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 5 7 8 | 8.5 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 7 | || 7 Searing Ray | 2 | 5 || 7 Iskenderun's Myst | | 3 || 3 Armour: Robe | 2 | 5 || 7 Dodge: Dodged | 1 | 3 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 361 | 360 | 1 | 238 | 0 | 1 | 361.0 | Dungeon | 361 | 360 | 1 | 238 | 0 | 1 | 361.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 361 daAuts