Dungeon Sprint DCSS version 0.33-a0-653-g20429fc42b (webtiles) character file. Game seed: 14344769086906906385 35 Snazzyish the Trooper (level 3, -3/34 HPs) Began as a Djinni Conjurer on Jan 8, 2025. Slain by a water elemental (19 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:55 (236 turns). Snazzyish the Trooper (Djinni Conjurer) Turns: 236, Time: 00:00:56 Health: -3/34 AC: 2 Str: 6 XL: 3 Next: 55% Gold: 42 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: no teleportation, infuse magic (-4 HP) @: engulfed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking h - 2 scrolls of torment {unknown} i - 4 scrolls of identify Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage g - 3 potions of mutation {unknown} j - 2 potions of brilliance {unknown} k - 4 potions of enlightenment Skills: * Level 5.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History g - 2 fizzy red potions (gained 1) h - 2 scrolls labelled NIORIY VE IMOQ (gained 1) i - 4 scrolls of identify (gained 2); g - 3 fizzy red potions (gained 1) k - 4 potions of enlightenment (gained 2) You now have 42 gold pieces (gained 5). There is an open door here. You reach down and open the door. A water elemental comes into view. The water elemental moves out of view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. A water elemental is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (87% to hit) You focus your ray upon the water elemental. The searing ray misses the water elemental. (Press . to maintain the ray.) Unknown command. There are no items here. The searing ray hits the water elemental. The water elemental is lightly damaged. The water elemental hits you! The water elemental engulfs you in water! The searing ray hits the water elemental! The water elemental is moderately damaged. The water elemental misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, engulfing you, 100% to hit) The magic dart hits the water elemental. The water elemental is moderately damaged. You stop channelling your searing ray. The water elemental hits you!! Ouch! That really hurt! You die... ▓..#..#....♣.♣ ♣♣.# ▓#'####....♣♣ ♣..# ▓.....#....~♣♣♣♣..###+#+# ▓.....#...~~♣..♣..#...... ▓.....#..~~~~♣..♣.'.⌠.... ▓####'#††~≈≈~~~...# ▓.....#.~~≈~~~....# ▓..††.#.~≈~~~..E..# ▓.....#.~~~...@...# ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (engulfing you). Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 8 | D | Reached skill level 1 in Fighting 73 | D | Reached skill level 2 in Fighting 96 | D | Noticed a wolf 99 | D | Killed a wolf 100 | D | Reached skill level 4 in Fighting 100 | D | Reached XP level 2. HP: 24/27 MP: 0/0 125 | D | Reached skill level 5 in Fighting 125 | D | Reached XP level 3. HP: 18/34 MP: 0/0 125 | D | Learned a level 1 spell: Apportation 229 | D | Noticed a water elemental 236 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 5 | 5.9 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 9 Searing Ray || 3 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 236 | 236 | 0 | 134 | 0 | 1 | 236.0 | Dungeon | 236 | 236 | 0 | 134 | 0 | 1 | 236.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 236 daAuts