Dungeon Sprint DCSS version 0.33-a0-655-ga135081b66 (webtiles) character file. Game seed: 12307798935524484651 135 Snazzyish the Fighter (level 5, -6/50 HPs) Began as a Djinni Conjurer on Jan 9, 2025. Mangled by a shadowghast (19 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:56 (512 turns). Snazzyish the Fighter (Djinni Conjurer) Turns: 512, Time: 00:01:56 Health: -6/50 AC: 2 Str: 8 XL: 5 Next: 41% Gold: 27 EV: 11 Int: 19 God: SH: 0 Dex: 12 rFire + + . g - +0 mace (protect) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) %: no teleportation, infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 27 gold pieces. Inventory: Hand Weapons g - a +0 mace of protection (weapon) Armour a - a +0 robe (worn) Scrolls f - 2 scrolls of blinking i - a scroll of torment {unknown} j - 2 scrolls of identify k - a scroll of poison {unknown} Potions b - 3 potions of curing d - a potion of haste e - a potion of berserk rage h - 5 potions of mutation l - 2 potions of lignification {unknown} Skills: * Level 9.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 22% 4 e - Sandblast Erth 40% 2d10 2% 1 f - Blink Tloc 40% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the jelly. The jelly is heavily wounded. You finish channelling your searing ray. The shadowghast strikes at you from the darkness! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Reactivating autopickup. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the jelly. The jelly is heavily wounded. The jelly is knocked back by the mystic blast. The mystic blast hits the shadowghast. The shadowghast is heavily damaged. The shadowghast is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (heavily wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the shadowghast. The shadowghast is severely damaged. The searing ray hits the jelly! You kill the jelly! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The shadowghast slips into darkness. The shadowghast flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your Fighting skill increases to level 9! The searing ray hits something. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You feel better. You stop channelling your searing ray. The shadowghast strikes at you from the darkness! You die... ▓ ▓▓▓ ♣♣ ♣.# .♣ ♣♣.# .♣ ♣..# ♣♣ ♣..###+#+###+## ♣♣ ♣♣.#..........# ~♣♣♣..'.⌠.......@# ~~~♣♣.#...######{# ~~....#.⌠.# ..# ~.....#...# ...# ......#+### #...# ......# #...+ ......# +...# ▓▓▓▓▓▓▓ ▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures A water elemental (D) A jelly (D) Jessica (D) A human (D) A phantom (D) An endoplasm (D) 2 rats (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 5 | D | Reached skill level 1 in Fighting 21 | D | Noticed Jessica 24 | D | Killed Jessica 25 | D | Reached skill level 5 in Fighting 25 | D | Reached XP level 2. HP: 15/28 MP: 0/0 25 | D | Reached XP level 3. HP: 17/33 MP: 0/0 25 | D | Learned a level 1 spell: Sandblast 254 | D | Reached skill level 6 in Fighting 254 | D | Reached XP level 4. HP: 14/40 MP: 0/0 386 | D | Noticed a water elemental 398 | D | Killed a water elemental 399 | D | Reached skill level 8 in Fighting 399 | D | Reached XP level 5. HP: 23/49 MP: 0/0 399 | D | Learned a level 2 spell: Blink 504 | D | Noticed a shadowghast 511 | D | Reached skill level 9 in Fighting 512 | D | Mangled by a shadowghast Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 5 6 8 9 | 9.2 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 14 | 1 || 15 Searing Ray | 2 | 4 || 6 Iskenderun's Myst | | 4 || 4 Use: Potion | | 2 || 2 Armour: Robe | 4 | 5 || 9 Dodge: Dodged | 1 | 2 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 511 | 511 | 0 | 368 | 0 | 1 | 511.0 | Dungeon | 511 | 511 | 0 | 368 | 0 | 1 | 511.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 511 daAuts