Dungeon Sprint DCSS version 0.33-a0-655-ga135081b66 (webtiles) character file. Game seed: 9281884285686683841 60 Snazzyish the Sneak (level 4, -3/31 HPs) Began as a Djinni Conjurer on Jan 9, 2025. Slain by a water elemental (13 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:43 (199 turns). Snazzyish the Sneak (Djinni Conjurer) Turns: 199, Time: 00:01:44 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 25% Gold: 24 EV: 13 Int: 19 God: SH: 0 Dex: 14 rFire + + . h - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) %: no teleportation, infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 24 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking g - 3 scrolls of identify {unknown} j - a scroll of immolation {unknown} k - a scroll of poison {unknown} Potions b - 2 potions of curing c - 2 potions of heal wounds d - a potion of haste e - a potion of berserk rage i - 4 potions of mutation {unknown} Skills: + Level 0.1 Fighting + Level 4.7 Dodging * Level 4.9 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Forgecraft * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 22% 4 e - Soul Splinter Necr 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You start resting. You stop channelling your searing ray. You start resting. HP restored. The helpless wolf fails to defend itself. You puncture the wolf! You kill the wolf! You have reached level 4! You feel agile. You reach down and open the door. Found 16 gold pieces and 2 ruby potions. There is an open door here. You now have 15 gold pieces (gained 7). i - a ruby potion; j - a scroll labelled IXZIS NACVE g - 2 scrolls labelled FOAXAS TINTIATT (gained 1) c - 2 potions of heal wounds (gained 1); i - 2 ruby potions (gained 1) i - 3 ruby potions (gained 1); k - a scroll labelled MOPRIUTAOTT g - 3 scrolls labelled FOAXAS TINTIATT (gained 1) i - 4 ruby potions (gained 1); b - 2 potions of curing (gained 1) You now have 24 gold pieces (gained 9). There is an open door here. You reach down and open the door. A water elemental comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Iskenderun's Mystic Blast (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water elemental. The water elemental is moderately damaged. The water elemental is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Sparks fly from your hands! The water elemental hits you! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###†.##.[####...#...### #.....##..###....# ⌠.# ###†.##...##.....# .# ##..##....#......# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A wolf (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 46 | D | Noticed Jessica 50 | D | Killed Jessica 51 | D | Reached XP level 2. HP: 18/21 MP: 0/0 51 | D | Reached XP level 3. HP: 22/25 MP: 0/0 51 | D | Learned a level 1 spell: Soul Splinter 177 | D | Reached XP level 4. HP: 31/31 MP: 0/0 196 | D | Noticed a water elemental 199 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Stealth | 4 | 4.9 Dodging | 4 | 4.7 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | || 1 Cast: Magic Dart | 6 | || 6 Searing Ray | 3 | || 3 Iskenderun's Myst | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 2 | 1 || 3 Dodge: Dodged | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 198 | 195 | 3 | 91 | 0 | 1 | 198.0 | Dungeon | 198 | 195 | 3 | 91 | 0 | 1 | 198.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 198 daAuts