Dungeon Sprint DCSS version 0.33-a0-656-g0a0a479413 (webtiles) character file. Game seed: 18209581511594212285 77 Snazzyish the Trooper (level 4, 0/42 HPs) Began as a Djinni Conjurer on Jan 9, 2025. Slain by a water elemental (16 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:44 (197 turns). Snazzyish the Trooper (Djinni Conjurer) Turns: 197, Time: 00:01:45 Health: 0/42 AC: 2 Str: 6 XL: 4 Next: 58% Gold: 16 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) %: no teleportation, infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a ring of fire Scrolls f - a scroll of blinking i - a scroll of poison {unknown} j - 2 scrolls of identify {unknown} l - a scroll of immolation {unknown} Potions b - a potion of curing c - a potion of heal wounds d - 2 potions of haste e - 3 potions of mutation {unknown} h - a potion of might {unknown} k - 4 potions of enlightenment Skills: * Level 7.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 e - Apportation Tloc 44% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You erupt in a blast of force! The mystic blast hits the water elemental! The water elemental is heavily damaged. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water elemental. The water elemental is severely damaged. The water elemental is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The water elemental barely misses you. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water elemental. The water elemental is severely damaged. The water elemental is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water elemental. The water elemental is almost destroyed. The water elemental hits you! You die... ▓<..#...#### ##.# ▓...#......#####..# ▓..##.....†.#..#..# ▓##.##.##...#..#..###+#+# ##.##.###..##'#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##..####...# ▓#.....##..###..E.# ###..##...##..@..# ##..##....#†.....# #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D | Reached skill level 1 in Fighting 39 | D | Reached skill level 2 in Fighting 83 | D | Reached skill level 5 in Fighting 83 | D | Reached XP level 2. HP: 22/28 MP: 0/0 83 | D | Reached XP level 3. HP: 26/33 MP: 0/0 83 | D | Learned a level 1 spell: Apportation 134 | D | Noticed a scorpion 139 | D | Killed a scorpion 140 | D | Reached skill level 7 in Fighting 140 | D | Reached XP level 4. HP: 35/42 MP: 0/0 188 | D | Noticed a water elemental 197 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 5 7 | 7.5 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Punch | 1 | || 1 Cast: Magic Dart | 7 | || 7 Searing Ray | 2 | || 2 Iskenderun's Myst | | 4 || 4 Use: Potion | 1 | || 1 Armour: Robe | 4 | 1 || 5 Dodge: Dodged | 8 | 1 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 202 | 198 | 4 | 90 | 9 | 1 | 202.0 | Dungeon | 202 | 198 | 4 | 90 | 9 | 1 | 202.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 202 daAuts