Dungeon Sprint DCSS version 0.33-a0-656-g0a0a479413 (webtiles) character file. Game seed: 14849892695272351941 126 Snazzyish the Trooper (level 5, 0/46 HPs) Began as a Djinni Conjurer on Jan 10, 2025. Slain by a shadowghast (30 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:16 (390 turns). Snazzyish the Trooper (Djinni Conjurer) Turns: 390, Time: 00:02:16 Health: 0/46 AC: 2 Str: 6 XL: 5 Next: 32% Gold: 17 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking h - 4 scrolls of identify i - a scroll of torment {unknown} k - 2 scrolls of poison {unknown} Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage g - 7 potions of mutation j - a potion of degeneration {unknown} l - 2 potions of enlightenment Skills: * Level 6.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 6.1 Spellcasting * Level 6.1 Conjurations * Level 6.1 Hexes * Level 6.1 Summonings * Level 6.1 Necromancy * Level 6.1 Translocations * Level 6.1 Forgecraft * Level 6.1 Fire Magic * Level 6.1 Ice Magic * Level 6.1 Air Magic * Level 6.1 Earth Magic * Level 6.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 8% 4 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 8% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Blink Tloc 66% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a chilling moan. Unknown command. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A shadowghast comes into view. Unknown command. Your fulminant prism crackles loudly. The shadowghast slips into darkness. The shadowghast flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your fulminant prism explodes! The blast of energy engulfs something. Unknown command. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits something but does no damage. You stop channelling your searing ray. The shadowghast strikes at you from the darkness! Ouch! That really hurt! You die... ▓▓▓▓▓ ▓▓▓ ....♣♣ ♣.# ...♣.♣ ♣♣.# ...♣.♣ ..# ...~.♣♣♣♣.###+#+###+## ..~~♣♣♣...#..........# .~~~~♣♣♣♣.'.⌠...@....# .~≈≈~~~...#...######'# ~~≈~~~....#.⌠.# ..# ~≈÷~~.....#...# ...# ~~~.......#+### #...# ..........# #...+ ..........# +...# ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures A water elemental (D) A jelly (D) A human (D) A wolf (D) 2 endoplasms (D) 2 rats (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 4 | D | Reached skill level 1 in Fighting 43 | D | Noticed a wolf 48 | D | Killed a wolf 49 | D | Reached XP level 2. HP: 12/25 MP: 0/0 112 | D | Reached XP level 3. HP: 24/31 MP: 0/0 112 | D | Learned a level 1 spell: Soul Splinter 191 | D | Noticed a water elemental 198 | D | Killed a water elemental 199 | D | Reached skill level 5 in Spellcasting 199 | D | Reached skill level 5 in Conjurations 199 | D | Reached skill level 5 in Hexes 199 | D | Reached skill level 5 in Summonings 199 | D | Reached skill level 5 in Necromancy 199 | D | Reached skill level 5 in Translocations 199 | D | Reached skill level 5 in Forgecraft 199 | D | Reached skill level 5 in Fire Magic 199 | D | Reached skill level 5 in Ice Magic 199 | D | Reached skill level 5 in Air Magic 199 | D | Reached skill level 5 in Earth Magic 199 | D | Reached skill level 5 in Alchemy 199 | D | Reached XP level 4. HP: 5/40 MP: 0/0 199 | D | Reached XP level 5. HP: 6/45 MP: 0/0 199 | D | Learned a level 2 spell: Blink 385 | D | Noticed a shadowghast 390 | D | Slain by a shadowghast Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 3 4 6 | 6.7 Spellcasting | 4 5 6 | 6.1 Conjurations | 4 5 6 | 6.1 Hexes | 4 5 6 | 6.1 Summonings | 4 5 6 | 6.1 Necromancy | 4 5 6 | 6.1 Translocations | 4 5 6 | 6.1 Forgecraft | 4 5 6 | 6.1 Fire Magic | 4 5 6 | 6.1 Ice Magic | 4 5 6 | 6.1 Air Magic | 4 5 6 | 6.1 Earth Magic | 4 5 6 | 6.1 Alchemy | 4 5 6 | 6.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 12 | 1 || 13 Searing Ray | 3 | 2 || 5 Fulminant Prism | | 3 || 3 Iskenderun's Myst | | 1 || 1 Armour: Robe | 3 | 1 || 4 Dodge: Dodged | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 390 | 390 | 0 | 232 | 0 | 1 | 390.0 | Dungeon | 390 | 390 | 0 | 232 | 0 | 1 | 390.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 390 daAuts