Dungeon Sprint DCSS version 0.33-a0-657-g931650e2db (webtiles) character file. Game seed: 3458538801184728371 60 Snazzyish the Trooper (level 4, -6/39 HPs) Began as a Djinni Conjurer on Jan 10, 2025. Mangled by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:52 (419 turns). Snazzyish the Trooper (Djinni Conjurer) Turns: 419, Time: 00:01:52 Health: -6/39 AC: 3 Str: 6 XL: 4 Next: 25% Gold: 34 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . g - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) %: no teleportation, infuse magic (-7 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 34 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour g - a +0 leather armour (worn) Scrolls f - a scroll of blinking i - a scroll of torment {unknown} j - 2 scrolls of identify k - a scroll of poison {unknown} l - a scroll of immolation {unknown} Potions b - a potion of curing c - 3 potions of heal wounds d - a potion of haste e - a potion of berserk rage h - 4 potions of mutation {unknown} m - a potion of enlightenment {unknown} Skills: * Level 5.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Hexes * Level 5.0 Summonings * Level 5.0 Necromancy * Level 5.0 Translocations * Level 5.0 Forgecraft * Level 5.0 Fire Magic * Level 5.0 Ice Magic * Level 5.0 Air Magic * Level 5.0 Earth Magic * Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 3% 2 c - Fulminant Prism Conj/Alch 13% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 21% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. You reach down and open the door. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! A water elemental comes into view. Casting: Fulminant Prism (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Fulminant Prism (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 21% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Casting: Fulminant Prism (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are blasted with magical energy! Your fulminant prism explodes! Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The water elemental barely misses you. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The water elemental hits you! You die... ▓..#..#.....♣♣ ♣.# ▓#'####....♣.♣ ♣♣.# ▓.....#....~♣ ♣..###+#+# ▓†....#...~~♣♣♣♣..#...... ▓....[#..~~~~.....'.⌠.... ▓####'#..~≈≈~~~♣..# ▓...[.#.~~≈~~~....# ▓.....#.~≈~~~..E..# ▓.....#.~~~...@...# ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A wolf (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 11 | D | Reached skill level 1 in Fighting 43 | D | Noticed Jessica 47 | D | Killed Jessica 48 | D | Reached XP level 2. HP: 6/26 MP: 0/0 48 | D | Reached XP level 3. HP: 7/31 MP: 0/0 48 | D | Learned a level 1 spell: Foxfire 246 | D | Reached skill level 5 in Fighting 246 | D | Reached skill level 5 in Spellcasting 246 | D | Reached skill level 5 in Conjurations 246 | D | Reached skill level 5 in Hexes 246 | D | Reached skill level 5 in Summonings 246 | D | Reached skill level 5 in Necromancy 246 | D | Reached skill level 5 in Translocations 246 | D | Reached skill level 5 in Forgecraft 246 | D | Reached skill level 5 in Fire Magic 246 | D | Reached skill level 5 in Ice Magic 246 | D | Reached skill level 5 in Air Magic 246 | D | Reached skill level 5 in Earth Magic 246 | D | Reached skill level 5 in Alchemy 246 | D | Reached XP level 4. HP: 5/39 MP: 0/0 413 | D | Noticed a water elemental 419 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 4 5 | 5.4 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 15 | || 15 Searing Ray | 4 | || 4 Fulminant Prism | | 2 || 2 Armour: Leather armour | 6 | 1 || 7 Dodge: Dodged | 9 | 1 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 418 | 416 | 2 | 282 | 0 | 1 | 418.0 | Dungeon | 418 | 416 | 2 | 282 | 0 | 1 | 418.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 418 daAuts