Dungeon Sprint DCSS version 0.33-a0-658-g60181c1710 (webtiles) character file. Game seed: 10506443633964634457 51 Snazzyish the Magician (level 4, 0/38 HPs) Began as a Djinni Conjurer on Jan 11, 2025. Slain by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:54 (237 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 237, Time: 00:01:55 Health: 0/38 AC: 4 Str: 6 XL: 4 Next: 5% Gold: 20 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . c - +0 dagger rCold x . . (no shield) rNeg . . . h - +2 robe {Will+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: no teleportation, infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 20 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour h - a +2 robe of willpower (worn) Scrolls f - a scroll of blinking g - 3 scrolls of identify i - a scroll of torment {unknown} j - a scroll of amnesia {unknown} l - a scroll of immolation {unknown} Potions a - 4 potions of mutation b - a potion of curing d - a potion of haste e - a potion of berserk rage k - a potion of lignification {unknown} m - a potion of brilliance {unknown} n - a potion of ambrosia {unknown} Skills: * Level 4.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Hexes * Level 5.0 Summonings * Level 5.0 Necromancy * Level 5.0 Translocations * Level 5.0 Forgecraft * Level 5.0 Fire Magic * Level 5.0 Ice Magic * Level 5.0 Air Magic * Level 5.0 Earth Magic * Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 13% 4 e - Poisonous Vapours Alch/Air 100% 1d5 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Unknown command. Your fulminant prism crackles loudly. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water elemental. The water elemental is severely damaged. Your fulminant prism explodes! Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, 100% to hit) The magic dart hits the water elemental. The water elemental is severely damaged. The water elemental barely misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, 100% to hit) The magic dart hits the water elemental but does no damage. The water elemental is severely damaged. The water elemental closely misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, 100% to hit) The magic dart hits the water elemental. The water elemental is almost destroyed. The water elemental hits you! You die... ▓..#..#.....♣ ♣.# ▓#'####.....♣♣ ..# ▓.....#....~.♣♣♣♣.###+#+# ▓†....#...~~♣♣.♣♣.#...... ▓.....#..~~~~..♣♣.'.⌠.... ▓####[#..~≈≈~~~♣♣.# ▓)....#.~~≈~~~....# ▓.....#.~≈~~~..E..# ▓.....#.~~~....@..# ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 7 | D | Reached skill level 1 in Fighting 14 | D | Noticed Jessica 29 | D | Killed Jessica 30 | D | Reached XP level 2. HP: 25/26 MP: 0/0 30 | D | Reached XP level 3. HP: 30/31 MP: 0/0 30 | D | Learned a level 1 spell: Poisonous Vapours 98 | D | Reached skill level 5 in Spellcasting 98 | D | Reached skill level 5 in Conjurations 98 | D | Reached skill level 5 in Hexes 98 | D | Reached skill level 5 in Summonings 98 | D | Reached skill level 5 in Necromancy 98 | D | Reached skill level 5 in Translocations 98 | D | Reached skill level 5 in Forgecraft 98 | D | Reached skill level 5 in Fire Magic 98 | D | Reached skill level 5 in Ice Magic 98 | D | Reached skill level 5 in Air Magic 98 | D | Reached skill level 5 in Earth Magic 98 | D | Reached skill level 5 in Alchemy 98 | D | Reached XP level 4. HP: 20/38 MP: 0/0 230 | D | Noticed a water elemental 237 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 4 | 4.8 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 17 | 3 || 20 Searing Ray | 3 | || 3 Fulminant Prism | | 2 || 2 Iskenderun's Myst | | 1 || 1 Use: Potion | 1 | || 1 Armour: Robe | 6 | 1 || 7 Dodge: Dodged | 4 | 2 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 236 | 236 | 0 | 82 | 0 | 1 | 236.0 | Dungeon | 236 | 236 | 0 | 82 | 0 | 1 | 236.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 236 daAuts