Dungeon Sprint DCSS version 0.33-a0-749-g64b092adc6 (webtiles) character file. Game seed: 5710857917781512790 60 Snazzyish the Trooper (level 4, -5/39 HPs) Began as a Djinni Conjurer on Jan 16, 2025. Slain by a water elemental (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:09 (248 turns). Snazzyish the Trooper (Djinni Conjurer) Turns: 248, Time: 00:01:09 Health: -5/39 AC: 2 Str: 6 XL: 4 Next: 25% Gold: 38 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no teleportation, infuse magic (-6 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking h - a scroll of poison {unknown} i - 4 scrolls of identify l - a scroll of immolation {unknown} Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage g - 4 potions of mutation j - a potion of might {unknown} k - a potion of ambrosia {unknown} m - a potion of enlightenment {unknown} Skills: * Level 5.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Hexes * Level 5.0 Summonings * Level 5.0 Necromancy * Level 5.0 Translocations * Level 5.0 Forgecraft * Level 5.0 Fire Magic * Level 5.0 Ice Magic * Level 5.0 Air Magic * Level 5.0 Earth Magic * Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 13% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A water elemental comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the water elemental! The water elemental is moderately damaged. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water elemental. The water elemental is moderately damaged. Your fulminant prism crackles loudly. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The water elemental hits you! Your fulminant prism explodes! The blast of energy engulfs the water elemental! The water elemental is severely damaged. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. A strange surge of energy strikes you from nowhere! * * * LOW HITPOINT WARNING * * * x2 The water elemental hits you. You die... ▓...#......#####..# ▓..##...)...#..#..# ▓##.##.##...#..#..###+#+# ##.##.###..##'#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##..####...# ▓#..†..##..###....# ###..##...##..E..# ##..##....#††@...# #..###..##.#.....# #..# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A wolf (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 22 | D | Reached skill level 1 in Fighting 94 | D | Noticed Jessica 98 | D | Killed Jessica 99 | D | Reached XP level 2. HP: 20/26 MP: 0/0 99 | D | Reached XP level 3. HP: 24/31 MP: 0/0 99 | D | Learned a level 1 spell: Kinetic Grapnel 216 | D | Reached skill level 5 in Fighting 216 | D | Reached skill level 5 in Spellcasting 216 | D | Reached skill level 5 in Conjurations 216 | D | Reached skill level 5 in Hexes 216 | D | Reached skill level 5 in Summonings 216 | D | Reached skill level 5 in Necromancy 216 | D | Reached skill level 5 in Translocations 216 | D | Reached skill level 5 in Forgecraft 216 | D | Reached skill level 5 in Fire Magic 216 | D | Reached skill level 5 in Ice Magic 216 | D | Reached skill level 5 in Air Magic 216 | D | Reached skill level 5 in Earth Magic 216 | D | Reached skill level 5 in Alchemy 216 | D | Reached XP level 4. HP: 36/39 MP: 0/0 243 | D | Noticed a water elemental 248 | D | HP: 1/39 [something (7)] 248 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 4 5 | 5.3 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 12 | || 12 Searing Ray | 3 | || 3 Fulminant Prism | | 3 || 3 Iskenderun's Myst | | 1 || 1 Armour: Robe | 3 | 2 || 5 Dodge: Dodged | 3 | || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 253 | 249 | 4 | 160 | 13 | 1 | 253.0 | Dungeon | 253 | 249 | 4 | 160 | 13 | 1 | 253.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 253 daAuts