Dungeon Sprint DCSS version 0.33-a0-763-g7bd0b9f747 (webtiles) character file. Game seed: 1515030032008794761 35 Snazzyish the Trooper (level 3, -10/38 HPs) Began as a Mountain Dwarf Fighter on Jan 17, 2025. Mangled by a water elemental (19 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:40 (260 turns). Snazzyish the Trooper (Mountain Dwarf Fighter) Turns: 260, Time: 00:00:41 Health: -10/38 AC: 6 Str: 20 XL: 3 Next: 17% Magic: 3/3 EV: 8 Int: 8 God: Gold: 19 SH: 4 Dex: 9 Spells: 2/2 levels left rFire . . . a - +0 flail rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.08/turn %: no teleportation @: engulfed (cannot breathe), hasted, very quick A: runic magic, artefact enchanting a: no special abilities You were in the Dungeon. You visited 1 branch You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking l - a scroll of immolation {unknown} m - a scroll of identify {unknown} o - a scroll of poison {unknown} p - a scroll of fog {unknown} Potions d - a potion of might e - a potion of curing f - 2 potions of heal wounds h - 2 potions of magic k - 4 potions of mutation n - a potion of attraction {unknown} q - 2 potions of enlightenment Skills: * Level 6.7 Fighting * Level 4.7 Maces & Flails - Level 3.2 Armour - Level 3.2 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Unknown command. You feel a strong urge to attack something. You start resting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You start resting. You feel yourself speed up. You start resting. HP restored. You recover from your berserk rage. You feel yourself speed up. You open the door. A water elemental comes into view. You block the water elemental's attack. There is an open door to the Ecumenical Temple here. Unknown command. You sock the water elemental! The water elemental is moderately damaged. The water elemental closely misses you. You barely miss the water elemental. The water elemental is moderately damaged. The water elemental hits you! The water elemental engulfs you in water! You barely miss the water elemental. The water elemental is moderately damaged. Your lungs strain for air! You barely miss the water elemental. The water elemental is moderately damaged. Your lungs strain for air! The water elemental completely misses you. You sock the water elemental! The water elemental is severely damaged. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ .#..'...♣♣ ♣.# .#..#....♣♣♣ ♣♣.# '####....♣.♣ ..# ....#....~♣♣♣♣♣.###+#+## ....#...~~.♣.♣..#....... ....#..~~~~.♣♣♣.@E⌠..... ###'#..~≈≈~~~♣♣.#...#### ..††#.~~≈~~~....#.⌠.# ....#.~≈~~~.....#...# ....#.~~~.......#+### #####...........# ................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (engulfing you). Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Mountain Dwarf Fighter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 12 | D | Reached skill level 4 in Fighting 62 | D | Noticed a wolf 72 | D | Killed a wolf 73 | D | Reached skill level 5 in Fighting 73 | D | Reached XP level 2. HP: 5/30 MP: 2/2 209 | D | Reached skill level 6 in Fighting 209 | D | Reached XP level 3. HP: 38/38 MP: 3/3 253 | D | Noticed a water elemental 260 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 5 6 | 6.7 Maces & Flails | 3 4 | 4.7 Armour | | 3.2 Shields | | 3.2 Action || total ---------------------------++------- Melee: Flail || 29 Use: Potion || 2 Armour: Scale mail || 23 Dodge: Dodged || 15 Block: Buckler || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 273 | 273 | 0 | 149 | 0 | 1 | 273.0 | Dungeon | 273 | 273 | 0 | 149 | 0 | 1 | 273.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 273 daAuts