Dungeon Sprint DCSS version 0.33-a0-763-g7bd0b9f747 (webtiles) character file. Game seed: 5594628193031782271 47 Snazzyish the Trooper (level 3, -4/33 HPs) Began as a Djinni Conjurer on Jan 17, 2025. Slain by a wolf (10 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:02 (298 turns). Snazzyish the Trooper (Djinni Conjurer) Turns: 298, Time: 00:01:02 Health: -4/33 AC: 2 Str: 6 XL: 3 Next: 97% Gold: 12 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking g - a scroll of identify {unknown} Potions b - a potion of curing d - a potion of haste e - a potion of berserk rage Skills: * Level 5.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.8 Spellcasting * Level 4.8 Conjurations * Level 4.8 Hexes * Level 4.8 Summonings * Level 4.8 Necromancy * Level 4.8 Translocations * Level 4.8 Forgecraft * Level 4.8 Fire Magic * Level 4.8 Ice Magic * Level 4.8 Air Magic * Level 4.8 Earth Magic * Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Freeze Ice 100% 1d10 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray misses the wolf. The wolf closely misses you. The wolf barely misses you. The searing ray hits the wolf. The wolf is moderately wounded. You finish channelling your searing ray. The wolf closely misses you. The wolf bites you! * * * LOW HITPOINT WARNING * * * Unknown command. You feel much better. The wolf bites you! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wolf (moderately wounded, 100% to hit) The magic dart hits the wolf but does no damage. The wolf is moderately wounded. * * * LOW HITPOINT WARNING * * * The wolf misses you. The wolf barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wolf (moderately wounded, 66% to hit) You focus your ray upon the wolf. The searing ray hits the wolf. The wolf is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The wolf closely misses you. x2 There are no objects that can be picked up here. a human corpse The searing ray hits the wolf. The wolf is almost dead. * * * LOW HITPOINT WARNING * * * The wolf barely misses you. The searing ray hits the wolf but does no damage. The wolf is almost dead. * * * LOW HITPOINT WARNING * * * The wolf barely misses you. The wolf bites you! You die... ▓...#......## ▓..##..)....# .# ▓##.##.##...# .# ##.##.###..# ..# ▓#.####.##..# ...+ ▓.###..##.†## #...# ▓#.....##..# #....# ###..##...##.....# ##..##....#@h....# #..###..##.#.....# #..# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓ You could see a wolf. Vanquished Creatures Jessica (D) A human (D) 2 endoplasms (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D | Reached skill level 1 in Fighting 82 | D | Noticed Jessica 87 | D | Killed Jessica 88 | D | Reached skill level 4 in Fighting 88 | D | Reached XP level 2. HP: 20/26 MP: 0/0 88 | D | Reached XP level 3. HP: 24/31 MP: 0/0 88 | D | Learned a level 1 spell: Freeze 242 | D | Reached skill level 5 in Fighting 293 | D | HP: 1/33 [wolf (9)] 298 | D | Slain by a wolf Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 4 5 | 5.0 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 15 Searing Ray || 5 Use: Potion || 1 Armour: Robe || 8 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 298 | 298 | 0 | 215 | 14 | 1 | 298.0 | Dungeon | 298 | 298 | 0 | 215 | 14 | 1 | 298.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 298 daAuts