Dungeon Sprint DCSS version 0.33-a0-797-g2b3b4944bb (webtiles) character file. Game seed: 7296160651844451631 35 Snazzyish the Magician (level 3, -8/31 HPs) Began as a Djinni Conjurer on Jan 25, 2025. Mangled by a water elemental (18 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:03 (187 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 187, Time: 00:01:04 Health: -8/31 AC: 2 Str: 6 XL: 3 Next: 55% Gold: 30 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking g - a scroll of revelation {unknown} h - 2 scrolls of torment {unknown} i - a scroll of immolation {unknown} k - a scroll of identify {unknown} Potions b - 3 potions of curing c - a potion of heal wounds d - a potion of haste e - 4 potions of mutation {unknown} j - 2 potions of enlightenment Skills: * Level 4.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.7 Spellcasting * Level 4.7 Conjurations * Level 4.7 Hexes * Level 4.7 Summonings * Level 4.7 Necromancy * Level 4.7 Translocations * Level 4.7 Forgecraft * Level 4.7 Fire Magic * Level 4.7 Ice Magic * Level 4.7 Air Magic * Level 4.7 Earth Magic * Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (ally target, 100% to hit) The magic dart hits the water elemental. The water elemental is lightly damaged. The water elemental hits you! Your rat closely misses the water elemental. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (lightly damaged, ally target, 100% to hit) The magic dart hits the water elemental. The water elemental is lightly damaged. The water elemental hits you. The water elemental engulfs you in water! Your rat bites the water elemental but does no damage. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (lightly damaged, ally target, engulfing you, 100% to hit) The magic dart hits the water elemental but does no damage. The water elemental is lightly damaged. The water elemental hits you. Your rat closely misses the water elemental. Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water elemental barely misses you. Your rat bites the water elemental but does no damage. Unknown command. The water engulfing you falls away. Your rat bites the water elemental. Unknown command. Your quokka barely misses the water elemental. The water elemental hits you!! Ouch! That really hurt! You die... ▓<..#...#### ##.# ▓...#......#####..# ▓..##.....†.#..#..# ▓##.##.##...#..#..###+#+# ##.##.###..##'#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##..####.r.#...### ▓#.....##†.###.E..# ⌠.# ###..##...##.@r..# .# ##..##....#††....# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (ally target), a friendly quokka (summoned) and a friendly rat (summoned). Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 17 | D | Reached skill level 1 in Fighting 89 | D | Reached XP level 2. HP: 25/25 MP: 0/0 89 | D | Reached XP level 3. HP: 30/30 MP: 0/0 89 | D | Learned a level 1 spell: Summon Small Mammal 175 | D | Noticed a water elemental 187 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 4 | 4.2 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 17 Summon Small Mamm || 4 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 200 | 195 | 5 | 64 | 63 | 1 | 200.0 | Dungeon | 200 | 195 | 5 | 64 | 63 | 1 | 200.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 200 daAuts