Dungeon Sprint DCSS version 0.33-a0-798-g13cf12185f (webtiles) character file. Game seed: 17120572805299634310 47 Snazzyish the Trooper (level 3, -4/33 HPs) Began as a Djinni Conjurer on Jan 27, 2025. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (11 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:39 (214 turns). Snazzyish the Trooper (Djinni Conjurer) Turns: 214, Time: 00:00:40 Health: -4/33 AC: 2 Str: 6 XL: 3 Next: 97% Gold: 16 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: * Level 5.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.8 Spellcasting * Level 4.8 Conjurations * Level 4.8 Hexes * Level 4.8 Summonings * Level 4.8 Necromancy * Level 4.8 Translocations * Level 4.8 Forgecraft * Level 4.8 Fire Magic * Level 4.8 Ice Magic * Level 4.8 Air Magic * Level 4.8 Earth Magic * Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Sandblast Erth 50% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 5! Unknown command. Unknown command. You start resting. You stop channelling your searing ray. You start resting. HP restored. Crazy Yiuf the Enlightened comes into view. He is wielding a +2 quarterstaff of chaos. Crazy Yiuf shouts! You see here a human corpse. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +2 cloak (82% to hit) You focus your ray upon Crazy Yiuf. The searing ray misses Crazy Yiuf. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf barely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +2 cloak (moderately wounded, 82% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +2 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... ▓...#......## ▓..##.....†.# .# ▓##.##.##...# .# ##.##.###..# ..# ▓#.####.##..# ...+ ▓.###..##).## #...# ▓#.....##..# #....# ###..##...##.....# ##..##....#@g....# #..###..##.#.....# #[.# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓ You could see Crazy Yiuf. Vanquished Creatures Jessica (D) A human (D) 2 endoplasms (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D | Reached skill level 1 in Fighting 63 | D | Noticed Jessica 66 | D | Killed Jessica 67 | D | Reached skill level 4 in Fighting 67 | D | Reached XP level 2. HP: 22/26 MP: 0/0 67 | D | Reached XP level 3. HP: 27/31 MP: 0/0 67 | D | Learned a level 1 spell: Sandblast 99 | D | Reached skill level 5 in Fighting 210 | D | Noticed Crazy Yiuf 214 | D | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 4 5 | 5.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 11 Searing Ray || 6 Armour: Robe || 6 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 214 | 214 | 0 | 110 | 66 | 1 | 214.0 | Dungeon | 214 | 214 | 0 | 110 | 66 | 1 | 214.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 214 daAuts