Dungeon Sprint DCSS version 0.33-a0-800-g511808601d (webtiles) character file. Game seed: 2681281060184816576 77 Snazzyish the Ducker (level 4, -12/31 HPs) Began as a Djinni Conjurer on Jan 27, 2025. Mangled by a water elemental (13 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:52 (267 turns). Snazzyish the Ducker (Djinni Conjurer) Turns: 267, Time: 00:01:52 Health: -12/31 AC: 3 Str: 6 XL: 4 Next: 58% Gold: 25 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . g - +0 leather armour {Will+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-13 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 25 gold pieces. Inventory: Armour g - a +0 leather armour of willpower (worn) Scrolls f - a scroll of blinking h - 2 scrolls of torment {unknown} i - a scroll of identify {unknown} k - a scroll of vulnerability {unknown} Potions a - 5 potions of mutation d - a potion of haste e - a potion of berserk rage j - a potion of brilliance {unknown} l - a potion of enlightenment {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Armour + Level 6.6 Dodging + Level 5.3 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 b - Searing Ray Conj 36% 2d5 7% 2 c - Fulminant Prism Conj/Alch 9% 3d7 41% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 41% 4 e - Poisonous Vapours Alch/Air 72% 1d4 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You erupt in a blast of force! The mystic blast hits the water elemental. The water elemental is moderately damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! Unknown command. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. A water elemental is nearby! You feel better. The water elemental hits you! * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 41% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, engulfing you, 100% to hit) The magic dart hits the water elemental but does no damage. The water elemental is moderately damaged. * * * LOW HITPOINT WARNING * * * The water elemental closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, engulfing you, 100% to hit) You miscast Magic Dart. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The water elemental completely misses you. Unknown command. The water engulfing you falls away. The water elemental attacks as it pursues you! The water elemental closely misses you. The water elemental attacks as it pursues you! The water elemental hits you! You die... ▓<.#..'.....♣ ♣.# ▓..#..#.....♣♣ ♣.# ▓#'####......♣ ..# ▓..†..#....~♣♣♣♣♣.###+#+# ▓†....#...~~.♣.♣♣.#...... ▓....[#..~~~~♣.♣..'.⌠.... ▓####'#..~≈≈~~~♣..# ▓(...†#.~~≈~~~....# ▓.....#.~≈~~~.@E..# ▓.....#.~~~.......# ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 30 | D | Reached skill level 3 in Dodging 115 | D | Noticed a scorpion 124 | D | Killed a scorpion 125 | D | Reached skill level 6 in Dodging 125 | D | Reached skill level 5 in Stealth 125 | D | Reached XP level 2. HP: 11/21 MP: 0/0 125 | D | Reached XP level 3. HP: 13/25 MP: 0/0 125 | D | Learned a level 1 spell: Poisonous Vapours 125 | D | Reached XP level 4. HP: 17/31 MP: 0/0 256 | D | Noticed a water elemental 267 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Stealth | 5 | 5.3 Dodging | 6 | 6.6 Fighting | | 0.1 Armour | | 0.1 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 15 | 5 || 20 Iskenderun's Myst | | 4 || 4 Searing Ray | | 2 || 2 Use: Potion | | 2 || 2 Armour: Leather armour | 1 | 5 || 6 Dodge: Dodged | 3 | 3 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 266 | 266 | 0 | 144 | 3 | 1 | 266.0 | Dungeon | 266 | 266 | 0 | 144 | 3 | 1 | 266.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 266 daAuts